Short mod desciption, by Vlad |
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Short mod desciption, by Vlad |
Jun 23 2005, 04:07 PM
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#1
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Master of energies Council Member Posts: 3317 Joined: 9-July 04 From: Magyarország |
Since this was too long for mod forum description, I'll post it here
This mod is actually a whole game in itself without any connection to the main BG2 plot. The first part of the mod takes you from Irenicus's dungeon back in time approximately 100 years to a small town in the Spine of the World known as Easthaven. If you have played IWD then the plot follows the IWD game from there with many new items and dialogues between NPCs. There is also a new optional kit for Imoen, which retains her original class as thief if you wish, designed specially for her, and three new joinable NPCs. The second part takes place after you have returned to and exited Irenicus's dungeon. There are three more new NPCs whom you can add to your party. Hrothgar's is the main quest/plot and is what NeJ is all about. Throughout the game he will take you into the past several times and also, into the future in order to complete his very important quest. There are many, many new areas to visit as well as those of Baldur's Gate. You will have the opportunity to gain new spells on the completion of mage specific quests and discover new items. All new NPCs come with quests of their own, and all come with their own weapons and items. -------------------- Mental harmony dispels the darkness.
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Jun 23 2005, 06:11 PM
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Wow, this mod is huge.
How exactly do I have to understand the IWD part; Does it mean the mod actually transfers IWD to the BGII engine, or does it introduce a new story in relation to IWD (using known IWD areas and characters)? |
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Jun 24 2005, 04:12 PM
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#3
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Forum Member Posts: 13 Joined: 21-June 05 From: Clarendon Hills IL |
I am assuming your using the IWD engine, but something hints to me your not since your modding baldur's gate. Why not release this mod for IWD?
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Jun 24 2005, 06:38 PM
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#4
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Forum Member Posts: 35 Joined: 22-July 04 From: Bristol, UK |
neverending journey is a mod for BGII, and uses the BGII engine. i haven't played IWD, so i can't comment on how close NEJ is to IWD, but i can say it uses areas (and from what i've read, at least some characters) from IWD.
i'd recommend playing it, if you haven't already - the level of detail NEJ offers is unmatched by other large mods. of course, i've only played it as the impossibly hard BP-NEJ, but i'm still a fan. as a standalone mod, it should be compatible with virtually all other (non-BP) mods, and so i'd strongly encourage you to play thru it next time you start a BGII game. |
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Jun 24 2005, 09:26 PM
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#5
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Forum Member Posts: 80 Joined: 12-June 05 From: UK. |
QUOTE(seanas @ Jun 24 2005, 06:38 PM) i'd recommend playing it, if you haven't already - the level of detail NEJ offers is unmatched by other large mods. of course, i've only played it as the impossibly hard BP-NEJ, but i'm still a fan. as a standalone mod, it should be compatible with virtually all other (non-BP) mods, and so i'd strongly encourage you to play thru it next time you start a BGII game. Thank you for such a glowing testimony Seanas. Your kind words are much appreciated. NeJ follows the exact storyline of IWD but with the addition of Hrothgar to your party, there are hints that apart from his quest to save Kuldahar, he has an agenda of his own... which, at present, he is keeping pretty close to his chest. A lot of love and hard work, not to mention patience, (on Vlad's part ), has gone into the making of NeJ.parts 1-3. So I hope you and the many other people out there continue to enjoy. This post has been edited by larrienne: Jun 24 2005, 09:52 PM |
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Jul 11 2005, 05:58 PM
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#6
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Forum Member Posts: 15 Joined: 30-June 05 From: Midland, Michigan, USA - previously Bielsko - Biala, Poland |
If the new information is avalible, is it possible to get info about items, spells, new kits, possibly races, etc in NEJ2??? If so please post some juicy stuff here...
will the forum with walkthrough / help be created??? This post has been edited by mysterium: Jul 11 2005, 06:01 PM |
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Jul 12 2005, 08:14 AM
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#7
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Mod Developer Posts: 1399 Joined: 19-April 05 |
Normally walkthroughs are written by gamers. Items, spells, new kits... well, you'll see them in the game. Also I'm not the one to post "some juicy stuff". The feedback of testers/players is what I kindly appreciate and ask to post here. Also we'll gladly give you hints and tips in playing our mod.
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Lo-Fi Version | Time is now: 7th October 2024 - 12:05 AM |