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> Unfixed bugs of vanilla game, Send them here if you find any
thetruth
post May 22 2007, 07:46 AM
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QUOTE(Sikret @ May 22 2007, 07:46 AM) *

QUOTE(thetruth @ May 21 2007, 08:50 PM) *
But for the saving throw I am sure that it's a bonus, since an enraged character can avoid the effects of many spells (mainly mind-affecting spells).
(as stated also in 2ed books)


If anyone can present a related quote from a 2nd edition text, it can help us to decide.


I don't think that the Barbarian had a rage ability in 2nd ed. (at least I didn't find anything in his kit description in the Complete Fighter's Handbook)

But (from the same book) the Berserker's rage ability grants immunity/bonuses to some spells:

QUOTE
(1) He is immune (no Saving Throw is necessary) to the wizard spells charm person, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geas, and the clerical spells command, charm person or mammal, enthrall, cloak of bravery, and symbol.
(2) He gets a +4 to save against the wizard spells blindness, Tasha's uncontrollable hideous laughter, hold person, charm monster, and confusion, and the clerical spells hold person and hold animal.
(3) The emotion spell has no effect on the Berserker


And no penalties to his s.throws are mentioned in the hindrances of the ability.

Also there is no mention at all about bonuses or penalties to his AC.
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luan
post May 22 2007, 07:46 AM
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Diamond (1)

With a newly created character, charisma 12, reputation 20,
from SOA using console to warp around

1) Sister Farielle:
Sell 550gp
Buy 1080gp

2) Priestess of Sekolah
Sell 500gp
Buy 840gp

3) Ribald's special store
Don't know variable to access

Using my TOB character, charisma 15, reputation 20
1) Sister Farielle
Sell 550gp
Buy 930gp

2) Priestess of Sekolah
Dead!

3) Ribald's special store
Sell 550gp
Buy 990gp

The numbers generally look pretty consistent.

I think I've determined what made the prices so inflated in my game. For the entire play through I've been using one particular vendor (thieves stronghold) exclusively.

Guess the game takes into accounts for prices relative to how many items are in stock.

So... I was originally selling Full Plates at 1200gp, so it was quite a shock to see it a possibility to sell for 3k+!
I just checked Ribald for Full Plates and was able to catch a deal of 3300gp... with some in stock.

This was player oversight, I apologize.
Guess next time around I'll have much more gold to use for upgrades... hah!
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thetruth
post May 22 2007, 07:57 AM
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QUOTE(Sikret @ May 22 2007, 07:51 AM) *

Please compare these three stores for me regarding their buying prices:

1- Sister Farielle

2- Temple of Sekolah

3- Ribald's special store (not his ordinary one)

For example tell me how much each of them buy a diamond if your reputation is 20.



Yes the priestess in the Sahuagin city has the best prices in the game.

From D.Simpson's walkthrough:

QUOTE

In the Sahuagin City, I discovered that I was able to sell gems to
the temple for 4/3 of the price at which they could be bought back. For
example, I could sell a rogue stone for 4000 gold, and buy it back for
3000. At this time I had 18 charisma and 20 reputation. I could've had
unlimited gold here, but that seemed to be cheating, so I just sold my
rogue stone collection and left it at that. This place also has a nice
collection of spells to buy with all the money from gems.


Another merchant who has much better prices than the others is the smuggler in the cave in Amkethran (the one that sells the Gargoyle's boots and other items).
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Sikret
post May 22 2007, 08:09 AM
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QUOTE(luan @ May 22 2007, 12:16 PM) *
The numbers generally look pretty consistent.

QUOTE
This was player oversight, I apologize.


No, no! On the contrary, I think that you made a good point. I knew that those three stores would offer more or less similar or consistent prices, but that's because those three stores have unreasonable prices. It doesn't mean that you were wrong.

Please test the price of diamond (with the same parties) in Ribald's ordinary store as well. Tell me the result and we can compare the stores together.



