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Oct 17 2007, 11:30 AM
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#121
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Great Wyrm Scales (Black!) Why black? Great Wyrm's scales are actually the Ancient Dragon's who is a red one (though probably dark red due to his age -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Oct 17 2007, 11:54 AM
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#122
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
Usable by: I don't think that dragon scales have a restriction on whether they are worn by single, multi- or dual-classed warriors. I think you could make it only craftable by Cavaliers (being dragon hunters and all), but that's about it.Single class Warriors I think the recipe could use something else.... maybe a new ingredient called "Chromatic Demon Essence" dropped by the said foe in Watcher's Keep? Perhaps it can be made with lesser versions, similar to the Flail of Ages. That could introduce many outfitting possibilities to the game. |
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Oct 17 2007, 02:08 PM
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#123
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Forum Member Posts: 100 Joined: 25-April 07 |
Heh, then I guess the recipe can use the black dragon scales from suldanesselar as well!
Single class warriors was just an idea since F/M already can cast protection from magic energy. Prevent them from being even more uberific! |
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Oct 17 2007, 03:03 PM
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#124
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
True, however, F/M cannot cast any spells using armor anyway
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Oct 17 2007, 11:48 PM
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#125
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Forum Member Posts: 100 Joined: 25-April 07 |
Heh, that's right, it's still AD&D 2.0. The only fighter mages i've played were 3.0+!
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Nov 5 2007, 10:45 PM
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#126
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Forum Member Posts: 16 Joined: 29-October 07 |
What I found really lacking, that there wasn't a single upgraded Sling, which is my favorite weapon and no, I'm not a halfling. (Note: These are just ideas, I haven't looked through all of the other posts and I don't know if they've already been posted or not, so you might want to ignore some)
Sling of Seeking +2 Sling of Everard +5 Sling +3 'Arla's Dragonbane' Manual of Elaboration 2 Bejurils (I think it's spell right) 2 Star Sapphires 15,000 Gold _________________________________________ (This isn't a full description) Alra's Everseeking Sling +6 (Sling of Seeking's Description) THAC0 : +5 bonus Damage: +6 (Missile Damage), plus Strength Bonus, +5 bonus damage to Dragons Attacks Per Round : 2.5 Doesn't Require Bullets (+ 1 Bullets) ( Don't know where to put this exactly, lol) Weight : 3 (Due to the gems inserted in to the sling, it's gotta weight something, doesn't it?) Requires : 6 Strength (Edit) Almost forgot, only good/neutral, of any kind, Halflings or Elves can use it. I don't know what 'Speed Factor' is, so I just put Attacks Per Round... _________________________________________ (Full Description) Ibratha +1 Short Sword of Backstabbing Shadow Dragon's Tooth 3 Diamonds 3 Black Opals 3 Pearls 12,500 Gold __________________________________________ Ibratha the Backstabber +4 This ancient bronze sword is now set with three diamonds, three pearls, three black opals randomly put into the core of the blade. The original blade was forged for Azoun the First, and saw little use. Now, after for so long of seeing little battle, it has been reforged with a Backstabbing Sword. This is now the perfect Mage/Thief's sword. STATISTICS: Special Abilities: Casts Mirror Image three times a day. Casts Improved Invisibility twice a day. Casts Non-Detection once a day. (Don't know where to put this junk) THAC0 : +3 bonus Damage : 1D6 +4 Damage type: piercing Weight: 3 Attacks Per Round: 1.5 Proficiency Type: Short Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage (Mage/Thief is allowed) Paladin __________________________________________ Boneblade +4 Boomerang Dagger +3 Firetooth +3 10 Bloodstone Gems Manual of Elaboration 50,000 Gold ___________________________________________ Bonetooth Dagger +5 (Firetooth Description) Combat Abilities: When thrown, dagger returns to the thrower THAC0: +4 bonus Damage: 2D4 +5, +1D6 fire damage, 1D4 blunt damage Damage type: missile/piercing (piercing) Weight: 3 Attacks Per Round: 3 Proficiency Type: Dagger Type: 1-Handed Not Usable By: Cleric (If you're wondering why I did blunt damage, it's because of 'Bone'. Bone = Blunt.) This post has been edited by Selvanus: Nov 5 2007, 11:45 PM |
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Nov 5 2007, 11:25 PM
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#127
