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The Black Wyrm's Lair Terms of Use |
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#1641
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
Hello,
V9 has been registered for you. -------------------- Mental harmony dispels the darkness.
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#1642
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Forum Member Posts: 3 Joined: 12-December 21 ![]() |
How do I go about *actually* registering for a modder prefix? Is it a button/s I can press? Or do I simply ask in a message on here for one? If I just simply ask, I'd like to ask for KW, since you know... I'm Killerwizerd lol
Thank you! |
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#1643
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Forum Member Posts: 3 Joined: 12-December 21 ![]() |
*Update* (Since I can't seem to edit my last post)
I plan on releasing a custom portrait pack, an NPC mod and a dialogue expansion mod. I will be uploading them all on Github as well as G3 and any of the other relevant sites. If I release any NSFW content, it will be on one of the sites where that sort of thing is appropriate. My requested prefix is KW, since I did not see that on the reserve list. |
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#1644
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
It's just a message here, yes
![]() KW has just been registered for you. -------------------- Mental harmony dispels the darkness.
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#1645
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Forum Member Posts: 3 Joined: 12-December 21 ![]() |
I thank thee~!
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#1646
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Forum Member Posts: 1 Joined: 16-November 21 ![]() |
Uh, I'm still learning, but the tutorial I'm reading mentions registering for a prefix on here, so yeah...8S is what I'm thinking, since it doesn't seem to be in use on the list there.
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#1647
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
8S has been registered for you
![]() -------------------- Mental harmony dispels the darkness.
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#1648
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Forum Member Posts: 1 Joined: 19-January 22 ![]() |
jmerry here, primarily active at the Beamdog forums. Requesting J8 for my prefix, since my first choice JM is claimed already.
Currently in development: a tweak mod, mostly my personal tweaks exported for anyone to use. Bugfixes, rule changes, and a bit of new content unearthed from unused Black Pits 2 material. Future plans that may or may not get made: - "Dorn's Third Option": a way for Dorn to get his powers back eventually if he loses them in BG2EE by killing his patrons - Korgan in BG1: a cameo for the dwarven berserker in Beregost, inspired by some of his banters. |
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#1649
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
Thank you for your detailed introduction (everyone should do it like that!), and good luck for your progress!
J8 has been registered for you. -------------------- Mental harmony dispels the darkness.
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#1650
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Forum Member Posts: 2 Joined: 2-April 21 ![]() |
Hello,
Can I request 5S for Sarevok57? He released a massive mod for IWDEE 1.4 on the Beamdog forums in plain override-zip format and now that I got permission to convert it to WeiDU to update it for 2.6, I noticed that he didn't used modder prefixes and even lacks one. I know I could use mine, but I find that disrespectful somewhat. Thank you! |
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#1651
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
5S has been registered for you
![]() -------------------- Mental harmony dispels the darkness.
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#1652
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Forum Member Posts: 2 Joined: 22-April 18 ![]() |
Hello,
Can I register X- for my EEex project? Thanks! |
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#1653
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
Hello,
X- has been registered for you ![]() -------------------- Mental harmony dispels the darkness.
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#1654
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Forum Member Posts: 1 Joined: 27-February 22 ![]() |
So if I'm reading the prefix reservation file correctly, it looks like NY is available, so I'd like to request that prefix. Thanks!
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#1655
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
NY has been registered for you
![]() -------------------- Mental harmony dispels the darkness.
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#1656
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Forum Member Posts: 3 Joined: 20-March 22 ![]() |
Hi, I'm The Baffled King wherever I post regarding Baldur's Gate, which has included the G3 forums and Beamdog forums.
Can I register 6 (six!) 2-character prefixes, please? I'm hoping to reserve the following: "1G" ; "1E" ; "1B" ; "2G" ; "2E" ; "2B". I get that 6 is a lot, so I’ll give some detail about what they are for. The key issue is that the 8-character filename limit makes it impossible to do what I want without using multiple prefixes. I'm using a naming scheme "PP-AAAA-NN", where "AAAA" corresponds to an area code, "NN" is for numbers 01-99 (representing numbered locations in the area in question), and "PP" is for the prefixes. Because many 4-digit area codes are repeated across the different games, extended editions, and expansions, I myself need multiple prefixes. And there's also EET-compatibility to consider. So, "1G" is for BG1 areas, "1E" is for BG:EE areas, and "1B" is for other Beamdog areas (obviously 2G, 2E, and 2B perform the same function for BG2). Anyway, this is what I’m trying to put together: (1) Baldur's Gate: Custom Spawns ("BG:CS") This would replace the spawn points. There are lots of reasons to do so, but my biggest gripe with the existing spawn system is that party size affects the difficulty of the spawns faced. Each custom spawn point requires a creature PPAAAANN.cre with the script PPAAAANN.bcs, as explained above. (2) Baldur's Gate: Random World ("BG:RW") This will take various static encounters found in area files, area scripts, or the .GAM file, and distribute them randomly at specified locations corresponding to the numbers "NN". It can synergise with BG:CS, in that removing the spawn points allows for their location to be used to host a newly randomised encounter, and also because certain install-options allow specified locations to randomly host a custom spawn or a newly randomised encounter. I might well not be restricted with the naming scheme for this in the same way as I am for BG:CS, but it’s a possibility. (3) Baldur's Gate 1: Improved Assassins This is inspired by an SCS component that allows the groups of 4 assassins in Gullykin and the Valley of the Tombs to potentially ambush the player at random encounter areas. I thought it would be amazing if the assassins could also track the player down in the wilderness (including potentially when the player tries to rest). I’m not restricted with the naming scene for this in the same way as I am for BG:CS, but it is another idea that synergises with BG:CS (and BG:RW), as the assassins could be created by the custom spawn system. It’s possible that I won’t get around to completing these mods. If that is the case, I would release my reservations on the prefixes. This post has been edited by The Baffled King: Mar 21 2022, 05:02 PM |
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#1657
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Forum Member Posts: 3 Joined: 20-March 22 ![]() |
Hi. I edited my above post; it previously requested 8 prefixes, but it's now down to 6. The ones no longer required were for incorporating mod-added areas, but one can just use that mod's own 2-character prefix.
Regardless of what happens with the previous request, can I please also request an individual 2-character prefix, for use on Improved Assassins and all other projects? I would like the following prefix, please: "8_" Thanks. This post has been edited by The Baffled King: Mar 21 2022, 05:15 PM |
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#1658
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
Hello!
All 7 requested prefixes were registered for you. -------------------- Mental harmony dispels the darkness.
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#1659
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Forum Member Posts: 1 Joined: 24-April 22 ![]() |
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#1660
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Forum Member Posts: 3 Joined: 20-March 22 ![]() |
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Lo-Fi Version | Time is now: 7th October 2025 - 10:17 AM |