The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Galactygon's 3D questions
Galactygon
post Jul 12 2005, 06:18 PM
Post #1



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




I was able to get a hold of 3DS Max 7, and give it a couple of tries. I have created some basic rugged landscapes without textures, and I have the following questions about rendering:

1.) How do I render in an isometric mode?
2.) How exactly do I set up cameras? I wanted to create a cave scene with a camera looking into the cave, but I had serious trouble setting up the location, angle, etc. with the camera. None of the tutorials and references that came with the program were able to help me.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
igi
post Jul 12 2005, 06:27 PM
Post #2


IESDP Guardian


Forum Member
Posts: 175
Joined: 22-July 04




Rendering:
http://www.blackwyrmlair.net/%7Echevar/tut...pentut&tutID=19

Caves:
http://www.blackwyrmlair.net/%7Echevar/tut...pentut&tutID=17


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Jul 12 2005, 07:01 PM
Post #3



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




I have checked them, but those tutorials use a different version than what I have.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
Sir-Kill
post Jul 13 2005, 03:29 PM
Post #4


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




Galactygon, do you mean orthrographic as in bg style or isometric? if you mean orthrographic there is a check box on the dialog roll out for that camera.

there may be a better way but I just create a camera and drag it around to about the area then rotate it to about where I want it. then in the perspective view hit the C key that will change it to camera mode, hitting P will bring it back to perspective mode. then all you have to do is rotate it to make it look good. (the buttons also change when when you hit C)


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Jul 13 2005, 09:12 PM
Post #5



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




QUOTE

Galactygon, do you mean orthrographic as in bg style or isometric? if you mean orthrographic there is a check box on the dialog roll out for that camera.


Isn't orthrographic identical to isometric?

QUOTE

there may be a better way but I just create a camera and drag it around to about the area then rotate it to about where I want it. then in the perspective view hit the C key that will change it to camera mode, hitting P will bring it back to perspective mode. then all you have to do is rotate it to make it look good. (the buttons also change when when you hit C)


Noted. I will give it a try.

-Galactygpn


--------------------
Go to the top of the page
 
Quote Post
hlidskialf
post Jul 14 2005, 03:02 AM
Post #6





Forum Member
Posts: 22
Joined: 2-August 04




Galac, here's how to set up the view:

Create a free camera. Place it in the exact center coordinates.
Set angles - X:45; Z:45
Tick "Orthographic" under the modify control.
Change it to a Target Camera.

Now, change the perspective to "Camera" view. You'll have to pull back to get your plane/box/scene into view. Now, I generally hide the camera at this point, but it's not required.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 18th May 2024 - 11:04 AM