The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

22 Pages V  « < 19 20 21 22 >  
Reply to this topicStart new topic
> Unfixed bugs of vanilla game, Send them here if you find any
bulian
post Jan 4 2010, 04:44 AM
Post #401





Forum Member
Posts: 600
Joined: 20-November 09




When loading a saved game, characters equipped with either grandfather of assassins or boots of the ranger lord are not under the effect of improved haste (do not have the correct number of attacks). However, equipping them grants the correct number of attacks.

Not technically a bug, but equipping the boots of the ranger lord with flail of ages +5 already equipped does not result in the improved haste number of attacks. Equipping them in the opposite order gives the improved haste # of attacks. Perhaps FoA+5 should be modified to give immunity to slow?

Probably from the original game, but spell levels from my high level cleric's spellbooks would occasionally be wiped clean. I think it has to do with the Wish "all characteristics to 25."
Go to the top of the page
 
Quote Post
Sikret
post Jan 4 2010, 04:53 AM
Post #402


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




QUOTE(bulian @ Jan 4 2010, 09:14 AM) *
When loading a saved game, characters equipped with either grandfather of assassins or boots of the ranger lord are not under the effect of improved haste (do not have the correct number of attacks). However, equipping them grants the correct number of attacks.


I'll check this. Did you have Free Action on yourself when this happened? Even if this problem exists, it's from the vanilla game. There is nothing I can do about it.

QUOTE
Not technically a bug, but equipping the boots of the ranger lord with flail of ages +5 already equipped does not result in the improved haste number of attacks. Equipping them in the opposite order gives the improved haste # of attacks. Perhaps FoA+5 should be modified to give immunity to slow?
It's the way Free Action and Haste work with each other. It's a problem of the vanilla game. The Flail of Ages +5 doesn't grant Free Action in v6 though.

QUOTE
Probably from the original game, but spell levels from my high level cleric's spellbooks would occasionally be wiped clean. I think it has to do with the Wish "all characteristics to 25."


Yes, it has nothing to do with IA.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
critto
post Jan 4 2010, 09:06 AM
Post #403



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6106
Joined: 23-February 08




@ bulian:

QUOTE
When loading a saved game, characters equipped with either grandfather of assassins or boots of the ranger lord are not under the effect of improved haste (do not have the correct number of attacks). However, equipping them grants the correct number of attacks.

In my v6 tests, such issue has arisen only when I saved with Free Action active. After loading, the IH from the boots was nullified by Free Action. I had to test a difficult encounter, so I saved after pre-buffing sequence but before applying FA on my protagonist.
Otherwise, I never witnessed Improved Haste not being applied correctly after loading the game. Does it happen every time in your case?
Go to the top of the page
 
Quote Post
bulian
post Jan 8 2010, 02:07 AM
Post #404





Forum Member
Posts: 600
Joined: 20-November 09




I did some tests with free action and found the items were working fine though there was a different bug that I inadvertently found.

I loaded from an earlier spot in the game and took a vagrant, F/T, and F/M, and unequipped BoRL, GoA, and regular boots of speed, respectively. Each character had 7/2 APR. I cast free action and equipped each item. The vagrant and F/T had the IH icons displaying, though the F/M did not have a regular haste icon displaying. The number of attacks for all 3 characters remained at 7/2. Perhaps the IH icon should not display here?

Resting with the items equipped removed free action, though each character still had 7/2 APR. At this point I saved the game and reloaded it, and the vagrant and F/T were affected by IH (7 APR) and the F/M was affected by regular haste (4 APR). The F/M also had the haste icon displaying. So, the items work fine upon loading, though if equipped while under the effects of free action, they do not grant haste or IH once the free action is removed.

I reloaded my original game where I noticed the error and noticed I had given my F/T melodic fury from "The Four" to bump his THAC0 down a bit, which also grants haste. He had 4 APR (hasted), not 7 APR (IH). Both haste and IH icons were displayed. Casting remove curse on him removed the ring and gave him 7 APR. From there, equipping melodic fury gave him 4 APR. I then rested and cast remove curse again (7 APR) and equipped boots of speed (4 APR). Removing the boots of speed (now 7 APR) and casting the spell haste caused no change to # of APR and no line in the dialogue area, perhaps due to a hidden immunity to haste on the item?

Lastly, if I unequip both GoA and and Melodic Fury (APR = 7/2) and equip Melodic Fury before GoA, I end up with 7 APR. The same is true for equipping boots of speed before GoA. However, saving and loading after each case (boots of speed before GoA, (7 APR) and GoA before boots of speed (4 APR))cause the character to load with only 4 APR. The bug is an incompatibility of sorts for items that grant haste and IH, and/or the dependence on item slot order in which buffs are applied upon loading.
Go to the top of the page
 
Quote Post
Sikret
post Jan 8 2010, 07:28 AM
Post #405


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




QUOTE(bulian @ Jan 8 2010, 06:37 AM) *
I did some tests with free action and found the items were working fine though there was a different bug that I inadvertently found.

