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The Black Wyrm's Lair Terms of Use |
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#21
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![]() Forum Member Posts: 49 Joined: 22-July 04 ![]() |
QUOTE(Domi @ Nov 30 2005, 09:21 AM) Hope springs eternal. ![]() The words were "try to eliminate all possible bugs" not "eliminate them completely." ![]() I agree, btw, that glory & length of days is still possible within the modding community. |
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#22
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
domi's quote was
too late to seek glory in BG2 NPC modding since bg2 is awfully full of all of them. taking in concideration all of them from bg, releasd mods, and ones under delvolpment. maybe that is what she likes about wtp ![]() -------------------- |
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#23
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia ![]() |
I think that it is never too late, if
- quality-wise, NPC has at least a semblance of personality - and most existing characters do, even one-day characters; - quantity-wise, Bioware's level at the very least, with or without a romance; - non-linear writing, i.e. at the very least "Yes/No/I do not have time for this" instead of one PC reply/five NPC-is-talking blocks in the row; - the mod has been throughly proofread; - the mod has been throughly tested; - first line-voicing and full soundset voicing as a minimum. Such a NPC mod will be welcome, I think. -------------------- |
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#24
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia ![]() |
Note that I was talking about newly created characters, only. With Bioware characters/add-ons to these characters, it is more tricky. Voicing Sola mod now, for example, is probably not a good idea.
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#25
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
QUOTE(Sir-Kill @ Nov 30 2005, 10:41 PM) domi's quote was too late to seek glory in BG2 NPC modding since bg2 is awfully full of all of them. taking in concideration all of them from bg, releasd mods, and ones under delvolpment. maybe that is what she likes about wtp ![]() I don't think that being in the modding business just for the fame is a good thing. You have to love what you are doing and you need to poses this rare quality called selflessnes - doing things that you do not expect to be payed for; and you should sometimes ignore the fact that your creation might not receive the recognition you think it deserves. "The Blaze of Glory" aproach might seriously damage a good modding idea, at least I think so. You try to do everything better, and better, and better... until it's all a little too much, and the original idea that previously looked so good, becomes something extorted. I could give a few examples, but someone might feel ofended, so I am shutting up. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#26
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
And that is exactly why there is no reason to release half-finished mods. When it is a labor of love you don't care who if any plays it apart from you.
This post has been edited by Domi: Dec 1 2005, 07:42 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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irenicus_ |
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#27
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QUOTE(Domi @ Dec 1 2005, 07:41 PM) And that is exactly why there is no reason to release half-finished mods. When it is a labor of love you don't care who if any plays it apart from you. errrr ![]() |
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#28
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
The only reason to release the mod without finishing it properly is so that other people got it earlier than when it's done. If you do the mod for yourself, you don't worry when other people will start playing it (or play it at all for that matter). You have it on your drive and tinker with it to your heart's content and release it when you are sure that you don't want to add anything else.
-------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#29
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
Domi's words as always have merit and wisdom.
![]() -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#30
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia ![]() |
I don't know... when I see: "I don't care how many people will play it, I made it for myself" (and I've seen it on the forums several times, at CoM and RPGDungeon for sure), I feel a cold shiver, somehow. I want to feel loved, cared about, feel that mod creators thought of little old me when they designed it... at least, a little bit.
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#31
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
well there is always that too.
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#32
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![]() Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország ![]() |
The golden mean is to find the balance. I like the mods I am developing, and I don't include things that I don't like, but I also don't include things which I know about that most players will not like them. The feedback and needs of players are very important. Long ago I made a few mods (tweak, item, spell pack) by player requests which I've never played, but those were rather just small mods of a starter modder basically.
-------------------- Mental harmony dispels the darkness.
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#33
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
QUOTE(kulyok @ Dec 9 2005, 05:26 PM) I don't know... when I see: "I don't care how many people will play it, I made it for myself" (and I've seen it on the forums several times, at CoM and RPGDungeon for sure), I feel a cold shiver, somehow. I want to feel loved, cared about, feel that mod creators thought of little old me when they designed it... at least, a little bit. Kulyok, I'll remember to be be thinking of good old you when I work on that one ![]() -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#34
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
QUOTE(Baronius @ Dec 9 2005, 05:34 PM) I like the mods I am developing, and I don't include things that I don't like, but I also don't include things which I know about that most players will not like them. This time I have to disagree with Baronius. Even if there's only one player that wants a certain component of a mod, and the others totally hate it, I'll consider releasing it for the sake of that single BG fan who likes it (Of course, you can exclude the improved bardsong from the list, since apparently nobody likes it, not even me). -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#35
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia ![]() |
QUOTE Kulyok, I'll remember to be be thinking of good old you when I work on that one ![]() QUOTE This time I have to disagree with Baronius. Even if there's only one player that wants a certain component of a mod, and the others totally hate it, I'll consider releasing it for the sake of that single BG fan who likes it (Of course, you can exclude the improved bardsong from the list, since apparently nobody likes it, not even me). Depends on your tastes, too. ![]() This post has been edited by kulyok: Dec 9 2005, 02:52 PM -------------------- |
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irenicus_ |
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#36
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#37
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
QUOTE(kulyok @ Dec 9 2005, 05:51 PM) Depends on your tastes, too. ![]() Actually, when I started working on Azure NPC, I thought I'd probably add an aditional component, which adds a 18-rated flirting system, but now I'm not sure that the idea is very apropriate, baring in mind the age of some of our fans (Irenicus, in that number too ![]() -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#38
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![]() Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország ![]() |
QUOTE(balduran @ Dec 9 2005, 04:45 PM) QUOTE(Baronius @ Dec 9 2005, 05:34 PM) I like the mods I am developing, and I don't include things that I don't like, but I also don't include things which I know about that most players will not like them. This time I have to disagree with Baronius. Even if there's only one player that wants a certain component of a mod, and the others totally hate it, I'll consider releasing it for the sake of that single BG fan who likes it (Of course, you can exclude the improved bardsong from the list, since apparently nobody likes it, not even me). Yeah, it seems we disagree here. ![]() ![]() -------------------- Mental harmony dispels the darkness.
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#39
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
I think it depends on the nature of the mod, Baronuis. When it comes to mods, which add new areas, quests and NPCs to the game, I agree that "at once" istallation is a better choice, since they more or less represent the modder who has made them. On the other hand, rule tweaks, item stores and kits should be left to the player's choice for many reasons - some like overpowered classes and items, some not; some like Weapons For All styled rule tweaks some don't, etc. We shouldn't also forget that many mods aren't compatible with each other, and that the number of kits is limited, which is an issue too.
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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Lo-Fi Version | Time is now: 11th October 2025 - 04:30 AM |