Screenshots |
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Screenshots |
Aug 17 2004, 12:38 AM
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#21
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Beautiful screenshots! There are beautiful and well-detailed effects on them (and the GUI is excellent either)
Marvellous work. The good old' BG1 colour spray! I have nostalgic feeling (and it looks much better than the BG2 version indeed). And the skin color-change caused by burning blood -- I am out of words, really... -------------------- Mental harmony dispels the darkness.
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Aug 17 2004, 12:50 AM
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#22
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
You Sir are a maniac! Keep it up
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Aug 17 2004, 08:35 PM
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#23
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Forum Member Posts: 57 Joined: 22-July 04 From: Denmark |
Very interesting screen shots. I like having the old colour spray animation back. As to wether the new spells effects look better than the old ones or not is a matter of personal opinion, I think, some do, others do not. E.g., on the third screen shot you have four different protection spells that had different animations before but now they are almost of the same size, shape and colour. Perhaps some more variation to keep them seperate?
As for the GIU changes, I prefer the old BG2 GUI to the Icewind Dale one. -Echon This post has been edited by Echon: Aug 17 2004, 08:36 PM -------------------- |
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Aug 17 2004, 08:47 PM
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#24
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Thanks for all the feedback, everyone.
It's quite hard with colour spray... I have 228 effects in each of the 20 extension headers. QUOTE E.g., on the third screen shot you have four different protection spells that had different animations before but now they are almost of the same size, shape and colour. Perhaps some more variation to keep them seperate? It's an old shot that had several characters having several protection spells active at the same time. When the spells section recieves another large update (I am working on it... slowly), all spells will have their own screenshots posted. Once I find another 3D artist (the last one passed away), some spells will recieve a graphical remake (namely Prismatic Sphere, which graphics I dislike). -Galactygon -------------------- |
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Aug 19 2004, 01:37 PM
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#25
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Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
Nice screenshots!
However, I agree with Echon - I prefer original BG2 GUI instead of IWD2 one. But new GUI brings the fresh experience and "the change is life" - so, great work, Galac! -------------------- |
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Aug 21 2004, 05:02 PM
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#26
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Here are some more updates (I will close August's screenshots as of this update). I will indicate when I'm done so you can hold your feedback (for those who view these forums often).
8-21-04 The spell, bless. -Galactygon
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Aug 21 2004, 05:05 PM
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#27
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Chromatic Orb. The orb will change colour as you level up, as in PST and AD&D. Unlike in PST, however, you can choose which colour you want to launch (up to your level).
I have left out the colour, black (so it's violet at higher levels) due to graphics and transparency issues. -Galactygon
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Aug 21 2004, 05:08 PM
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#28
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
For testing purposes, I allowed ogres to be affected by the spell, 'ghoul touch'. Notic that Aerie is attacking with her firsts, not a new weapon created by the ghoul touch spell.
-Galactygon
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Aug 21 2004, 05:10 PM
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#29
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I put 'Globe of Invunerability' here. For me, it's a bit too bright, so I might tone the colours down.
-Galactygon
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Aug 21 2004, 05:13 PM
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#30
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Abi-Dalzim's Horrid Wilting. I might have posted this earlier, but it now affects allies too, and does 16D8 damage at level 16.
-Galactygon
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Aug 21 2004, 05:15 PM
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#31
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
A screenshot of Ice Storm. It now lasts for 1 round/level, does 3D10 points of damage, and has an area effect of nearly the entire screen.
-Galactygon
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Aug 21 2004, 05:17 PM
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#32
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Yet another screenshot of 'Ice Storm'.
-Galactygon
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Aug 21 2004, 05:19 PM
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#33
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Knock. It's now an area effect spell, and has a shattering keyhole animation at the center.
-Galactygon
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Aug 21 2004, 05:24 PM
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#34
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Meteor Swarm. Rather than falling from the sky, Meteor Swarm now hurles 4 fireballs exploding in a diamond box pattern, with each explosion inflicting 4D10 points of damage (save for half), and each of them overlapping somewhat. Before they explode, anyone standing in their path recieves 4D10 points of damage per fireball with no saving throw.
I decided to use the BG1 graphics of the fireball projectile. Aerie was quite unfortunate to stand in the path of the fireballs... -Galactygon This post has been edited by Galactygon: Aug 21 2004, 05:25 PM
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Aug 21 2004, 05:27 PM
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#35
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Meteor Swarm now explodes in a diamond box pattern. Does 4D10 points of damage per explosion. Unfortunate creatures who are at the center of the area effect may recieve 12D10 points of damage due to the overlapping explosions.
-Galactygon This post has been edited by Galactygon: Aug 21 2004, 05:28 PM
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Aug 21 2004, 05:44 PM
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#36
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Corrected Prismatic Spray area effect.
-Galactygon
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Aug 21 2004, 05:46 PM
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#37
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Agannazar's Scorcher. The target creatures gets 3-18 points of damage. Any other ones in the path of the scorcher recieves 2-16 points od damage, with a saving throw for half.
-Galactygon
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Aug 21 2004, 05:50 PM
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#38
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
From left to right (excluding the arrows): abi-dalzim's horrid wilting, maze, meteor swarm, power word kill, spell trap, prismatic sphere, imprisonment, aegis, black blade of disaster.
I find the maze icon and imprisonment icon unsatisfactory, so I might need a new one to be made. -Galactygon
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Aug 21 2004, 05:52 PM
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#39
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Messed up load game gui. This was my first try. I'll add it to the hall of shame gallery, once there are enough screenshots.
-Galactygon
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Aug 21 2004, 05:54 PM
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#40
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The last screenshot of right now (it takes too much time to attactch 'em). This is the more final load game gui.
-Galatctygon
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