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> Discussion of finished animations
T.G.Maestro
post Jul 11 2005, 02:58 PM
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From: Esztergom, Hungary




This thread would be useful to contain/separate the info and discussions about the completed animations - I think the main download thread should be kept strictly for that function and the comments on the products should be directed here to avoid unnecessary confusion.

This post has been edited by T.G.Maestro: Jul 11 2005, 02:59 PM


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BG2 ToB Refinements

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WoRm
post Jul 13 2005, 09:07 AM
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I agree, and to start off I'll let you know that I nailed the pitfiend wing animation problem.(no more skeletal wings but yummy delicious stretchy skin wings..the way a pit-fiend should look.he'll be up within 24hrs complete with wingy goodness.
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T.G.Maestro
post Jul 14 2005, 09:03 AM
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QUOTE
I nailed the pitfiend wing animation problem

Great. wink.gif


--------------------
BG2 ToB Refinements

Go and download it from the website:
BG2 ToB Refinements
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T.G.Maestro
post Jul 14 2005, 02:07 PM
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The way you added the latest animations (Pit Fiend/Osyluth) seems perfect to me, keep this up! happy.gif
(I mean the way they can be viewed at the page and downloaded)


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BG2 ToB Refinements

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BG2 ToB Refinements
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igi
post Jul 14 2005, 06:37 PM
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Yeah, I'd agree, it's great to be able to see an animated image of the animation, with the download link right next to it smile.gif


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LadeJarl
post Jul 15 2005, 08:10 AM
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WoRm: Would you consider making a MBAS_GR.bmp file for the new Basilisk giving us a Greater Basilisk as well ?

You are doing great work here.
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WoRm
post Jul 17 2005, 10:22 AM
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Of course....just waiting to fix the shadow issue and get a better lighting of the original basilisk.

thanks for the support! biggrin.gif
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T.G.Maestro
post Jul 19 2005, 04:27 PM
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All the corrected animations look great so far, I'm waiting for the new ones! biggrin.gif


--------------------
BG2 ToB Refinements

Go and download it from the website:
BG2 ToB Refinements
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WoRm
post Jul 21 2005, 08:54 AM
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You won't be waiting much longer. tongue.gif
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T.G.Maestro
post Jul 22 2005, 07:58 AM
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A small note on Pit Fiends, Beviliths (and possibly Balors): their size is approximately good, but they could be made a little bit bigger, 110% perhaps. It would be nice if the true size of these creatures would be implemented. As said before, this is only a minor note, they look good so far.


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BG2 ToB Refinements

Go and download it from the website:
BG2 ToB Refinements
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kulyok
post Nov 26 2005, 06:56 PM
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On today's area previews\downloads:

Great job. They are so beautiful...


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Lord-Jyssev
post Nov 27 2005, 04:49 PM
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QUOTE(kulyok @ Nov 26 2005, 01:56 PM)
On today's area previews\downloads:

Great job. They are so beautiful...

seconded, simply amazing


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Its addictiveness and long hours.
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Galactygon
post Nov 27 2005, 05:13 PM
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I really have to admit they are breathtaking. I noticed that many of the coloumns and such are slanted in one direction, and that the areas don't use the same orthogonal/isometric angles the game uses. Is this intentional?

-Galactygon


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Avenger_teambg
post Nov 27 2005, 05:26 PM
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Last time i seen the basilisk anim was wrong because the transparent color wasn't in palette entry 0.


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WoRm
post Nov 27 2005, 05:49 PM
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QUOTE
Last time i seen the basilisk anim was wrong because the transparent color wasn't in palette entry 0.


Yeah, I remember that. I have the basillisk file on my HD I'll look at it and see if I fixed it already..(my mind.. blink.gif )

QUOTE
I noticed that many of the coloumns and such are slanted in one direction, and that the areas don't use the same orthogonal/isometric angles the game uses. Is this intentional?



These areas were done a waays back before I had any info on specific parameters for world axis, so I did it by eye as best as I could. you can actually set them up using PSP by resizing just the vertical. It doesn't really lose any detail and will change the perspective to more closely match BG's atmosphere...but I figured it works now...I'll get to it later..after I finish this ...and then edit that..... wacko.gif (and we all know how that turns out...)
you'll see the progression of the areas not only in perspective but detail as well as I roll more of them out the door..
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