Bugs, any of them goes here... |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Bugs, any of them goes here... |
Jan 13 2009, 07:30 PM
Post
#41
|
|
Forum Member Posts: 6 Joined: 7-January 09 |
Thanks for the replys.
I did a full install, and I have some mods installed, all weidu mods. I'll try to reinstall, and will be back to let you know if it worked. Thanks again. Didn't work. Reinstalled it, but the game crashes the same way. And I hate to miss a part of the history. Using that script to skip the movie, will I miss too much? I just remembered: I'm using multi install tool, to keep a clean install of BGII (to multiplay) and a modded install (the 'clone' one) to singleplay. Could this be the problem? This post has been edited by leandrobrito: Jan 13 2009, 07:45 PM |
|
|
Jan 13 2009, 07:52 PM
Post
#42
|
|
Forum Member Posts: 165 Joined: 29-January 05 From: Modena (Italy) |
Depends on how MIT does exactly transfer the baldur.ini. Can you post your cloned baldur.ini (wrap it in [ codebox ] tags to avoid overflowing)?
IIRC, the movie just shows a bird's eye view of the tower (but I might be wrong). This post has been edited by The Bigg: Jan 13 2009, 07:57 PM -------------------- Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.
Thanks for your cooperation. |
|
|
Jan 13 2009, 09:35 PM
Post
#43
|
|
Forum Member Posts: 6 Joined: 7-January 09 |
Here it is: (Had to add .txt, because it didn't accept the .ini file)
CODE (Hope this is what you meant by [ codebox ]) |
|
|
Jan 13 2009, 10:25 PM
Post
#44
|
|
Forum Member Posts: 165 Joined: 29-January 05 From: Modena (Italy) |
Oh, codebox was if you were going to copy-paste the contents, but NVM that.
Anyway, Install Type is set to 3 like in my baldur.ini (that is, it's still reported as "full install"), and I could play normally on a manually cloned installation. Just to try a couple extra things, is D:\Black Isle\BGII - SoA\ your cloned install or your 'original' one? -------------------- Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.
Thanks for your cooperation. |
|
|
Jan 14 2009, 03:06 AM
Post
#45
|
|
Forum Member Posts: 6 Joined: 7-January 09 |
D:\Black Isle\BGII - SoA\ is the original one, without any mods.
D:\Black Isle\BGII - SoA Clone\ is the one modded, witch I'm playing. This baldur.ini is the one from D:\Black Isle\BGII - SoA Clone\ |
|
|
Jan 14 2009, 12:46 PM
Post
#46
|
|
Forum Member Posts: 165 Joined: 29-January 05 From: Modena (Italy) |
Oh. In that case, try changing this line (of baldur.ini):
CODE HD0:=D:\Black Isle\BGII - SoA\ into this: CODE HD0:=D:\Black Isle\BGII - SoA Clone\;D:\Black Isle\BGII - SoA\ and see if it works. -------------------- Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.
Thanks for your cooperation. |
|
|
Jan 14 2009, 04:35 PM
Post
#47
|
|
Forum Member Posts: 6 Joined: 7-January 09 |
Do you have the original va#04sc.bcs?
I just overrode it and forgot to backup. |
|
|
Jan 14 2009, 04:43 PM
Post
#48
|
|
Contributor Posts: 57 Joined: 6-April 05 From: Czech Republic |
|
|
|
Jan 14 2009, 05:15 PM
Post
#49
|
|
Forum Member Posts: 6 Joined: 7-January 09 |
Now the game doesn't work. As soon as the game starts, it crashes.
It looks like I won't see this movie after all.... |
|
|
Feb 1 2009, 10:28 PM
Post
#50
|
|
Contributor Posts: 115 Joined: 20-December 04 From: Czech Republic, Prague |
Btw from the last version of UB:
QUOTE Revert Crooked Crane script to its old illogical name, for compatibility-friendliness.
|
|
|
Feb 1 2009, 10:54 PM
Post
#51
|
|
3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
...finally, at last...
