The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> A new way to create new map
Armand
post Oct 2 2009, 01:56 PM
Post #1





Forum Member
Posts: 15
Joined: 3-November 08




Hello everybody,

Today, I would like to show a map which I created thanks to a new way. In fact, I working on a combination of some tutorials (french and english tutorials).

First, rigel's tutorial (which you already know I think...) which consist to edit files bmp (for bam)
Second, huxaltec's tutorial (french modder which use the gimp's stamp to create the "visual" of the map)
The third, Aulon Alaundo's tutorial (it is useless to present him) which alow to learn to work with ietme


Well, finally with all these methods i can create something like that :

Attached File(s)
Attached File  stonei.jpg ( 1.07mb ) Number of downloads: 2
 
Go to the top of the page
 
Quote Post
Sir-Kill
post Oct 2 2009, 04:35 PM
Post #2


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




I am not familiar with those tuts. the bams are the animations, correct? I am guessing that the gimps stamp is also called in photoshop and paintshop clone stamp/brush, is this fair to say?

there are a some nice things in that area, however there are some issues that you might want to think on when you are placing things in your area such as: keeping everything perfectly spaced apart from each other, overlapping trees and shrubs, and other plants in front and behind buildings.
Tip: When you place a building as a new layer try using the eraser (used very small 2-3 pxl and maybe softened) on where the foundation of the house and the grass meet chipping out a jagged line. this would give it an nice natural look.
on the the red and green shrubs you might want to erase some of the top edge (another jagged line) to give the illusion of a 'not so solid' feel to it. like the top edge of the yellow trees.
You might also want to mix up some of the grasses adding a different tuft of grass here and there.

The Obelisk's base has a nice shape giving the illusion of height or a hilly look.

There are many tilesets that you can use here.
http://www.blackwyrmlair.net/~chevar/Commu...iles/index.html

Keep it up it is coming along nicely!

This post has been edited by Sir-Kill: Oct 2 2009, 04:38 PM


--------------------
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 12th November 2024 - 11:25 AM