Some (possibly mad) suggestions |
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Some (possibly mad) suggestions |
Dec 6 2005, 08:29 PM
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#1
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Forum Member Posts: 27 Joined: 18-August 04 |
Hello Galactygon,
Any further progress on death animations? I've had an idea, I don't know if it is practical, but my thought is this - if you are forced to used VCC's for the death animations, would it be possible to create 1 VCC per facing from the imported animation BAMs? You could then either.... 1) Choose a random direction for the creature to die in (possible, I think) 2) Choose the correct animation depending on the creatures facing (I'm not sure this is possible). The body could be handled as a dropped item, and like the VCC,one could be created for each facing, but syncronising the 'body' facing with the 'death' facing may be a bit tricky. The down side to this is that a lot of files would need to be created (1 per facing per creature). Charles |
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Dec 6 2005, 08:45 PM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I haven't done anything regarding the actual implementation of the death animations, but I have thought out a few solutions that I will one day try.
QUOTE I've had an idea, I don't know if it is practical, but my thought is this - if you are forced to used VCC's for the death animations, would it be possible to create 1 VCC per facing from the imported animation BAMs? It is possible to create a single .vvc that plays a .bam file depending on the direction the creature is currently facing. The .vvc uses the first 9 sequences of the .bam file played. -Galactygon -------------------- |
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