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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 80 Joined: 12-June 05 From: UK. ![]() |
Vlad, my group can not leave Easthaven. Hrothgar has been met outside his house, joined with us and after banter Hrothgar asks about group entering Pomab's store, game crashes to desktop I have re-loaded several times but still no joy.
![]() Now I know this has been a previous prob but one that was sorted yes? So why me again I bemoan? BTW. I have been looking at your Taffic and yes, he is growing on me. ![]() Now that he has become real, writing for him becomes easier. |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Jan, it sounds very very strange bearing in mind how many times we all have already tested this game. Please I'd really appreciate if you could list the detailed sequence of all your actions and dialogues prior to that crash.
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#3
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Forum Member Posts: 467 Joined: 23-February 05 From: My den ![]() |
For the record, it happened to me too.
-Full clean SoA+ToB install with official patch and Dorner's non-weiDU Baldurdash Fixpack ToB. -TS v6.05. -NEJ2 with final patch. Nothing else. -------------------- -Transition into darkness-
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#4
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Please remove manually two files from your override directory:
SPCL242.SPL SPCL221.SPL |
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#5
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![]() Forum Member Posts: 80 Joined: 12-June 05 From: UK. ![]() |
QUOTE(Moongaze @ Nov 21 2005, 03:52 PM) For the record, it happened to me too. -Full clean SoA+ToB install with official patch and Dorner's non-weiDU Baldurdash Fixpack ToB. -TS v6.05. -NEJ2 with final patch. Nothing else. Oh joy... I don't mean joy that your game crashed as well Moongaze, but it's good when a prob. is confirmed and discovered not to be a bad installation. Mind you I couldn't have a cleaner installation seeing as I even went as far as to install new hard disc drive prior to installing SoA/ToB/NeJ. Now is that clean or is that clean? ![]() Vlad, removed files as instructed and all is well as we continue on the path towards our Never ending journey again. ![]() |
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#6
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
Well, seeing as I had biffed all my files, I couldn't simply delete them. Meaning, I had to fix them. The two spells were faulty because of a simple, old error--easy to overlook. They are innate spells, and the spell level was set to zero. Innate spells must be set to level one, or they cause a CTD. This is obviously an oversight on Bioware's behalf; I had to fix dozens of their spells when I first tried to script them.
I set the innate spell level to one, and the CTD disappeared. Safely have I arrived in TT2000.ARE, with a couple of originally-intended Moonknight abilities still intact. ![]() |
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#7
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
These spells aren't mine, they're made by BioWare, that's why it's safe to delete them.
![]() So, what's about: QUOTE a couple of originally-intended Moonknight abilities still intact. ?
This post has been edited by Vlad: Jan 2 2006, 07:53 PM |
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#8
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
QUOTE a couple of originally-intended Moonknight abilities still intact ? My mistake--okay, how about: a couple of (not necessarily used) paladin abilities intact? ![]() The only reason BP didn't fix these, is because I had (wrongly) assumed that King Diamond had done all of this in his Baldurdash-weidu, and removed them from BP. I've already harranged him for this oversight ![]() |
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#9
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Well, let's leave Hrothgar's kit intact (it is well-ballanced in its current configuration).
![]() This post has been edited by Vlad: Jan 2 2006, 08:19 PM |
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Lo-Fi Version | Time is now: 3rd July 2025 - 04:45 PM |