The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> WTP Screenshots, new spell animations and areas
Sir-Kill
post Jun 22 2005, 10:29 AM
Post #21


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




a small sample of the 100's (meaning closer to 1000) of new bams that will be in the WTP.
helmets, some blunt weapons, a few sets of armor, boots, swords (some things will have effects) some robes, and finaly a set of bracers

what do you think?

This post has been edited by Sir-Kill: Jun 22 2005, 10:46 AM


--------------------
Go to the top of the page
 
Quote Post
jastey
post Jun 22 2005, 10:34 AM
Post #22





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




Wow, this is fantastic! biggrin.gif
The BAMs look great, Sir-Kill!
Go to the top of the page
 
Quote Post
Bazuttu
post Jun 22 2005, 02:16 PM
Post #23





Forum Member
Posts: 13
Joined: 21-June 05
From: Clarendon Hills IL




QUOTE(Sir-Kill @ Jun 22 2005, 10:29 AM)
a small sample of the 100's (meaning closer to 1000) of new bams that will be in the WTP.
helmets, some blunt weapons, a few sets of armor, boots, swords (some things will have effects) some robes, and finaly a set of bracers

what do you think?

They sure do, that is some fine art work... I also just noticed that those are BG II graphics on BG I. Would somebody explain to me how I might go about doing that? I am assuming I will simply have to download something but I may be wrong...
Go to the top of the page
 
Quote Post
Bazuttu
post Jun 22 2005, 02:27 PM
Post #24





Forum Member
Posts: 13
Joined: 21-June 05
From: Clarendon Hills IL




QUOTE(Sir-Kill @ Apr 13 2005, 06:04 AM)
this is the sub-map for the human city of Elista

it is a reformed map of amn, some edits added more water reflections, grass areas, fixed some flaws, left the bad shadows (eh, sue me tongue.gif)

Now this one is intresting! It looks like you took waukeen's promanade, temple, government, and the docks and rearanged parts of them.
Go to the top of the page
 
Quote Post
Sir-Kill
post Jun 22 2005, 02:28 PM
Post #25


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




thanks both of you. smile.gif

if you know how to do area graphics it is just a matter of importing the .bmp of that area and saving it as a bg2 area. (or more the oppsit but that explanation is a bit more confusing)
but if you have bg1 installed Infinity explorer can export it. if not the community assets has the maps up for download.
If you do not know I would suggest that you read the IETME tutorial that comes in the download of that utility.


--------------------
Go to the top of the page
 
Quote Post
Bazuttu
post Jun 22 2005, 02:53 PM
Post #26





Forum Member
Posts: 13
Joined: 21-June 05
From: Clarendon Hills IL




I understand, I used to work on Mods for Neverwinter Nights but as you probably know that was a lot easier with a graphic interface instead of the code. I was usually busy with 2da files and conditions to make servers work well tho... I was a hacker then and im a hacker now. But when it comes to BG Modding seems like a more useful area to specialize in than hacking it for no reason. (sory for the little off-topic)
Go to the top of the page
 
Quote Post
igi
post Jun 22 2005, 04:53 PM
Post #27


IESDP Guardian


Forum Member
Posts: 175
Joined: 22-July 04




QUOTE
It looks like you took waukeen's promanade, temple, government, and the docks and rearanged parts of them


QUOTE
it is a reformed map of amn,


:-)


I quite like it. The water looks a little... 'canvas-y' but that could be a result of the resizing/resampling.

EDIT: Fixed quote tags...

This post has been edited by igi: Jun 22 2005, 04:53 PM


--------------------
Go to the top of the page
 
Quote Post
Sir-Kill
post Jun 22 2005, 04:57 PM
Post #28


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




there is also the graveyard and the bridge district.

that is BG seemless tile that you would not really recognize being that you are so close to it, but alas there is only so much you can do with it.... or is there smile.gif I guess that is in need of a fix (thanks for pointing that out) .I did however make the waves near the shore and the breakwater/wall

This post has been edited by Sir-Kill: Jun 22 2005, 05:17 PM


--------------------
Go to the top of the page
 
Quote Post
dragon_lord
post Jun 25 2005, 03:59 AM
Post #29


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




I just put together a screenshot/graphics page today, it has more inventory bams and some commentary from me smile.gif.


--------------------
Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project
The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
Go to the top of the page
 
Quote Post
Lord-Jyssev
post Jun 25 2005, 11:54 PM
Post #30





Forum Member
Posts: 70
Joined: 25-June 05




wow baldur's gate seems to dwarf "athkatla"... even though they are out of proportion... tongue.gif "athkatla looks great!

it's just me but i wouldve remove the backing of the bridge district, or at least shortened it, but that's just me... and i am just a little crazy... tongue.gif

QUOTE
The signature was made using a gif animation program (to put the different animations together), and a program called Infinity Explorer. Infinity Explorer allows you to extract animations out of the game.


what gif program did u use... i've been trying to make a "banner" for the ppg group to display...



