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Mar 1 2009, 04:09 PM
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#181
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Forum Member Posts: 112 Joined: 16-August 08 |
Yep, I have one:
Mail of the Dead Darkmail Ashen Scales Crimson Chain 5 potions of cloud giant strenght 5 potions of invulnerability 5 potions of magic shielding Permanency scroll 75,000 Gold The Supreme Chainmail +6 (seriously, IA needs a really good armor for barbarian :] ) Armor Class: -1 +20% Resistance to Fire and Magical Damage +10% Resistance to damage taken from all weapon types + 1 Con, + 1 Str Weight: 7 Requires: 8 Strength |
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Mar 1 2009, 04:17 PM
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#182
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Forum Member Posts: 112 Joined: 16-August 08 |
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Mar 2 2009, 03:54 AM
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#183
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Forum Member Posts: 57 Joined: 19-February 09 |
Master Wardstone- Grants access to encounter vs another Bhaal spawn adventurer group hehe, nice idea, something like "we are the servants of holy anti-cheese, fight like a man and don't hit n run on us or you'll be sorry." Heh, actually you know that guardian group in WK5? The one with a succubus, marileth, drow priestess, beholder, kensai, and archer? That archer tries to hit and run, but the AI/pathing is so terrible it just gets impeded by clipping. But yeah, I want to see a masterfully designed rival bhaalspawn group that works together, has a ranger/cleric (tons of ironskins, greater restos, hardiness), 2 fast warriors, one that attacks the same target getting breached and another one with a large size avatar that blocks off melee access to the healer, an archer that attacks the same target as the offense warrior, and goes invis if you get close, and 2 arcane casters that time their casts (ruby ray 1...2... breach) And WILL attempt to cast wish with 100% chance of make-as-if-rested, unless disrupted. Defeat cheese using superior tactics. Show those wannabes how a real bhaalspawn adventurer group does things. |
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Mar 2 2009, 10:07 AM
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#184
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Forum Member Posts: 112 Joined: 16-August 08 |
Do you know Eclipse dudes from Sola mod? I, myself, call them quasi-multiplayer party. They're seem to be like another bhaalspawn party for me. To make it slightly less off-topic this is one of the weapons they're using:
SPOILER! Eclipse Avenger +4 This evil blade seems to suck in the light from the surrounding area. It is cold to the touch, like metal that been too long from the touch of the sun. This particular specimen appears to be a weak Unholy Avenger. This weapon was used by servants of the Unholy Eclipse in a battle against < CHARNAME > and Solaufein. Its provenance before that point is a complete mystery. STATISTICS: Equipped Abilities: Immunity to Blindness, Immunity to Missiles, Regeneration Combat Ability: Dispel Magic on each hit. Victim must save versus spells at -4 or be blinded for 80 seconds. (All blind characters suffer -10 to their THAC0s). THACO: +4 bonus Damage: 1D10 +4 Damage type: slashing Weight: 11 Speed Factor: 6 Proficiency Type: Two-Handed Sword Type: 2-handed Usable By: Evil characters only Regen is 3 pts/sec. !!!! Suddenly IA weapons doesn't seem to be that overpowerd, eh? ;] |
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Mar 2 2009, 01:02 PM
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#185
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
When a mod adds only one or two difficult battles to the game and leaves the rest of the game unmodded, then powerful items the mod adds to the game (via those one or two encounters) will indeed unbalance your game and can be called "overpowered". You win those one or two battles and will be left with powerful items in your hands against the rest of the game which is practically untouched by those mods (Solaufein NPC and Rogue Rebalancing mod's Chosen of Cyric component are good examples of this type of mods). Installing such mods without some other difficulty enhancing mods which affect the entire game is not usually a good idea (unless you leave the items on the ground or sell them).
IA, on the other hand, modifies the entire game. So, even when you find or forge an item, you still have lots of difficult battles ahead of you. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Mar 4 2009, 06:15 AM
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#186
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Forum Member Posts: 112 Joined: 16-August 08 |
Yes, I agree. It's not the good idea at all. I've always install Sola and RR with some other difficulty enhancing mods but even then I still leave some weapons on the ground like Bloodbane +5, weapon from my post above or sell them, like Sanchuudokuu.
RR weapons are indeed powerful but they're frigging cool (I'm a big Icewind Dale fan myself) and with mods like Tactics and Imp. Battles installed I think they are ok. :] |
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Mar 4 2009, 06:02 PM
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#187
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
All this true, but Eclipse party has probably the funniest banter lines in BG world ever made!
"Let's dance!" As for Sanchuudoku....ha ha.. You can, quite literally, kill anything with it, including Elminster.. |
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Mar 8 2009, 09:26 PM
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#188
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![]() Premium Member Posts: 75 Joined: 3-March 08 |
Ah the Eclipse encounter - I remember when it scared the hell out of me. The last time I did IA I brought Solaufein along as I had never used a fighter-mage in this mod and I wanted a Vagrant protag.
