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The Black Wyrm's Lair Terms of Use |
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#41
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
QUOTE -Rod of smiting is missing (I think I found it before, this is probably after simplified aconomy but I'm not 100%) It was randomised and kind of bugged if the randomiser assigned it to Lavok. I've fixed the issue locally (https://github.com/critto-bg/ImprovedAnvil/commit/9c6508a66caa38c8bb334f48855272f85dbfa8ce), feel free to add it via the console meanwhile. |
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#42
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
QUOTE -Deck of many things increases STR for Cernd, instead of WIS as it is supposed to What's its mechanics? I don't really remember. I presume it is dialogue-driven and class-based, and therefore does not take into account a few new kits.I think it's +1 DEX if rogue, +1 WIS if cleric/druid and if none of the previous, then +1 STR. I guess it looks at kits instead of classes to determine the outcome. QUOTE -githyaki in Kruin fight & Supreme Leader fight are mostly just standing around and not attacking / doing anything. Definitely don't remember changing anything here. Do you have a save game to showcase the problem?Sure. But it's not a big problem. I could make a short video if this is reported elsewhere as well? |
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#43
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
QUOTE Sure. But it's not a big problem. I could make a short video if this is reported elsewhere as well? Not to my knowledge. Video will work OK, i guess, but save game is better since I could go in and try to diagnose it on the spot. Otherwise I'd need to wait until I have a suitable save game available. |
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#44
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Forum Member Posts: 596 Joined: 20-November 09 ![]() |
Critto, this sounds like a bug you fixed earlier in one of the development branches. I don’t remember the thread but similar behavior was reported before. Something with a potion call in one of the scripts and simplified economy.
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#45
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
Ah yes, indeed. There was such an issue, I've forgotten all about it. Applying this patch https://github.com/critto-bg/ImprovedAnvilT...8c0b3b8043c0ce0 and reinstalling simplified economy might help.
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#46
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Question. I never finished my run with the swashbuckler because I got stuck with real life things. However, is it correct that when donning the enhanced armour of stamina, stealth is really permanently disabled even after taking it off?
I am not sure for the reasoning of it since a swashbuckler does not get backstab multipliers anyhow. I do like some stealth utility once in a while This post has been edited by lroumen: Dec 29 2021, 01:11 PM |
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#47
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Question. I never finished my run with the swashbuckler because I got stuck with real life things. However, is it correct that when donning the enhanced armour of stamina, stealth is really permanently disabled even after taking it off? I am not sure for the reasoning of it since a swashbuckler does not get backstab multipliers anyhow. I do like some stealth utility once in a while Yes it is. Stealth is permanently disabled. It adds a permanent "disable button" line to characters effects. I don't know if you can disable the feature through console. I think the reasoning behind is that then ordinary thieves with UAI can't use the armor. |
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#48
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Found a few more;
- Jaheira can gain proficiencies in "two weapon style" instead of "two handed weapons style" - Dispel Magic isn't behaving like the description says: My 20th level Necro can dispel my 22nd level Auramaster & my 22th level Protector? For example if the Auramaster & protector cast "armor of faith" - spells and they will get dispelled if hit with Necros dispel magic (not 100% of the time). If protector's level is increased until 28th (or so), Necro's success rate drops to 20% (or so). This isn't supposed to happen, if I understood the description correctly. |
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#49
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
QUOTE - Jaheira can gain proficiencies in "two weapon style" instead of "two handed weapons style" Pretty sure this is a feature, not a bug. Avengers get two static points 2h, but no opportunity to grow it further.QUOTE - Dispel Magic isn't behaving like the description says: My 20th level Necro can dispel my 22nd level Auramaster & my 22th level Protector? For example if the Auramaster & protector cast "armor of faith" - spells and they will get dispelled if hit with Necros dispel magic (not 100% of the time). If protector's level is increased until 28th (or so), Necro's success rate drops to 20% (or so). This isn't supposed to happen, if I understood the description correctly. The description is outdated. I've fixed it here https://github.com/critto-bg/ImprovedAnvil/...e21059e49aaf693, but the commit didn't make it into the last official release. Long story short, the opcode now always allow for critical success/failure despite the difference in levels. This is engine-level, not something added by the mod. |
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#50
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
As for UAI, yes, many of those items had built-in limitations to prevent potential abuse. I removed some of those things at certain different points of the mod lifespan. Can't remember if I ever touched the swashbuckler armor. To be completely honest, I've had long-term plans to remove UAI altogether for some time now, it's impossible to balance and easy to abuse.
