New village in need of residents, Part of the Azure NPC mod |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
New village in need of residents, Part of the Azure NPC mod |
Sep 26 2005, 01:52 PM
Post
#1
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
As if the new pocketplane and dungeon aren't enough, I am making also a new village in Amn. It just happens so that with so many mods out there, every last free house in Athkatla is already taken (I myself used one in the Bridge) and there's no place for the average mage to call home. The city is just too crowded.
For the purposes of the village I'm compiling a new map with several houses, an inn, a merchant and a temple. The problem is that I need just one of the houses for my quest and I don't want the others to be left empty. So, I am looking for people who'd like to fill the village with residents, and maby add a quest or two. Is anyone interested in such sort of thing? This post has been edited by balduran: Sep 26 2005, 03:28 PM -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Sep 30 2005, 03:22 PM
Post
#2
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Oct 1 2005, 05:09 PM
Post
#3
|
|
Forum Member Posts: 47 Joined: 23-September 05 From: United States of Arrogance |
Nice village. Did you modify Ulgoth's Beard for that? Not trying to insult you or anything, but you might want to remove the lighthouse, since it does not make sense being there without the ocean. Looks nice though, I'd try area creation myself... but using photoshop to do so might be a pain.
-------------------- Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
|
|
|
Oct 1 2005, 06:05 PM
Post
#4
|
|
consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
using PS is one of the better ways. 3d being the best
-------------------- |
|
|
Oct 1 2005, 06:07 PM
Post
#5
|
|
Forum Member Posts: 47 Joined: 23-September 05 From: United States of Arrogance |
There are actual Infinity Engine map editors for windows though, right? (Not trying to rant off-topic, heheh) I use a mac, so... no windows utils for me.
-------------------- Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
|
|
|
Oct 1 2005, 06:21 PM
Post
#6
|
|
consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
ack that sucks I forgot
DLTCEP does not work for mac? well you could make the maps then ask someone to make it an area. -------------------- |
|
|
Oct 3 2005, 08:36 AM
Post
#7
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
QUOTE(Brave Sir Garrick @ Oct 1 2005, 08:09 PM) Nice village. Did you modify Ulgoth's Beard for that? Not trying to insult you or anything, but you might want to remove the lighthouse, since it does not make sense being there without the ocean. Looks nice though, I'd try area creation myself... but using photoshop to do so might be a pain. I need the lighthouse for a mage tower. It is the only building in the village I really need. That's why I am making the others available. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Oct 3 2005, 08:40 AM
Post
#8
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
QUOTE(Sir-Kill @ Oct 1 2005, 09:21 PM) ack that sucks I forgot DLTCEP does not work for mac? well you could make the maps then ask someone to make it an area. I'd be willing to help. Don't you guys want to help up with a quest that takes place in the village (I keep calling it a village, because I haven't decided on the name yet)? -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Oct 3 2005, 11:41 AM
Post
#9
|
|
Forum Member Posts: 47 Joined: 23-September 05 From: United States of Arrogance |
About the lighthouse... couldn't you change it to look more like an actual tower? I mean, the top just says... lighthouse.
I might help you out a bit. Since you have tried to help with my Heart of Winter project. You need scripting, or you looking for more of a story-writer type of deal? -------------------- Brave Brave Sir Garrick, Sir Garrick led the way... Brave Brave Sir Garrick, Sir Garrick RAN AWAY!
|
|
|
Oct 3 2005, 11:28 PM
Post
#10
|
|
Forum Member Posts: 283 Joined: 26-October 04 |
On one of BG1 maps there is a very neat stand-alone tower: http://www.dudleyville.com/bg1/ar2900.htm
Another possibility is of course Ramazith's tower: http://www.dudleyville.com/bg1/ar0200b.htm It needs to be cleaned from vegetation though -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
|
|
|
Oct 4 2005, 10:47 AM
Post
#11
|
|
Forum Member Posts: 78 Joined: 13-July 05 |
dltcep doesn't work on the mac.
It runs under Wine on linux And the source code is available, so if there is ANY mac programmer, they could port it easily. -------------------- See GemRB !
|
|
|
Oct 4 2005, 12:14 PM
Post
#12
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
Al right. I found how to flip the map using DLTCEP, but instead of processing the tis as a whole image, it just flipped each tile around its axis. The result was some weird puzzle. So I had to reload the image into the Tileset editor, and now the map is correctly flipped. I also changed some parts of the scenery, but nothing major.
QUOTE About the lighthouse... couldn't you change it to look more like an actual tower? I mean, the top just says... lighthouse. It will have to pass as a tower. The making of a shadow for a new tower is harder than you can imagine. And even if you manage to make one, it always looks somhow unreal, not fitting the object. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Lo-Fi Version | Time is now: 19th May 2024 - 03:22 AM |