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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 5 Joined: 6-September 05 ![]() |
as per topic.
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
Barouius is a bit busy with RL so it might take a bit to get your answer but he will answer
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#3
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Go back to the temple at FAI, there will be a fight and you will meet the one that carries the crystal.
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#4
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Forum Member Posts: 5 Joined: 6-September 05 ![]() |
Fight? Strange, when I go back theres no fight? Is there a bug in mine game?
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#5
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
I assume you already entered the FAI once, encountered the "red crystal creature", got teleported outside and are looking for this crystal now?
Then you should have an encounter if you go back to the temple. Let me check when I'm home tonight. Do you have other mods installed? If yes, which and in which order? |
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#6
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
The events should have happened in this way: 1. you enter the FAI, 2. you kill the ogre mage at the temple 3. you go inside the FAI and find yourself in a cave 4. Tergius teleports you out 5. you go again to the entrance of the FAI building and you encounter an enemy there.
Step 2 /Killing the Ogre Mage/ can be done at any time, so even after step 4. (after Tergius has saved you). If the Ogre Mage is dead and you have visited the cave already (so you were saved by Tergius), an enemy should appear when you approach the entrance of the FAI building again. When he is dead, you will find the Crystal among his items. Now you can go to the cave again (after you have been saved by Tergius, don't enter after the FAI building without the crystal). Do you have the BGTutu or the BG1 version of the mod? -------------------- Mental harmony dispels the darkness.
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#7
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Forum Member Posts: 5 Joined: 6-September 05 ![]() |
Hmm, I did not enocunter any enemy after being teleported out by Terguis.
Instead when I went to the entrance beside the temple, a tattoed guy appeared and said, "don't waste my time" or whatever, I can't remember it. ![]() I had the following mods installed, BG1NPC Banters, Tweak for Tutu, Bone Hill, Fix pack, Call of the Sirines.. |
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#8
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
That Tattooed man should have appeared near the Hall of Wonders (and not here!), when you have met Jusam and six bandits have attacked you.
What happened that time? You talked to Jusam, bandits appeared and did a Tattooed Man say "Kill them all?" and then attack you? When he suffers enough damage, he should say something like "I have no time to play with a bunch of idiots" and then teleport himself away, but as I said this should happen near the Hall of Wonders and not in FAI ![]() I think this is what you have done: you killed all of the six bandits near the Hall of Wonders, talked to Jusam and went to the house, but left the Tattooed Man there (and did not cause him enough damage.) Am I right? If you don't want to re-start the mod from the Hall of Wonders battle, I think I can help you: 1. First method: If I am right and you left the Tattooed Man near the Hall of Wonders, he should still be there! Go back, and cause him enough damage, until he says he has no time and disappears. Then go back to the FAI. The disadvantage of this method is that the Tattooed Man who appeared in the FAI will still be called Tattooed Man when you return. (Normally in the mod, he should be called Grachus in the FAI, that's his real name). 2. Second method: Are you familiar with CLUAConsole? In FAI, after the Tattoeed Man says he has no time and teleports himself away, use CLUAConsole:CreateCreature("bw05grac") at the same place when you are prepared to an enormous battle. A person called Grachus will appear (he is the Tattooed Man), and when you kill him, you can find the Crystal among his items. It is a very tough battle. Please let me know if this has solved the problem or no. -------------------- Mental harmony dispels the darkness.
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#9
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Forum Member Posts: 5 Joined: 6-September 05 ![]() |
Ok. i use the console and folowed the plot through.. now Terguis said something bout Beregost, so is where do i find the rest of the gang??
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#10
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Forum Member Posts: 5 Joined: 6-September 05 ![]() |
hmm.. nvm i had found it.. completed ur mod.. hey its cool man.. when will the next epsiode be coming up man?
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#11
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Unfortunately I will be unable to work too much on it in the next months, the current release date is 2006, perhaps Summer. However, the mod will be longer than this one, and will contain new areas (with new graphics). Maybe I will post some screenshots, I'm not sure about it.
![]() This is the website of Grey Clan Episode II: Black Supersitions: http://www.blackwyrmlair.net/Mods/blacks.php -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 20th April 2025 - 06:25 AM |