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
2 Bejurils (I think it's spell right) Beljurils are the rarest type of stone/gem in the game. In the vanilla game, you can't find more than two Beljurils IIRC. Three of them are required to upgrade Keldorn's armor! Maheer also asks for a beljuril to upgrade Horn of Valhalla (Maheer's item-upgrades exist in the vanilla game; IA doesn't touch Maheer, though Cromwell now has a new recipe to upgrade the horn one step further). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 5 2007, 11:30 PM
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#128
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Forum Member Posts: 16 Joined: 29-October 07 |
2 Bejurils (I think it's spell right) Beljurils are the rarest type of stone/gem in the game. In the vanilla game, you can't find more than two Beljurils IIRC. Three of them are required to upgrade Keldorn's armor! Maheer also asks for a beljuril to upgrade Horn of Valhalla (Maheer's item-upgrades exist in the vanilla game; IA doesn't touch Maheer, though Cromwell now has a new recipe to upgrade the horn one step further). Sorry, I've been adding more and more ideas, perhaps you should add a few more Bejurils randomly in the game? Such as one in the Spellhold Gauntlet, or mayhap one with the pirates in the docks inn, can't remember what it is called. After all, the pirates are very hard. (Edit) Isn't there a 'Glittering' Bejuril? If so, use that instead of the two regular Bejurils. I remember seeing a Glittering Bejuril somewhere... And I'm pretty sure the upgrade is the Adamantite Horn ;0 Edit: (Morningstar Idea, there isn't any made yet) The Sleeper +2 Wyvern's Tail +2 5 Rogue Stones 5 Iol Gems 3 Scrolls of Wyvern Call 10,000 Gold _______________________________________ The Sleeping Wyvern +3 (Sleeper's Description) STATISTICS Combat Abilities: Victims must make a saving throw vs. poison or take 2 points of poison damage per second for 10 seconds. Any demi-human/human except Elves, must make another save vs. poison with a -2 penalty or fall asleep for 20 seconds. THAC0: +3 Bonus Damage: 2D4 +4, +3 vs. wyvern's Damage type: crushing Weight: 10 Attacks Per Round: 2 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Unusable By: Beastmaster (Is usable by mage because a mage originally created Wyvern's Tail and used it) This post has been edited by Selvanus: Nov 6 2007, 12:02 AM |
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Nov 5 2007, 11:56 PM
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#129
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
perhaps you should add a few more Bejurils randomly in the game? I have done. As I said, upgrading Keldorn's armor requires three beljurils. They are still extremely rare though. QUOTE Isn't there a 'Glittering' Bejuril? If so, use that instead of the two regular Bejurils. I remember seeing a Glittering Bejuril somewhere... Where did you see it? Its file exists if you look for it in an editor (SK for example), but the gem itself doesn't exist anywhere in SOA or TOB (if I remember correctly). Perhaps its a BG1 item (and perhaps not); there are several BG1 items which you can see in editors but you can't actually find them in BG2. BG1 players can confirm whether it's an item from that game or not. I'm not sure. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 6 2007, 12:05 AM
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#130
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Forum Member Posts: 16 Joined: 29-October 07 |
perhaps you should add a few more Bejurils randomly in the game? I have done. As I said, upgrading Keldorn's armor requires three beljurils. They are still extremely rare though. QUOTE Isn't there a 'Glittering' Bejuril? If so, use that instead of the two regular Bejurils. I remember seeing a Glittering Bejuril somewhere... Where did you see it? Its file exists if you look for it in an editor (SK for example), but the gem itself doesn't exist anywhere in SOA or TOB (if I remember correctly). Perhaps its a BG1 item (and perhaps not); there are several BG1 items which you can see in editors but you can't actually find them in BG2. BG1 players can confirm whether it's an item from that game or not. I'm not sure. Nonono, I saw it somewhere, I'll look around for it. I remember finding it in the wilderness, perhaps it was Firkraag's Lair, or Umar Hills, though there is a regular Bejuril (SPOILER) in one of the chickens. (SPOILER OVER). I also never saw a regular Bejuril in Baldur's Gate I, nor a Glittering one. (edit) It seems like there is a Glittering Bejuril is Baldur's Gate I, but unfourtently, in Baldur's Gate, it's called Glittering Bejuril Gemstone. This post has been edited by Selvanus: Nov 6 2007, 12:14 AM |
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Nov 6 2007, 12:08 AM
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#131
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Master of energies ![]() Council Member Posts: 3330 Joined: 9-July 04 From: Magyarország |
In Baldur's Gate 1, it's required to advance in Durlag's Tower.
