Herb & Potions Add-in, Brew more than 10 potions! |
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Herb & Potions Add-in, Brew more than 10 potions! |
Jul 21 2004, 09:55 AM
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#1
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
HERBS AND POTIONS ADD-IN FOR BG1 AND BG1TUTU
http://www.blackwyrmlair.net/Mods/herbaddin.php This mod will be a part of BG1 Quest Pack but will also be available as a separate mod.
-------------------- Mental harmony dispels the darkness.
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Jul 25 2004, 10:02 PM
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#2
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Forum Member Posts: 2 Joined: 25-July 04 |
QUOTE The number of herb variations, thus the number of possible potions that can be created: 25 Are all of these going to be new potions, or will the herbs simply allow you to make mostly the same potions we have everywhere else? I'm kind of hoping the former... |
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Jul 25 2004, 11:01 PM
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#3
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
...and you are right. Most of them will all be new potions. There should be 2-3 potions of each type (healing, poison, antidote etc).
Although certainly I haven't created all 25 yet and if you have idea(s) for a potion that could be added, please post! (Just start a new topic in this forum) -------------------- Mental harmony dispels the darkness.
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Domi_S |
Jul 26 2004, 07:23 PM
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#4
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Guest |
How about poisons that one can admininster on touch (say as an ability after using the item?)
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Jul 26 2004, 08:32 PM
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#5
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Could you be more specific? Do you mean pouring potions to others ('Range: Touch') ? Or making a blade (sword) poisonous by using the poison?
-------------------- Mental harmony dispels the darkness.
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domi_s |
Jul 27 2004, 02:51 PM
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#6
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Guest |
Can work both ways I suppose; as assassin's special ability and as a touch spell. It does not have to be restricted.
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Jul 27 2004, 03:07 PM
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#7
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
You are right, it could work both ways.
Although I think it needs no serious skills to throw/pour a flask of poison to someone (it would need a hit roll though), neither to smear a blade with venom, so it could be usable by any class. An example: a mage could also smear a sword that is in his inventory with poison, but obviously couldn't use it: he would have to give it to someone who can use that type of sword. What's your opinion? -------------------- Mental harmony dispels the darkness.
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Aug 5 2004, 04:36 PM
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#8
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Ok, i've decreased the potion number to 15 for the time being.
-------------------- Mental harmony dispels the darkness.
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Aug 27 2004, 07:43 PM
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#9
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Herbs and Potions Add-in for Baldur's Gate and BG1Tutu The first version of the mod has been released. Check its homepage for more information. You can also view its readme file and download the mod from there! Extra coming soon: herb variation list! (For those who want to see how to create each potion; warning: spoils the fun of own exploring, Its use is recommended only if you do not install the mod for some reason but are interested, or have already brewed many potions) -------------------- Mental harmony dispels the darkness.
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