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> TotSC AR0514.ARE not readable
Baronius
post Aug 31 2004, 07:22 PM
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Master of energies
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Durlag Tower's deepest level (the place where you can reach the Death Knight's lair) is not readable.
Error: cannot read data, data/AREA050D.bif not found.

I encountered this problem some month ago but I didn't care of it. Now I met it again.
I have BG1,TotSC with final patch.


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SConrad
post Aug 31 2004, 11:29 PM
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You're trying to open it with *insert tool here*?

Anyway, I suggest a re-install.


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Echon
post Sep 1 2004, 07:24 AM
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You are trying to open AR0516, right? It works for me.

-Echon


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Baronius
post Sep 1 2004, 09:23 AM
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No, AR0514, the deepest level of Durlag's Tower (you can reach the Deathknight's lair from here)

SConrad, I tried it with DLTCEP and NI.


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Sir-Kill
post Sep 1 2004, 12:15 PM
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what do you need, I could send you a new area and you can override it, if thats what is what you want


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SConrad
post Sep 1 2004, 03:07 PM
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Uninstall and a reinstall. I've you've got one corrupt area, you might have another. Overwriting the area won't take the problem away, just temporary fix it.

Reinstall.


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Baronius
post Sep 1 2004, 06:35 PM
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My BG needs reinstall soon anyway. It's full of mod development 'trash'.

Although I think that the area can be corrupt because I might have accidently edited it some time, so it's not likely that I've many other bad areas.

I'll reinstall BG soon. Sir-Kill, you could send me AR0514.ARE though, thank you. Temporarily. (Heh, this install of BG has been working properly for a long time)


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SConrad
post Sep 1 2004, 06:58 PM
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I reinstall BG once every two weeks. Imagine all the mod-junk I have... sad.gif


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Baronius
post Sep 1 2004, 07:02 PM
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Mainly due to the mods that you beta-test?


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Echon
post Sep 1 2004, 10:12 PM
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QUOTE(SConrad @ Sep 1 2004, 06:58 PM)
I reinstall BG once every two weeks. Imagine all the mod-junk I have... sad.gif

If you take backups or use multiple installs, there is no need for this.

-Echon


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SConrad
post Sep 1 2004, 10:34 PM
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QUOTE(Baronius @ Sep 1 2004, 07:02 PM)
Mainly due to the mods that you beta-test?

Yeh, and when I compatibility test.

QUOTE
If you take backups or use multiple installs, there is no need for this.

I know. It's a bit hard with 7 GB HDD. sad.gif

(Yes, I'm getting a new computer...)


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Baronius
post Sep 25 2004, 07:35 PM
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I've just reinstalled BG and TotSC. Then I've installed the patches as usual (BGTalesDX8Intl.exe -- the DirectX patch, and bgtosc_intl_1.3.5521.exe -- the international patch).

And AR0514.ARE is still unreadable! (I've original BG, and Tales of the Sword Coast. So I don't have Original Saga)


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Rabain
post Sep 25 2004, 09:18 PM
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I have attached the all the extracted area files for this area and attached them here, except the tis which is 23mb.

If it still doesn't work i can tispack the tis file and upload it to the FTP space.

If that doesn't work then your PC just doesn't like AR0514!

Did you install BG on a partition, i installed on a partition and it wouldn't read a lot of the biffs. Likewise IETME wouldn't recognise the chitin.key file.

So i reinstalled on my c: drive and everything is fine now!

This post has been edited by Rabain: Sep 25 2004, 09:20 PM
Attached File(s)
Attached File  ar0514.rar ( 85.06k ) Number of downloads: 11
 
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Baronius
post Sep 25 2004, 09:33 PM
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My local harddrive is too small, and yeah I don't have enough space on C: so I have BG on drive D: -- maybe this is the error.

DLTCEP can't read data, and Near Infinity also says this: "data/AREA050D.bif not found"
Thanks for the area (will download and try it soon), Sir-Kill also gave it to me some weeks ago but I lost the file unfortunately and didn't want to disturb him again with it...


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igi
post Sep 25 2004, 09:44 PM
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I have all the IE games on a partition, and they all work fine for me.


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Rabain
post Sep 25 2004, 09:48 PM
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GOD


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QUOTE
I have all the IE games on a partition, and they all work fine for me.


I wish it worked for me as my C: drive is pretty much crammed with IE games right now!

The same thing happened to me with PST, i could play the game fine off the partition but none of the modding tools where happy with the location!

I'm afraid i don't know too much about the way partitions work or the way the Tools handle them to say why it was this way, it just was!
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