In BG2, if I remember correctly, a child finds it inside a (rabid) chicken in Umar Hills. I see you've updated your post, I was probably wrong then and it's a regular one in the chicken. This post has been edited by Baronius: Nov 6 2007, 12:14 AM -------------------- Mental harmony dispels the darkness.
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Nov 6 2007, 12:15 AM
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#132
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Forum Member Posts: 16 Joined: 29-October 07 |
Sorry, in Baldur's Gate I, it's called Glittering Bejuril Gemstone, so I guess it's not quite in Baldur's Gate I only.
(Edit) Another item, what a suprise. Sorry, if I seem to be spamming, just tell me, but there's some items that I think need to be made. lol Cloak of the Sewers Cloak of the Wolf Cloak of the Stars Tome of Amaunator 5 Star Sapphires 5 Diamonds 5 Rogue Stones 25,000 Gold ________________________________ Hmm...a name for this one is rather hard...ahh... Cloak of the Hunt (Wolves hunting monsters, wolves usually only come out at night to hunt, hence where I got the name) (Cloak of the Wolf description) Special: Allows the user to cast Shapeshift once per day, granting the abilities of turning into several greater creatures. Weight: 5 Usable By: Everyone This post has been edited by Selvanus: Nov 6 2007, 12:36 AM |
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Nov 6 2007, 01:33 AM
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#133
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
it's a regular one in the chicken. Yes, the fact that the glittering one can't be found anywhere in BG2 was clear to me (as you can see in my post); what I was not sure about was whether it's a BG1 item or not. @selvanus "Cloak of the Wolf" can't be found in BG2 either. (It's with a corpse in the werewolf cave in Shadow Temple Land, which lacks selection circle and there is no way to make him drop the cloak. Again, it's probable that the item was available in BG1. I don't know.) If you are looking for upgrade ingredients in Shadow Keeper be aware that some of the items you see there are from BG1 and are not practically available BG2. Of course, I can add those items to the game if needed and if I find the suggested recipe an appealing one, but it is preferable that you use only "available" items in your suggestions. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 6 2007, 01:42 AM
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#134
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Forum Member Posts: 16 Joined: 29-October 07 |
Really? Must be a mod than, because inside the cave of the werewolf in the Shadow Temple/Ruins there is a dead body with the cloak on, sorry, I didn't know -_-. I have a question, what tool do you use to make items? I use an outdated version of Cromwell's Smithy, but as I said before, outdated, so it's rather hard to make items and place them within the game.
This post has been edited by Selvanus: Nov 6 2007, 01:44 AM |
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Nov 6 2007, 02:12 AM
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#135
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Master of energies ![]() Council Member Posts: 3330 Joined: 9-July 04 From: Magyarország |
BWL has a long-term project which includes a user-friendly tool (to make items too), but usually no one is working on the project so it may be a few years before it gets released -- if it gets released. If you still will be interested (and there will be interest for BG2 mods...), you won't regret it though.