I loaded from an earlier spot in the game and took a vagrant, F/T, and F/M, and unequipped BoRL, GoA, and regular boots of speed, respectively. Each character had 7/2 APR. I cast free action and equipped each item. The vagrant and F/T had the IH icons displaying, though the F/M did not have a regular haste icon displaying. The number of attacks for all 3 characters remained at 7/2. Perhaps the IH icon should not display here?

Resting with the items equipped removed free action, though each character still had 7/2 APR. At this point I saved the game and reloaded it, and the vagrant and F/T were affected by IH (7 APR) and the F/M was affected by regular haste (4 APR). The F/M also had the haste icon displaying. So, the items work fine upon loading, though if equipped while under the effects of free action, they do not grant haste or IH once the free action is removed.

I reloaded my original game where I noticed the error and noticed I had given my F/T melodic fury from "The Four" to bump his THAC0 down a bit, which also grants haste. He had 4 APR (hasted), not 7 APR (IH). Both haste and IH icons were displayed. Casting remove curse on him removed the ring and gave him 7 APR. From there, equipping melodic fury gave him 4 APR. I then rested and cast remove curse again (7 APR) and equipped boots of speed (4 APR). Removing the boots of speed (now 7 APR) and casting the spell haste caused no change to # of APR and no line in the dialogue area, perhaps due to a hidden immunity to haste on the item?

Lastly, if I unequip both GoA and and Melodic Fury (APR = 7/2) and equip Melodic Fury before GoA, I end up with 7 APR. The same is true for equipping boots of speed before GoA. However, saving and loading after each case (boots of speed before GoA, (7 APR) and GoA before boots of speed (4 APR))cause the character to load with only 4 APR. The bug is an incompatibility of sorts for items that grant haste and IH, and/or the dependence on item slot order in which buffs are applied upon loading.


Since, these are all about the original game's mechanism to handle haste effects, and have nothing to do with Improved Anvil in particular, the related posts are moved to this topic.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
zuras
post Mar 20 2010, 07:57 PM
Post #406





Forum Member
Posts: 19
Joined: 15-March 10




Has contingency been completely gutted in IA 5(or earlier) or do I have a bug?
Go to the top of the page
 
Quote Post
Sikret
post Mar 20 2010, 08:08 PM
Post #407


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




QUOTE(zuras @ Mar 21 2010, 12:27 AM) *
Has contingency been completely gutted in IA 5(or earlier) or do I have a bug?


The Contingency spell works without any problem in IA.

Perhaps you could explain your actual problem in the game instead.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
zuras
post Mar 20 2010, 08:18 PM
Post #408





Forum Member
Posts: 19
Joined: 15-March 10




QUOTE(Sikret @ Mar 20 2010, 08:08 PM) *
QUOTE(zuras @ Mar 21 2010, 12:27 AM) *
Has contingency been completely gutted in IA 5(or earlier) or do I have a bug?


The Contingency spell works without any problem in IA.

Perhaps you could explain your actual problem in the game instead.



All the contingency scrolls I find are red to my protag, meaning it will let me try to scribe them but they will always fail and I cannot equip the spell to cast as a scroll it either. He is a fighter/mage dual. My sorcerer can cast the scroll from a hotkey, but when she does, it only allows one spell to be cast in the contingency.

The first contingency scroll I picked up was from a thief that a vampire had killed. He actually dropped two different scrolls(or he and another thief that got killed did).Both of them were red, but I didn't notice it at the time, so I just tried to scribe the first one and failed. Then I noticed that the scrolls I picked up were red to my prot and no matter what I could not scribe the remaining contingency scroll. Now i just got another scroll of contingency, but it's the same story as the first time. Red. I still kept the first "bugged" red scroll with me, hoping it would become useable after I could use level 6 spells or something cause that's what I thought the problem was initially.
Go to the top of the page
 
Quote Post
Sikret
post Mar 20 2010, 08:32 PM
Post #409


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




QUOTE(zuras @ Mar 21 2010, 12:48 AM) *
All the contingency scrolls I find are red to my protag, meaning it will let me try to scribe them but they will always fail and I cannot equip the spell to cast as a scroll it either. He is a fighter/mage dual.


Is he a Berserker dualled to mage or a plain fighter dualled to mage? If I remember correctly, there was a bug in the vanilla game which made these scrolls unusable by dual-class Berserker-mages. Several similar bugs existed with other scrolls all of which are fixed in IA v6, but none of them were IA-bugs; they were all bugs of the vanilla game (the last few posts have been moved to this topic as they weren't about any bugs in Improved Anvil).

QUOTE
My sorcerer can cast the scroll from a hotkey, but when she does, it only allows one spell to be cast in the contingency.


This part isn't clear to me. How many spells did you expect to put in a contingency? Also, did you mean "Quick Item Slot" (instead of hotkey)?


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
zuras
post Mar 20 2010, 08:41 PM
Post #410





Forum Member
Posts: 19
Joined: 15-March 10




QUOTE(Sikret @ Mar 20 2010, 08:32 PM) *
QUOTE(zuras @ Mar 21 2010, 12:48 AM) *
All the contingency scrolls I find are red to my protag, meaning it will let me try to scribe them but they will always fail and I cannot equip the spell to cast as a scroll it either. He is a fighter/mage dual.