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Sikret
post May 22 2007, 08:20 AM
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QUOTE(thetruth @ May 22 2007, 12:16 PM) *
QUOTE(Sikret @ May 22 2007, 07:46 AM) *

QUOTE(thetruth @ May 21 2007, 08:50 PM) *
But for the saving throw I am sure that it's a bonus, since an enraged character can avoid the effects of many spells (mainly mind-affecting spells).
(as stated also in 2ed books)


If anyone can present a related quote from a 2nd edition text, it can help us to decide.


I don't think that the Barbarian had a rage ability in 2nd ed. (at least I didn't find anything in his kit description in the Complete Fighter's Handbook)

But (from the same book) the Berserker's rage ability grants immunity/bonuses to some spells:

QUOTE
(1) He is immune (no Saving Throw is necessary) to the wizard spells charm person, friends, hypnotism, sleep, irritation, ray of enfeeblement, scare, geas, and the clerical spells command, charm person or mammal, enthrall, cloak of bravery, and symbol.
(2) He gets a +4 to save against the wizard spells blindness, Tasha's uncontrollable hideous laughter, hold person, charm monster, and confusion, and the clerical spells hold person and hold animal.
(3) The emotion spell has no effect on the Berserker


And no penalties to his s.throws are mentioned in the hindrances of the ability.

Also there is no mention at all about bonuses or penalties to his AC.


So, it seems that pnp texts can't help us much in this particular case.

I can change the penalty to saves to a bonus, but I'm not sure what to do with the penalty to AC. As you said, it doesn't make sense that the Berserker version grants bonus while the Barbarian version gives penalty.



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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thetruth
post May 22 2007, 08:44 AM
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QUOTE(Sikret @ May 22 2007, 10:20 AM) *



I can change the penalty to saves to a bonus, but I'm not sure what to do with the penalty to AC. As you said, it doesn't make sense that the Berserker version grants bonus while the Barbarian version gives penalty.



Yes I don't know either.
But I think that both Raven and Arkain made good points that it should be a penalty to the AC and not a bonus.
(As mentioned also in the link Arkain gave).

The only thing that can be connected to the AC of an enraged Berserker is maybe this (from the Fighter's Handbook):

QUOTE
(as a benefit) (5) The Berserker, while Berserk, is immune to KO results from the Punching and Wrestling rules, and takes only half damage from bare-handed attacks from these rules.


QUOTE
(as a drawback) (5) While Berserk, the character cannot take cover against missile fire.

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Sikret
post May 22 2007, 10:45 AM
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QUOTE(thetruth @ May 22 2007, 12:27 PM) *

Another merchant who has much better prices than the others is the smuggler in the cave in Amkethran (the one that sells the Gargoyle's boots and other items).


Well, his prices become good only after he offers you his discount. Similar to Ribald, he has two stores. He shows you the store with good prices only after you help them. It's almost the end of the game, but I can modify his discount rate if you think that it can be exploited.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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thetruth
post May 22 2007, 11:45 AM
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QUOTE(Sikret @ May 22 2007, 12:45 PM) *


Well, his prices become good only after he offers you his discount. Similar to Ribald, he has two stores. He shows you the store with good prices only after you help them. It's almost the end of the game, but I can modify his discount rate if you think that it can be exploited.


No it's OK I think now. It's near the end of the game as you said.
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leonidas
post May 22 2007, 03:18 PM
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Just a quickie: Jahiera gets stuck in a dialogue loop when she finds khalid's carcass if yoshimo is incapacitated when he is supposed to chip-in (e.g. by the radiant mephit's colour spray).

Basically she will say her initial dialogue over and over again until yoshimo is close enough to activate his own dialogue.
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luan
post May 22 2007, 10:06 PM
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Diamond (1)
Charisma 15
Reputation 20

Ribald normal store:
Sell 300gp
Buy 1150gp

Ribald special store:
Sell 550gp
Buy 1150gp

It seems the prices are different depending on which interface I load the game from (TOB vs SOA)... Odd how they don't match up from yesterday's numbers.

