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> materials editor 3dsmax, help
Sir-Kill
post Aug 22 2005, 11:57 PM
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consiglieri
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How can I see the actual texture on the materials editor instead of the red/green circles?


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igi
post Aug 23 2005, 05:05 PM
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Open the material editor.
Click on a blank/grey sphere.
Look in the "Blin Basic Parameters" expandable panel (in the material editor).
In there, there is a "Diffuse" label with a small box next to it.
Click the box, load a texture, voila.
Do get the texture into the image, drag it from the (now textured) sphere, onto the object.


Answer provided with special thanks to Sir-Kill who told me how to.. do.. it.. at the.. weekend... and then.. posted this question...
Ooooookay.

*shrugs*


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Sir-Kill
post Aug 23 2005, 05:17 PM
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consiglieri
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hahah no that is not what I was asking I wanted the globes on the materials editof to show the texture all I get is the green/red globes with a texture on it. I do not want to see green nor red I want to see the actual texture on it (the globes)

while I am at it.. How do you add verticies or polies to an editable mesh?

This post has been edited by Sir-Kill: Aug 23 2005, 07:59 PM


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Seifer
post Aug 23 2005, 11:59 PM
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Drag it onto the globe or failing that, take a look at the texturing tutorial.
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Sir-Kill
post Aug 24 2005, 12:40 AM
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consiglieri
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I was looking at the user reference D'oh. but thank you.
If anyone wants to know how to do this.

only after you have picked your material.

click on this botton on the materials editor (the one with the arrow) then change the button to anything but the first botton on there. THEN drag and drop the texture on to the circles.

This post has been edited by Sir-Kill: Aug 24 2005, 12:41 AM


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Sir-Kill
post Aug 24 2005, 05:31 PM
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consiglieri
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well now that I have that done I have a new problem. I cant use the new textures that I can see. no drag and drop. I would guess that there is another way to apply textures and there are other tex. than blinn. ug I guess Ill keep trying.


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Sir-Kill
post Aug 27 2005, 10:16 PM
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consiglieri
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ok I figgured it out click options on the materails editor and change the green and red to white and the ambient to something lighter than black. and then you textures will look like this.


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