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> ITME BUG :<?
Lord Fausto
post Dec 27 2005, 04:55 PM
Post #1





Forum Member
Posts: 12
Joined: 24-December 05




I install the item for area modding... and

i cant make travelling areas :S...

I played with all the objects... walls ligths shadows search map... all under correct function...
but when i set a travell area it crashes :S... i set a entrance1 exit 1 entrance 2 exit 2


:S... anybody here use this programs... its normal :S?... or its only my problem :<?=
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Vlasák
post Dec 27 2005, 05:27 PM
Post #2


Mathematical poet


Retired team member
Posts: 159
Joined: 9-July 04
From: Prague, Czech Republic




I suppose that you are talking about itme, right? wink.gif

Area creation is the most treacherous part of modding - everything must correspond, otherwise the crash occurs. What travel area have you done? The door into some building? Or traveling via the "edge" of the area to another area?


--------------------
Baldur's Gate II add-on CZ - TC from Dalelands
http://addoncz.gamestar.cz

English forums are opened!
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Lord Fausto
post Dec 27 2005, 05:54 PM
Post #3





Forum Member
Posts: 12
Joined: 24-December 05




no.... nothing so complex tha doors XD

I only make and sector(edge poligon)... and set it as "ADD AS TRAVEL REGIN"
I name it as ARxxx1 then y make near a "ENTRANCE" name Exxx1

I make the same in other mape with ARxxx2 Exxx2...
Theres nothing... no walls... no script... no overlays... only 2 entrance and 2 exits... and game crashes >:...

I dont know if I making something bad... ot this program really are sucking shit... but i cant use the DLTCEP because my monitor is small sleep.gif and i love map making xD

Well


i have


In map TEST1

Area properties

associated wed = TEST1

AREA TYPE = NORmal state , OUTDOOR

//////////////////////////////////////////////////////////////////////////////////

Info/Trigger/Exit Region

Name of region = ARxxx1
cursor inder = 30
(22 = Info cursor, 28 = Inside exit, 30 = outside exit)
Name of destination entrance = Exxx2
Destination area Ref = Exxx2
Party requiered
region type = travel

/////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////////

Name of entrance = Exxx1

/////////////////////////////////////////////////////////////////////////////////////


In map TEST 2

//////////////////////////////////////////////////////////////////////////////////

Info/Trigger/Exit Region

Name of region = ARxxx2
cursor inder = 30
(22 = Info cursor, 28 = Inside exit, 30 = outside exit)
Name of destination entrance = Exxx1
Destination area Ref = Exxx1
Party requiered
region type = travel

/////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////////////

Name of entrance = Exxx2

/////////////////////////////////////////////////////////////////////////////////////



thats all... its so simple i dont know why crash... i try with a little complex map... with ligths... containers, searches... creatures... walls... info chekx.... all works... but this fucking area traveling didnt >__<
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Vlasák
post Dec 27 2005, 06:05 PM
Post #4


Mathematical poet


Retired team member
Posts: 159
Joined: 9-July 04
From: Prague, Czech Republic




just from the quick view - check this:

Name of region = ARxxx1
cursor inder = 30
(22 = Info cursor, 28 = Inside exit, 30 = outside exit)
Name of destination entrance = Exxx2
Destination area Ref = Exxx2 <------------- there should be TEST2 as dest. area and vice versa in your second area.
Party requiered
region type = trave

BTW be careful - areas are in many cases sensible to original naming convention...


--------------------
Baldur's Gate II add-on CZ - TC from Dalelands
http://addoncz.gamestar.cz

English forums are opened!
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