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Sikret
post May 23 2007, 07:11 AM
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Thanks, luan! I surveyed all of the game's stores one more time and fixed all unreasonable sell/buy prices.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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luan
post May 24 2007, 09:44 PM
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Just noticed that the Defender of Easthaven +2 text discription reads as "Defender of Easthaven +3"!
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leonidas
post May 24 2007, 11:02 PM
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QUOTE(luan @ May 24 2007, 09:44 PM) *

Just noticed that the Defender of Easthaven +2 text discription reads as "Defender of Easthaven +3"!


There's a defender of easthaven +2!?
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Noelle
post May 25 2007, 06:24 AM
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Pretty sure there's at least one out there, althought I think the quickest way is to install the bonus merchants mod. If I don't remember wrongly, the guy in CC sells the defender. Can't remember his name offhand

biggrin.gif
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luan
post May 25 2007, 06:43 AM
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IPB Image
IPB Image

??
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Sikret
post May 25 2007, 12:34 PM
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The posts about Defender of Easthaven were sent to the wrong topic. It's a bug of the vanilla game and should have been sent here rather than the IA bug thread. I moved the posts here to the right topic.

Yes, the flail is +3. It's name is incorrect. Will fix it.


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leonidas
post May 28 2007, 03:38 PM
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There's an issue with the joinable npcs atm. Most of them have at least two versions, and depending on the character level of the party leader, you get either a high or low level one.

The thing is, atm, this is easy to exploit. You can just stick yoshimo in charge of your party, and because thieves get levels at the higher rate than usual, you get npcs joining with a disproportionate amount of xp.

For example, you can stick yoshimo in charge of your party (or you might be playing a thief as the protagonist) and go save the circus. Seeing as yoshimo will be level 10 or 11, you will get the version of aerie with 400k xp.

Same with keldorn and anomen, you can get version of their characters with almost a million xp, by having a thief in charge of your party with 440000 xp (or something).

I was thinking about it, and it seems to me, characters you can get immediately such as keldorn or anomen shouldn't have high level versions. Or alternatively the joining level of npcs should be based on total xp rather than character level. But bear in mind it is also possible to exploit this by playing in single player and doing all the easy quests to get your character level up (and then getting all the higher-xp versions on the joinable npcs).

Anyway, tell me what you think.
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Romulas
post May 28 2007, 04:26 PM
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QUOTE(leonidas @ May 28 2007, 08:38 AM) *


I was thinking about it, and it seems to me, characters you can get immediately such as keldorn or anomen shouldn't have high level versions. Or alternatively the joining level of npcs should be based on total xp rather than character level. But bear in mind it is also possible to exploit this by playing in single player and doing all the easy quests to get your character level up (and then getting all the higher-xp versions on the joinable npcs).

Anyway, tell me what you think.


I disagree for the following reasons. In my last IA V4 game I got pretty high before I bailed. In this game I attacked the grave lich on core rules and finally won. That was the first time I ever beat that critter so was pretty happy with it. The bad thing was I lost a custom dwarf of over 20th level, permanently.

So, I recruited keldorn and the disparity between his level and average party level would have made him a serious handicap. I think he joined the party and was level 12. So, in order to play down using shadowkeeper to make him an asset instead of a handicap some better way should be implemented.

As for doing all the easy quests first with 4 or fewer people, I thought that was mentioned as a viable tactic to combat the increased difficulty at the lower levels that IA puts in, I could be wrong on this.

Romulas
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Raven
post Jun 2 2007, 03:26 PM
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Re: electrical resistance of Shadow Fiends


Shadow fiends have an electrical resistance of 128% (checked using Shadow Keeper). The maximum resistance is 127% - beyond this point the resistances wrap round so that a resistance of 128% is actually -127%, meaning Shadow Fiends take over double damage from electrical attacks. I found this out whilst bashing one with the Hammer of Thor biggrin.gif .

Can't think of any reason why Shadow Fiends should be so vulnerable to electricity, so I guess this is just a bug. There may be other monsters with similar problems but this was the only one I've noticed so far.
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Baronius
post Jun 2 2007, 04:27 PM
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Did you experience or test the problem in practice as well?

BG2 isn't available to me at the moment, so I can't check how ShadowKeeper displays what you say or if it has any bug. Resistance is represented in a signed byte, so it's -128 (and not -127) if its absolute value is 128.


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