Screenshot of my mod, what do you think? |
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Screenshot of my mod, what do you think? |
Dec 25 2005, 07:06 PM
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#1
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Hi guys, I´m just trying to create my own mod, an addon of some kind...
This is the first screenshot, all areas will be created from scratch in 3ds Max. I have "some" experiences in area creation (those of you who knows me before, well, they know of what I´m talking... ), so it won´t be pain in the ass for me to make some new... I´m just at the begining of the whole process, but I hope I will finish it someday... If not, these areas will be free of use in some other mods...at least..
Attached File(s)
-------------------- Valiant
Tower Of Deception creator. |
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Dec 25 2005, 08:56 PM
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#2
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
heh again great stuff val! cant beat skulls on a pike
This post has been edited by Sir-Kill: Dec 26 2005, 12:14 AM -------------------- |
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Dec 26 2005, 12:10 AM
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#3
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Yeah, thx a lot...
I was wondering what will be the next thing on todo list, except areas, of course... As I´m not so good in creating the other things like NPCs and creatures , I´ll have to download something from net, some AI scripts and all the rest.... In big picture, I was inspired by Tower Of Deception AD&D module posted on Wizards Of The Coast page a log time ago.... My addon will be something similar... Modified, a little bit, of course... (not so many floors).. -------------------- Valiant
Tower Of Deception creator. |
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Dec 26 2005, 12:12 AM
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#4
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A Sometime Apprentice Forum Member Posts: 59 Joined: 25-June 05 |
Sure you can-- giant forbidding looking towers 0WN!
Looks great. Can't wait to see more |
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Dec 26 2005, 07:02 PM
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#5
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A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
That's certainly a very smart area. Well done!
-------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
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Apr 28 2006, 05:44 PM
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#6
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Another screenshot from TOD (Tower Of Deception)...
Attached File(s)
-------------------- Valiant
Tower Of Deception creator. |
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Apr 28 2006, 05:47 PM
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#7
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
And again the another one... TOD of course...
Attached File(s)
-------------------- Valiant
Tower Of Deception creator. |
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Apr 28 2006, 06:33 PM
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#8
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
Great job! Though I feel slightly jilted since is a repeat of the previous pic j/k
How do you make your rocks? Other pic: I really like the skeletons This post has been edited by Sir-Kill: Apr 28 2006, 06:35 PM -------------------- |
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Apr 28 2006, 07:08 PM
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#9
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
First pic: Yes, you´re right, just wanted to mention I´ve learned to script cutscenes...
I´m making rocks as a standard sphere with noise modificator applied, then I use meshsmooth to make them look more softly... And the texture is combination of two Simbiont procedural textures.... These rocks has about 5000 polygons each.... Second pic: glad you like them, that was exactly my intention, to make people like them.... -------------------- Valiant
Tower Of Deception creator. |
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Apr 28 2006, 08:05 PM
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#10
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
ah my rock making attempts have not been so good so far, too round. simboint has some good stuff.
look foward to more This post has been edited by Sir-Kill: Apr 28 2006, 08:06 PM -------------------- |
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Aug 29 2006, 06:17 PM
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#11
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
So after a little longer I´m back with my mod. I´m still working on it, but it´s getting bigger in size and bigger in scripting, that´s why it takes time. But here is another screen from it, namely from the fifth floor. Just to make it clear, dialog is between PC and Wistemach, although she´s using Tanova´s .cre file with animation change, so that´s why her name in dialog is Tanova....
Attached File(s)
-------------------- Valiant
Tower Of Deception creator. |
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Aug 29 2006, 07:01 PM
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#12
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
looks nice tho the image is sooo tiny
I like the blue/snow part. -------------------- |
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Aug 29 2006, 08:58 PM
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#13
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Of course it´s tiny. It must be tiny, it´s one of the tower top floors...
And for your information, I had to use 4 user created mixmaps to make that blue/snow part.... -------------------- Valiant
Tower Of Deception creator. |
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Aug 29 2006, 11:10 PM
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#14
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
I know I just like super zoom well it looks good.
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Aug 30 2006, 12:01 AM
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#15
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
I know I just like super zoom Yes, and your "super-zoomed" uploaded images are constantly eating up BWL's bandwidth (No worries just kidding ) -------------------- Mental harmony dispels the darkness.
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Aug 30 2006, 09:22 AM
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#16
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Of course, somebody must be a black sheep in family...
-------------------- Valiant
Tower Of Deception creator. |
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