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> GUI screenshots
egm
post Dec 20 2004, 09:39 PM
Post #21


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the new map screen!

Note that the two sidebar have not been changed yet: I will do this later.

This post has been edited by egm: Dec 20 2004, 09:40 PM
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egm
post Dec 22 2004, 10:02 PM
Post #22


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My progress were slow for two days, I was not at home tongue.gif
I have complete the map screen (not the world map one, though):

This post has been edited by egm: Dec 22 2004, 10:05 PM
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egm
post Dec 22 2004, 10:06 PM
Post #23


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And the world map screen (not finished - I will edit the post when it will be done)
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egm
post Dec 25 2004, 05:42 PM
Post #24


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Map screens are now done!
I was not entirely satisfied of the world map screen, so I redone it a little :
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egm
post Dec 25 2004, 05:45 PM
Post #25


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Please not also that some screens aren't finished yet: for now it is only GUI conversion to a IWDII style. When it will be complete, I will put minor but original features to match to the TC scope.
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egm
post Dec 26 2004, 05:19 PM
Post #26


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Inventory menu:
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egm
post Dec 26 2004, 06:38 PM
Post #27


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The item description menu. I have kept the texture for item icon even if there is none in IWDII.

This post has been edited by egm: Dec 26 2004, 06:56 PM
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egm
post Dec 27 2004, 02:26 PM
Post #28


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The journal menu:
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egm
post Dec 27 2004, 02:28 PM
Post #29


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The other one, when you can update your journal. I have to keep the parchment texture because of the color of the font, hardcoded I think...
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egm
post Dec 28 2004, 09:13 PM
Post #30


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The first store screen:
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egm
post Dec 29 2004, 12:52 AM
Post #31


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Want a drink???
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egm
post Dec 30 2004, 12:12 AM
Post #32


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And after the beer, the bed!

I'm glad to announce that many screens have been done: half the way. I must do: spellbooks (mage and priest), game screens (hard work!), options menu and multiplayer screens. I think the GUI mod will be finished within 2, 3 weeks. After that, it will be the next step of the mod devlopment (and the testing of this mod)...
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Andyr
post Dec 30 2004, 11:48 PM
Post #33


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I am very much looking forward to this new GUI. smile.gif


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egm
post Jan 2 2005, 02:16 PM
Post #34


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the donate screen!
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egm
post Jan 2 2005, 05:58 PM
Post #35


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The first of the records screens:
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Andyr
post Jan 3 2005, 04:09 PM
Post #36


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In that last shot, the ability names are not centred in the boxes on the left. Have you been able to fix that?


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egm
post Jan 3 2005, 04:16 PM
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Well, they were never intended to be centred on the left biggrin.gif . I prefer centred on the right. Note that on the abilities screen of the character creation menu, they are also centred on the right... But the font is not the same; I will fix this this evening tongue.gif
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Andyr
post Jan 3 2005, 05:12 PM
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What my post meant was 'the text in the boxes on the left' is not centred; i.e. the words for Strength, Dexterity and so on are not positioned well.

Although centering is not completely necessary, it would be nice if there was at least a pixel or two between the edge of the word and the side of the box.

This post has been edited by Andyr: Jan 3 2005, 05:15 PM


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egm
post Jan 4 2005, 06:48 AM
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okaaaaay. I didn't understand that ohmy.gif
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Andyr
post Jan 4 2005, 04:23 PM
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I mean, look at the words like Force.

The e in force comes up against the right-hand side of the box.

I am suggesting shifting the text a few pixels left so there is a bit of a gap. smile.gif


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