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#51
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Pretty sure this is a feature, not a bug. Avengers get two static points 2h, but no opportunity to grow it further. Ah, yes. That's correct. QUOTE -The description is outdated. I've fixed it here https://github.com/critto-bg/ImprovedAnvil/...e21059e49aaf693, but the commit didn't make it into the last official release. Long story short, the opcode now always allow for critical success/failure despite the difference in levels. This is engine-level, not something added by the mod. Thanks! Makes perfect sense now. |
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#52
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
As for UAI, yes, many of those items had built-in limitations to prevent potential abuse. I removed some of those things at certain different points of the mod lifespan. Can't remember if I ever touched the swashbuckler armor. To be completely honest, I've had long-term plans to remove UAI altogether for some time now, it's impossible to balance and easy to abuse. Would have to agree with you. The K/T is especially easy to develop and a completely OP character. It doesn't make sense that a K/T is easily & by far the superior fighter to e.g. to a Paladin and it's not even particularly close. Wanna use the Carsomyr? Take a paladin, with 5-6 APR (under IH) with Thac0 of -13 or a K/T with 10 APR and a Thac0 of -22. Should be an easy choice. Even missing out the warrior HLA's doesn't help the Paladin that much. |
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#53
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
I think restricting access to single class thieves would work or getting rid of it altogether. A single class thief with use any item is not that terribly overpowered unless one tries really really hard...
I guess op code 319 for Hexxat and removing the restrictions would also work. The armour will not be accessible by self made characters though. I can understand that balancing is a real challenge. This post has been edited by lroumen: Dec 29 2021, 06:07 PM |
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#54
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Forum Member Posts: 596 Joined: 20-November 09 ![]() |
A dual wield club/scimitars Avenger is a lot of fun. 10 APR CS with 25 strength in mid Ch6 game.
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#55
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
A dual wield club/scimitars Avenger is a lot of fun. 10 APR CS with 25 strength in mid Ch6 game. Also achievable by a Berserker/Druid in Chapter 2/3 ![]() This post has been edited by pekkae: Dec 31 2021, 11:40 AM |
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#56
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Found one more:
- Blackguard is supposed to be able to cast spells but the "cast spell" - button is permanently disabled. I couldn't find a way to enable it in the scripts (but I'm no experts at any of this). This post has been edited by pekkae: Dec 31 2021, 11:40 AM |
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#57
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Found one more: - Blackguard is supposed to be able to cast spells but the "cast spell" - button is permanently disabled. I couldn't find a way to enable it in the scripts (but I'm no experts at any of this). This wasn't a bug, it's a feature. It works perfectly fine (it was disbaled because my test char wasn't of high enough level /didn't have any spells to cast). My bad. |
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#58
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
- Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing.
- Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped). |
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#59
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![]() Premium Member Tactical reputation: 2 Posts: 6100 Joined: 23-February 08 ![]() |
QUOTE - Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing. You can grab the most patched version of it from this commit: https://github.com/critto-bg/ImprovedAnvil/...c101af9538053d9QUOTE - Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped). I'll attached the hopefully fixed version. Try it out. Try this one https://github.com/critto-bg/ImprovedAnvil/...4efc4fd37d3175f |
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#60
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
QUOTE - Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing. You can grab the most patched version of it from this commit: https://github.com/critto-bg/ImprovedAnvil/...c101af9538053d9QUOTE - Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped). I'll attached the hopefully fixed version. Try it out.Try this one https://github.com/critto-bg/ImprovedAnvil/...4efc4fd37d3175f Thanks a lot Critto! (yet again). I'm just pushing these here so that they are in one place. I can fix these locally to some extent so there's no need to anything for my games. I'll try the githyaki patch in this run when I have with the Supreme Leader. Probably within the next few weeks. |
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Lo-Fi Version | Time is now: 31st August 2024 - 03:43 AM |