ITME BUG :<? |
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ITME BUG :<? |
Dec 27 2005, 04:55 PM
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#1
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Forum Member Posts: 12 Joined: 24-December 05 |
I install the item for area modding... and
i cant make travelling areas :S... I played with all the objects... walls ligths shadows search map... all under correct function... but when i set a travell area it crashes :S... i set a entrance1 exit 1 entrance 2 exit 2 :S... anybody here use this programs... its normal :S?... or its only my problem :<?= |
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Dec 27 2005, 05:27 PM
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#2
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Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
I suppose that you are talking about itme, right?
Area creation is the most treacherous part of modding - everything must correspond, otherwise the crash occurs. What travel area have you done? The door into some building? Or traveling via the "edge" of the area to another area? -------------------- |
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Dec 27 2005, 05:54 PM
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#3
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Forum Member Posts: 12 Joined: 24-December 05 |
no.... nothing so complex tha doors XD
I only make and sector(edge poligon)... and set it as "ADD AS TRAVEL REGIN" I name it as ARxxx1 then y make near a "ENTRANCE" name Exxx1 I make the same in other mape with ARxxx2 Exxx2... Theres nothing... no walls... no script... no overlays... only 2 entrance and 2 exits... and game crashes >:... I dont know if I making something bad... ot this program really are sucking shit... but i cant use the DLTCEP because my monitor is small and i love map making xD Well i have In map TEST1 Area properties associated wed = TEST1 AREA TYPE = NORmal state , OUTDOOR ////////////////////////////////////////////////////////////////////////////////// Info/Trigger/Exit Region Name of region = ARxxx1 cursor inder = 30 (22 = Info cursor, 28 = Inside exit, 30 = outside exit) Name of destination entrance = Exxx2 Destination area Ref = Exxx2 Party requiered region type = travel ///////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// Name of entrance = Exxx1 ///////////////////////////////////////////////////////////////////////////////////// In map TEST 2 ////////////////////////////////////////////////////////////////////////////////// Info/Trigger/Exit Region Name of region = ARxxx2 cursor inder = 30 (22 = Info cursor, 28 = Inside exit, 30 = outside exit) Name of destination entrance = Exxx1 Destination area Ref = Exxx1 Party requiered region type = travel ///////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////// Name of entrance = Exxx2 ///////////////////////////////////////////////////////////////////////////////////// thats all... its so simple i dont know why crash... i try with a little complex map... with ligths... containers, searches... creatures... walls... info chekx.... all works... but this fucking area traveling didnt >__< |
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Dec 27 2005, 06:05 PM
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#4
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Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
just from the quick view - check this:
Name of region = ARxxx1 cursor inder = 30 (22 = Info cursor, 28 = Inside exit, 30 = outside exit) Name of destination entrance = Exxx2 Destination area Ref = Exxx2 <------------- there should be TEST2 as dest. area and vice versa in your second area. Party requiered region type = trave BTW be careful - areas are in many cases sensible to original naming convention... -------------------- |
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