-------------------- Valiant
Tower Of Deception creator. |
|
|
Feb 2 2009, 07:09 PM
Post
#52
|
|
Forum Member Posts: 2 Joined: 17-March 08 |
Oh yea, about that reverting of the crooked crane in ub v18...does that cause issues in terms of do YOU guys now have to revert whatever fix you did in order for ToD to work with this old version of crooked crane again? Or is everything good and we can go ahead and install and play as normal?
|
|
|
Feb 2 2009, 09:57 PM
Post
#53
|
|
Contributor Posts: 57 Joined: 6-April 05 From: Czech Republic |
There's no need to make modification, ToD will work fine.
|
|
|
Feb 16 2009, 07:09 PM
Post
#54
|
|
Forum Member Posts: 1 Joined: 16-February 09 |
ToD problem after completing the tower adventure is occurring in Suldanessalar just southwest of Demin's house, is the "house of the talisman". In its first floor an imp sweeps you to cave area and are forced to fight Ustrain...(spoiler based question) ... this appears to be an impossible fight to win...his immunities even after illusions,e tc are worn off seemt o be excess...ie: immunity to all milles/ thrownn weapons...best possible melee damage typically 2 HP?...am I missing somehtign?...Icant get by this guy...help? is this a bug
|
|
|
Feb 17 2009, 04:16 PM
Post
#55
|
|
Contributor Posts: 57 Joined: 6-April 05 From: Czech Republic |
It isn't a bug, that's how Sikret created it. Ustrain has high resistance to all physical attacks and is using Hardiness (and he has many of them).
You can always uninstall it, you know, it's optional and you don't get anything special for defeating him (except XP and few gems). This post has been edited by Razfallow: Feb 17 2009, 04:16 PM |
|
|
Feb 17 2009, 05:51 PM
Post
#56
|
|
The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
SPOILER!
Depends on whether you are playing it with or without IA.
Without IA, Ustrain has only 50% resistance to magic damage, uses a vanilla game script, and has weak allies. He can be killed easily by spells which inflict magic damage (ADHW, Vampiric Touch, Skull Trap, Harm, etc) provided that the spell successfully passes his magic resistance (which is not that high either). With IA installed, he will prove to be a worthy opponent indeed, but it's obvious (from his post and the context) that jman isn't playing it together with IA, so it mustn't be that hard. Some players are a bit too hasty to mark something as a "bug" when they fail to find the right way to do it in the game. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
Feb 17 2009, 06:14 PM
Post
#57
|
|
Forum Member Posts: 71 Joined: 13-July 07 From: The Houses of the Holy |
I understand what he's saying. I was surprised by it too, the first time I fought him. You're expecting a powerful mage, not a physical powerhouse, and yet none of your fighters can deal any serious damage. At this particular point in the game, no other creature displays such a trait, so it does seems odd (specially if it's your first time). In the end, if you don't have good spells available, it turns into a boring fight, where you're in control of the battle but take a long while to finally kill him. The fact that he had no decent loot irked me as well.
-------------------- |
|
|
Feb 17 2009, 06:59 PM
Post
#58
|
|
The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
He is a powerful fighrer/mage, but if you play without IA you won't see much of a mage in him, because he won't be using the IA script (that's why Valiant has strongly recommended to play this component of ToD together with IA).
As for the loot, it seems that Valiant didn't decide to add any particular treasure to him. We can discuss to add some reasonable treasure for the next version if Valiant wants to. The discussion is needed because some particular treasures may be problematic for players who play ToD together with IA (for example, some items may have been replaced with other new items in IA; some items may have specific and fixed locations in IA and should not be found anywhere else, etc). -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
Feb 17 2009, 07:18 PM
Post
#59
|
|
3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Well, maybe the discussion is needed, but the way I see it Ustrain can´t have a decent loot with himself. Remmember, he´s been sent to exile and currently lives in "emptyness". I can´t hardly imagine where he would get the loot you guys want him to drop after his death. He lost everything, and most of his treasures are in the tower. Even during his proper mortal life he wasn´t that rich.
This fight is about getting his loot back, not to drop (or loose) something again... -------------------- Valiant
Tower Of Deception creator. |
|
|
Nov 19 2009, 02:46 PM
Post
#60
|
|
Forum Member Posts: 1 Joined: 19-November 09 |
Hey, I installed TOD but because of the improved crooked crane Tian isn't appearing, whats his cluaconsole name to make him appear???
|
|
|
Lo-Fi Version | Time is now: 16th November 2024 - 10:54 PM |