Nowadays most modders use Near Infinity and/or DLTCEP to make and integrate items to the game. -------------------- Mental harmony dispels the darkness.
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Nov 6 2007, 02:15 AM
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#136
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I have a question, what tool do you use to make items? I use DLTCEP v6.7f. For beginners, IEEP is more "user friendly". Although it's not as capable as DLTCEP, it can what you need to do to make most items. (It can't make new EFF files; so, if you want to make an item with new EFF files, IEEP won't be enough.) If you want to use DLTCEP, try to find versions above 6 but below 7 (such as mine which is 6.7f). I've heard that newer versions have some problems (though it may have been fixed by now, I don't have updated information about its newest version). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 9 2007, 09:15 AM
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#137
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
Cleric Staff +3
Shaman's Staff Staff of Arundel Staff of Curing Staff of Thunder and Lightning Staff of Woodlands Permanency scroll Manual of Elaboration 100-150 k gold Celestial Staff Permanent Barkskin AC bonus +5 Once per day Call Lightning,Lightning Bolt, Chain Lightning, Summon Shambling Mound, Mass Heal, Cure Critical Wounds, Cure Serious Wounds, Cure Disease and Poison, Goodberries With every Hit 15 % Save vs spell for stun Unlimited Charm Animal with -4 save 10% Res fire/Cold +1 lvl 5, +1 lvl 6 spell Usable Cleric, and Druid (Single, Dual) This post has been edited by trufa: Nov 9 2007, 09:15 AM |
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Nov 9 2007, 03:02 PM
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#138
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
Permanent Barkskin Wow, I would love those mods to appear on a buckler (so druids can use it). Maybe a few spells too many though and the AC bonus may be a tad much.AC bonus +5 Once per day Call Lightning,Lightning Bolt, Chain Lightning, Summon Shambling Mound, Mass Heal, Cure Critical Wounds, Cure Serious Wounds, Cure Disease and Poison, Goodberries With every Hit 15 % Save vs spell for stun Unlimited Charm Animal with -4 save 10% Res fire/Cold +1 lvl 5, +1 lvl 6 spell Usable Cleric, and Druid (Single, Dual) I never found charm animal to be very useful since you have to be in touch range for it to work (or at least my ranger and druids always walk up to the target before casting the spell). |
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Nov 9 2007, 04:56 PM
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#139
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I never found charm animal to be very useful since you have to be in touch range for it to work (or at least my ranger and druids always walk up to the target before casting the spell). During one of the new battles in IA v5, your ranger's "Charm Animal" ability will prove itself to be really useful. SPOILER! You will have to deal with a number of enemy animals while you are almost bare handed with no equipment; and you are alone; NPCs can't interfere or help you; so the only way will be to charm some of the animals and use them against each other. A very interesting battle according to Raven who has tested it.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 9 2007, 11:44 PM
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#140
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Forum Member Posts: 174 Joined: 10-May 07 From: Budapest, Hungary |
QUOTE Wow, I would love those mods to appear on a buckler (so druids can use it). Maybe a few spells too many though and the AC bonus may be a tad much. I never found charm animal to be very useful since you have to be in touch range for it to work (or at least my ranger and druids always walk up to the target before casting the spell). My favorite Weapon in all BG is the Staff of Woodlands, and yes, my favorite Class is druid (single, and Dual(Kensai)), and almost every skill is on one of the components. And another one: With this item, you could not have Lilarcor, because the Shaman's Staff is one of the Components. Last (?) one: There isn't any "cool" staff for druids in IA, only Clubs. But of course, it could be less powerful, if the testers feels too powerful, but a good Staff will be nice for Cleric/Druids (Aerie,Viccy, maybe Jaheira, mod druids (Azure,Kari,Hubelpot, etc...)) This post has been edited by trufa: Nov 9 2007, 11:45 PM |
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