Is he a Berserker dualled to mage or a plain fighter dualled to mage? If I remember correctly, there was a bug in the vanilla game which made these scrolls unusable by dual-class Berserker-mages. Several similar bugs existed with other scrolls all of which are fixed in IA v6, but none of them were IA-bugs; they were all bugs of the vanilla game (the last few posts will also be moved to the thread for bugs of the vanilla game in the near future).

QUOTE
My sorcerer can cast the scroll from a hotkey, but when she does, it only allows one spell to be cast in the contingency.
This part isn't clear to me. How many spells did you expect to put in a contingency? Also, did you mean "Quick Item Slot" (instead of hotkey)?



Hmm. Must be vanilla bug, then. I recently reinstalled the game and dont have any of the mods, I only installd a couple of the ease of use ones. I can't believe the final TOB patch didn't fix something as major as not even being able to use certain spells for certain classes.

Oh, I must have gotten contingency mixed up with chain contingency or something. Been a couple months since lastI played.
Go to the top of the page
 
Quote Post
Sikret
post Mar 21 2010, 10:43 PM
Post #411


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




You forgot to answer my question: Is your protagonist a Berserker dualled to mage or a plain fighter dualled to mage?


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
zuras
post Mar 22 2010, 08:31 PM
Post #412





Forum Member
Posts: 19
Joined: 15-March 10




Ya, uhh. Protag is a zerker/mage dual.
Go to the top of the page
 
Quote Post
antizyclon
post May 14 2013, 12:21 AM
Post #413





Forum Member
Posts: 161
Joined: 4-June 09
From: Bosnia




Possibly infinity money exploit in spellhold.

When speaking with one of prisoners, one which give encoded note (go monkey go), everytime he gives one which stack in inventory and can be sold about 90 g.
Go to the top of the page
 
Quote Post
Krell
post May 14 2013, 02:11 PM
Post #414





Forum Member
Posts: 237
Joined: 23-April 13




Yeah, seems that way. The guilty one is Wanev. Didn't know about that one, myself. Still, that leaves plenty of other infinite gold and xp exploits open in IA v6. Frankly, the xp ones are far more important.
Go to the top of the page
 
Quote Post
Sikret
post May 14 2013, 04:22 PM
Post #415


The Tactician
Group Icon

Distinguished Developer
Posts: 7780
Joined: 1-December 05




Thanks for the report, antizyclon! We will block that exploit in v7. We have already blocked tons of vanilla game exploits, but there are still more we need to take care of. Players need to be their own policemen and do not (ab)use the remaining vanilla game exploits as long as they are still available.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
antizyclon
post May 23 2013, 12:39 AM
Post #416





Forum Member
Posts: 161
Joined: 4-June 09
From: Bosnia




In second lvl of WK near acid pool*(dont remember exactly how is called pool) are summoned green slime*(again not sure the name is correct) which give ~60 xp. From what I have seen they are summooned periodically and probably infinit xp gain.
Go to the top of the page
 
Quote Post
SparrowJacek
post May 28 2013, 08:43 PM
Post #417





Forum Member
Posts: 2587
Joined: 10-May 13




I'm not sure if it can be repeated infinitely but spore colonies summon mushroom-guys(myconids right?) and each of them is worth 420 EXP... (after 3 summons I got bored, so maybe I'm wrong)
Go to the top of the page
 
Quote Post
HTRT
post May 28 2013, 08:50 PM
Post #418





Forum Member
Tactical reputation: 1
Posts: 215
Joined: 4-August 08




They do have a limit, but you're right it would seem at first that there is no limit smile.gif

One XP exploit I would report is the master vampires. I did not test that for 4 hours in a row, but long enough to be pretty certain that the number of vampire brides they can summon is not finite. One particular application of this exploit could be on watcher's keep level 5, where 4 master vampires spawn with purple globe
Go to the top of the page
 
Quote Post
SparrowJacek
post May 31 2013, 08:52 PM
Post #419





Forum Member
Posts: 2587
Joined: 10-May 13




Ok then... I have no time for trying eventual exploits for hours (sorry) but someone can confirm it:
in that location with screaming statue, where you have to answer some questions, wrong answer=summoned opponent, and if 1-st answer is right but second is wrong then skeleton warrior appears... and it drop 2h sword+1 and some stuff like gold, but one can summon many of them(tried 5 and every1 dropped sword+1)
Go to the top of the page
 
Quote Post
Krell
post May 31 2013, 09:19 PM
Post #420





Forum Member
Posts: 237
Joined: 23-April 13




Well...personally, didn't think that someone will find THAT one. It's one of the most well-hidden infinite gold exploits...
Go to the top of the page
 
Quote Post

22 Pages V  « < 19 20 21 22 >
Reply to this topicStart new topic
3 User(s) are reading this topic (3 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 15th September 2024 - 03:16 PM