The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Screenshot - Monk Stronghold Interior, Early Area Testing
Seifer
post Mar 2 2006, 10:35 PM
Post #1





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




I took a look at some of the materials you dudes made available for download and I've pilfered a few for a Monk Stronghold mod I've been working on since NS got cancelled. Here's an early screenshot from the area testing.

More to come =)
Attached File(s)
Attached File  monk01.jpg ( 43.92k ) Number of downloads: 141
 
Go to the top of the page
 
Quote Post
Sir-Kill
post Mar 2 2006, 11:23 PM
Post #2


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




How is the height? I felt the ToEE maps were about 60% too big. Especially near a doorway...but in comparison to BG the door height is too small.
nice to see some things being used.


--------------------
Go to the top of the page
 
Quote Post
Seifer
post Mar 3 2006, 04:19 PM
Post #3





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




The areas seemed fine to me. Who extracted them? I'll be testing more this weekend though so I can let you know.
Go to the top of the page
 
Quote Post
Sir-Kill
post Mar 3 2006, 04:53 PM
Post #4


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




that was StoneWolf who did those. I may have already resized them I cant remember... I know I resized the hommlet ones since they were sooo huge.


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Mar 3 2006, 06:28 PM
Post #5



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




QUOTE

How is the height? I felt the ToEE maps were about 60% too big. Especially near a doorway...but in comparison to BG the door height is too small.
nice to see some things being used.


The height is perfect. The reason why it might seem too large is because as BGII players, we are not used to seeing huge cathedral areas in the game.

Otherwise, the ToEE area looks quite nice. Since the architecture of the building doesn't match the other ones in Athkatla (therefore, sticking it into one of the districts will look out of place), where do you plan on sticking the monastery?

-Galctygon


--------------------
Go to the top of the page
 
Quote Post
Seifer
post Mar 3 2006, 06:45 PM
Post #6





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




I had no problem with the areas personally and I did test three of them. If the ingame activity proves otherwise, I'll readjust it as needed.

And as for where, I'm building an outdoor area to cater for that.
Go to the top of the page
 
Quote Post
Sir-Kill
post Mar 3 2006, 06:50 PM
Post #7


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




I cut and pasted one of the Ch's near the door in that image and it is of a good size. So I have already resized that one. however it is always a good idea to check the door height to a pc. a human pc height is 50 pixels and the door looks like it is somewhere in the 60 to 70 range. which is good

of course that depends on your resolution too.

This post has been edited by Sir-Kill: Mar 6 2006, 09:50 PM


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Aug 8 2008, 08:45 AM
Post #8



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Bump. Someone should make use of these areas.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 18th May 2024 - 10:53 PM