NOTE: now edited three times...

anyway, the poor promenade looks sooooo lonely over there... tongue.gif biggrin.gif lol

This post has been edited by Lord-Jyssev: Jun 25 2005, 11:58 PM


--------------------
QUOTE (Baronius: What's the coolest in IE modding?)
Many say that the IE engine is limited. It is, but human's creativity and imagination isn't.

QUOTE ( Domi: What do you hate about IE modding? )
Its addictiveness and long hours.
Go to the top of the page
 
Quote Post
dragon_lord
post Jun 26 2005, 03:08 AM
Post #31


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




QUOTE
what gif program did u use... i've been trying to make a "banner" for the ppg group to display...
An old version of Ulead Gif Animator. In case you were wondering what my sig was when I posted that:
IPB Image


--------------------
Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project
The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
Go to the top of the page
 
Quote Post
jester
post Jun 29 2005, 09:45 AM
Post #32





Forum Member
Posts: 8
Joined: 29-August 04
From: Vienna, Austria




Nice job! You cannot leave the shadows untouched as that would distract in the transition areas. Redoing shadows properly is a major pain in the a$$ IMO.


--------------------
'It's 106 miles to Arroyo, we got a full fusion cell, half a pack of RadAway, it's midnight, and I'm wearing a 50-year old Vault 13 Jumpsuit. Let's hit it!' -The Chosen One
Go to the top of the page
 
Quote Post
Sir-Kill
post Aug 16 2005, 08:34 PM
Post #33


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




to make igi happy I redid the water for amn/Elista. But as I said I will not touch the shadows, if someone wants to, that would be grand.

This post has been edited by Sir-Kill: Aug 16 2005, 08:35 PM


--------------------
Go to the top of the page
 
Quote Post
Domi
post Aug 17 2005, 04:17 PM
Post #34





Forum Member
Posts: 283
Joined: 26-October 04




This is way cool. My question is though (I am dumb, I know) - is that a single map? or will it be divided into a series of areas? It looks awfully busy for just one area.


--------------------
Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...

Go to the top of the page
 
Quote Post
Sir-Kill
post Aug 17 2005, 04:57 PM
Post #35


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




think of this like the mini map of baldurs gate city or of amn it is sort of actual size. it will be just a sub map of the actual world map.


--------------------
Go to the top of the page
 
Quote Post
Sir-Kill
post Sep 10 2005, 07:13 PM
Post #36


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




I have completed 200+ bams of aprox. 1000 or so bams that are needed, about 1/4 - 1/3 of the remaining are misc. item bams (keys, wine, statues, ect.) and most likly will be made on a request based system some base line items will, of course need to be made.

If you noticed that there are a lot of just color changes that is so the item makers do not have to be forced to just pick one thing. I plan to have at least 3 different models of each weapon and armor, and up to as many as 8 models for certin weapons. with about 6 color themes.

this image is at about 25% of the original size and badly jpg compressed.

A side note to graghic people: this image was created by opening 200 sized 200x200 .bmps and converting it to 200 layers, w00t! my best/most yet.

This post has been edited by Sir-Kill: Sep 10 2005, 07:49 PM


--------------------
Go to the top of the page
 
Quote Post
Lord-Jyssev
post Sep 14 2005, 11:24 PM
Post #37





Forum Member
Posts: 70
Joined: 25-June 05




QUOTE
A side note to graghic people: this image was created by opening 200 sized 200x200 .bmps and converting it to 200 layers, w00t! my best/most yet.


you have too much time on your hands my friend.

This post has been edited by Lord-Jyssev: Sep 14 2005, 11:25 PM


--------------------
QUOTE (Baronius: What's the coolest in IE modding?)
Many say that the IE engine is limited. It is, but human's creativity and imagination isn't.

QUOTE ( Domi: What do you hate about IE modding? )
Its addictiveness and long hours.
Go to the top of the page
 
Quote Post
dragon_lord
post Sep 20 2005, 03:32 AM
Post #38


The original one


Retired team member
Posts: 789
Joined: 9-September 04
From: WA, Australia




Slowly populating away, one area at a time:

IPB Image
Not pictured: The area's music wink.gif


--------------------
Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project
The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
Go to the top of the page
 
Quote Post
Domi
post Sep 20 2005, 07:11 PM
Post #39





Forum Member
Posts: 283
Joined: 26-October 04




Neat wub.gif Like the up-beat dialogue.


--------------------
Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...

Go to the top of the page
 
Quote Post
Sir-Kill
post Nov 18 2005, 02:24 AM
Post #40


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




A part of Fort Unity under construction about 10% complete
things will change alot when the finished so it will probably not look like this too much.

This post has been edited by Sir-Kill: Nov 18 2005, 02:33 AM


--------------------
Go to the top of the page
 
Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 20th November 2024 - 02:38 PM