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> WTP Screenshots, new spell animations and areas
Chevar
post Sep 5 2004, 08:12 PM
Post #1


The oak's first root


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I will be generating a number of new maps, to leave the BG\BG2\IWD\IWD2\PST maps available to the rest of the modding community.

Towns pending map fill:







This post has been edited by dragon_lord: Nov 13 2004, 02:07 PM
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Seifer
post Sep 12 2004, 05:58 PM
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Not bad, how do you generate the tree's or have they been supplied for you?
Seif
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Chevar
post Sep 13 2004, 01:50 AM
Post #3


The oak's first root


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QUOTE(Seifer @ Sep 12 2004, 05:58 PM)
Not bad, how do you generate the tree's or have they been supplied for you?
Seif

The diablo 2 tile sets are supperior to the BG tiles for modding purposes. each item, or item grouping has it's own specific graphic instead of having to clear background from an existing area.

trees, rocks, etc are al there without surrounding terrain.
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dragon_lord
post Nov 13 2004, 03:29 PM
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The submap for the Human Capital of Kio:


This post has been edited by dragon_lord: Mar 21 2005, 05:55 PM


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The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
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map101ca
post Nov 13 2004, 03:53 PM
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Nice, it looks like a cross between Candle Keep and Atla...(oh my can't remember the city in BG2) ohmy.gif

I like your signature too. How'd you do that?

This post has been edited by map101ca: Nov 13 2004, 03:54 PM
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dragon_lord
post Nov 13 2004, 04:03 PM
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Its the city of Baldurs Gate from BG1.

The signature was made using a gif animation program (to put the different animations together), and a program called Infinity Explorer. Infinity Explorer allows you to extract animations out of the game.


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The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
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Awake
post Nov 26 2004, 07:23 AM
Post #7


The Raven
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*****Please note that all screenshots have been compressed and their quality reduced in doing so*****

((((((((((((((((((((((((( Feel free to post any comments )))))))))))))))))))))))))

Two screenshots from the preview mod WTP - Trials of the Long Dark:







This post has been edited by dragon_lord: Apr 14 2005, 08:34 AM


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And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?


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And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives
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dragon_lord
post Nov 28 2004, 05:53 AM
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A screenshot of an elemental gem (the description is a draft).



This post has been edited by dragon_lord: Mar 21 2005, 05:54 PM


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egm
post Nov 29 2004, 10:36 AM
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Can you post more screenies of diablo-tiled maps?
I must admit that at first glance, diablo tilesets didn't display *hahem*... nice in mini map or world map, but in-game, it's pretty much more interesting...
And for the spells, some comes from galactygon's pack, right? Animations spells from PST are great!
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Chevar
post Nov 29 2004, 02:49 PM
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The oak's first root


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QUOTE(egm @ Nov 29 2004, 10:36 AM)
Can you post more screenies of diablo-tiled maps?
I must admit that at first glance, diablo tilesets didn't display *hahem*... nice in mini map or world map, but in-game, it's pretty much more interesting...
And for the spells, some comes from galactygon's pack, right? Animations spells from PST are great!

I'm sorry but we cannot do that at this time. Most of those maps are mind currently. With exception to some ingame shots, which were lost a while back when the FTP site went belly up, nearly all of the ones that had been posted were resized to make them useless to other modders.

The ingame shots would have to be generated again, and Right now I'm to busy on other aspects of the project. I'd be happy to put some more up when I'm less swamped.
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Awake
post Nov 29 2004, 04:11 PM
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QUOTE(egm @ Nov 29 2004, 02:36 AM)
Can you post more screenies of diablo-tiled maps?
I must admit that at first glance, diablo tilesets didn't display *hahem*... nice in mini map or world map, but in-game, it's pretty much more interesting...
And for the spells, some comes from galactygon's pack, right? Animations spells from PST are great!

Well, I wasn't aware that Galactygon had a pack. I have imported and edited all of these spell animations by myself. As far as in game screenshots of Diablo tiles, there is one of them up. I think it's the second screenshot. It's very poor quality, but it's there.


--------------------
And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?


Member of the World Transition Project

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives
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egm
post Nov 29 2004, 05:10 PM
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Well, as he's importing/creating new animations for spells or creatures, you can always ask him for those...
I'm developping my own mod, and I've imported several PST animations to BGII engine: to me, modding community works together and I spare my works with Galac' (new animations for commoners, and others, will be part of his mod).

For the maps, I totally agree with you of course!
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dragon_lord
post Dec 15 2004, 03:15 AM
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A pair of screenshots taken from The Sun's Gateway in Kio.


A merchant in a hurry to get to a meeting.



The same merchant discussing a shipment of weapons with another merchant.

This post has been edited by dragon_lord: Mar 21 2005, 05:52 PM


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Member of the World Transition Project
The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
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dragon_lord
post Jan 8 2005, 05:12 AM
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Some kids who are going to play Hide and Seek...



...and a prank.



Members of two trade guilds having an argument over their guilds, which results in a dual


This post has been edited by dragon_lord: Mar 23 2005, 07:26 AM


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The Items Mart - A comprehensive guide to item locations with maps for BG2
Portrait City - The largest collection of portraits for BG2 on the net.
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Sir-Kill
post Mar 23 2005, 07:30 AM
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consiglieri
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here is a preview of the colored description bams that wtp will implement. there will be aprox 500 all new never seen before inventory and description bams, armor, weapons potions,containers,ect... the inventory bams may be resized to 64x64 instead of the 32x64 as they were before.

This post has been edited by Sir-Kill: May 5 2005, 02:41 AM


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Sir-Kill
post Apr 13 2005, 06:04 AM
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consiglieri
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this is the sub-map for the human city of Elista

it is a reformed map of amn, some edits added more water reflections, grass areas, fixed some flaws, left the bad shadows (eh, sue me tongue.gif)

This post has been edited by Sir-Kill: Aug 16 2005, 08:29 PM


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Yacomo
post Apr 13 2005, 06:49 AM
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Whow, impressive size and composition thumb.gif

Just to be nitty-picky: The shadows are somewhat wrong, in the eastern part they are to the left side of buildings, in the western part they are on the right side ph34r.gif

But overall, very impressive, it must have taken you a looong time to put this one together. I petty the 'poor' guy that has to fill this giant city with content biggrin.gif


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Sir-Kill
post Apr 13 2005, 07:03 AM
Post #18


consiglieri
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yeah the bg2 designers were smoking crack when they made them. and populating it is Dragon_Lord's job wink.gif

but thanks

This post has been edited by Sir-Kill: May 5 2005, 02:35 AM


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jastey
post Apr 13 2005, 08:28 AM
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Looks great, Sir-Kill! I like it better than original Athkatla. smile.gif
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Sir-Kill
post May 5 2005, 02:59 AM
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consiglieri
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just another sword description bam


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