I didn't notice any major imbalances using Sola in IA as his encounters don't interfere too much with IA (one extra Revenge spider against the Shade Lord). Although Archryssa showed up very inconveniently as I was just finishing off the repeating whisper spiders in "Deeper than the Underdark". Ironically it was quite an appropriate situation for her to show up in. The Unholy Reaver that can be gained from the Eclipse fight is ,to be sure, a mighty weapon but considering that IA is played by Good warriors primarily it is of questionable value (although I suppose a rogue could use it). Also it comes so late in the game that it pales in comparison to the other weapons available. I found Solaufeins own sword "Moonblade" to be much more unbalancing with its crazy equiped abilities and left it on a shelf somewhere. As to Sola himself he is a little more powerful than your standard fighter mage by virtue of being a Drow (I gained valuable time in some encounters when opponents kept firing Lower Resisistance at him). All in all it was a good experience with Sola - not too unbalancing if you want a fighter mage. |
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Mar 8 2009, 10:06 PM
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#189
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![]() Premium Member Posts: 75 Joined: 3-March 08 |
I think that Spears and Maces are poorly served overall in IA. I have not thought of a good upgrade for a mace but how about this for a Spear
Spear of Withering Staff of Command Poison library note 6 Scrolls of Neutralise poison 1 Manuel of Elaboration 1 Scroll of Memory Boosting Scrolls of Greater Malaison , Slow and Emotion 48 sided garnet 100,000 gp Enervation + 4 Spear Total Immunity to Poison Immunity to Unconsciousness THACO +4 Dmg. 5-10 Special Abilities: One round after successful hit victim suffers 3 points of poison damage for 5 rounds (cumulative with no save) 5% chance of affecting the victim with Dolorous Decay (no save and ignores Magic Resistance). Not Usable by: The Usual Suspects Good Characters This post has been edited by Frazurblu: Mar 9 2009, 05:26 PM |
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Mar 9 2009, 07:23 AM
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#190
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Forum Member Posts: 112 Joined: 16-August 08 |
The Unholy Reaver that can be gained from the Eclipse fight is ,to be sure, a mighty weapon Unholy Reaver, afaik, comes from Anti-Paladin kit added by Tactics mod, one of Kruin buddies wields this sword and it's a present for you after pathetic "battle". Rashad's Talon +2 Water's Edge +3 Adjatha the Drinker +2 Belm 5 Larrel's Tears 5 Scrolls of Imp. Haste 5 Diamonds Manual of Elaboration Permanency Scroll 100 000 gp Quicksilver +4 Immunity to Charm, Confusion and Domination Immunity to Intelligence Changes +2 Attacks/round THACO: +4 DAMAGE: +4, +6 additional (cold) damage for chaotic evil and lawful good characters cast Chaotic Commands 3/day cast Free Action 3/day Proficiency: Scimitar Useable only by characters of neutral aligment Useable by Druid, Fighter/Druid |
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Mar 9 2009, 05:31 PM
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#191
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![]() Premium Member Posts: 75 Joined: 3-March 08 |
QUOTE Unholy Reaver, afaik, comes from Anti-Paladin kit added by Tactics mod, one of Kruin buddies wields this sword and it's a present for you after pathetic "battle". My fault , I meant to say the "Eclipse Avenger" which is I believe gained from the Anti Paladin in the Eclipse encounter. Nice Scimitar btw. |
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Mar 10 2009, 11:56 AM
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#192
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Forum Member Tactical reputation: 1 Posts: 266 Joined: 15-July 08 |
Ahh, the Eclipse....took more reloads than 95 % of Anvil for me...
Item Upgrade mod also had a very powerful scimitar / Waters Talon, which poisoned the target with cumulative, practically never expiring poison. 1hit and an oponnent is dead, if not immune to poison. + it gave immnity to ADHW, and had a long reach. Also, that Carsomyr + Soul Reaver was indeed a combo - 50%MR, dispel per hit, +2 penalty to THAC0, +6 enchantment, +6 magic dmg.... |
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Oct 19 2009, 12:57 AM
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#193
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Forum Member Posts: 5 Joined: 1-October 09 |
Hello All: Sorry to revive an older topic, but I always thought Minsc got the short end of the stick in IA. While he may not have any specific pieces of equipment, he does have Boo. Maybe there could be an upgrade option along the lines of "whisper' is there anything you could do to bring a little closer to reality?" Cromwell or whomever would ask for various things like rings or invisibility (to be able to get close enough) or charm animal and a few gems, cash, whatever. This would make Boo temporarily vanish causing Minsc to go berserk and coming to the point of blows when Boo pops back with a female hamster called Loo or Booette. With two space hamsters (as one quickslot item), Minsc is happier than ever and now has an additional ability or has an enhanced rage.
Also, maybe you could give a ring, cloak (maybe using Solu's) or necklace to Viconia that increases her abilities as a priest in order to make her at least a consideration. It could be called something like bitter regret that requires an item acquired in the Underddark and one through progress with her romance. |
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