Bestial Animations Part 1 <beta> released! |
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Bestial Animations Part 1 <beta> released! |
Mar 21 2005, 03:17 PM
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#1
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
After all the waiting, delays, difficulties and such, I am proud to announce Part 1 <beta> V1 is publically available!
Mod Download (350 MB) Mod Readme/Documentary (12 KB) So what exactly is this about? What are the creature slots? Find out in the readme/documentary. Where to report bugs or ask any questions you might have? Either (preferrably) at this forum or via e-mail (galactygon@baraban.com). Bug reporters will recieve credit for bug-reporting, of course, since they ultimately improve the mod. -Galactygon -------------------- |
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Mar 21 2005, 11:35 PM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Someone pointed out a minor error in the documentary that mixed up the numeric and the hexadecimal values. The online documentery should be fixed. The one included in the massive download will have to wait until I gather enough bug reports to have a new version uploaded.
-Galactygon -------------------- |
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Mar 24 2005, 07:46 AM
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#3
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
Another question before download:
Is it possible to select which parts of the mod I want to install? I'm asking this because the main parts (the new animations, the casting animations for monsters) are as great as possible, yet I really wouldn't want to see Pit Fiends running around as Belhifet - that just won't do, no matter how hard I'm trying to accept it. Separate install components would be a bless here. -------------------- |
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Mar 24 2005, 03:11 PM
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#4
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Unfortunately, not yet, TGM.
Being a modder, you could go ahead and edit the .tp2 file and remove all the lines of code that have to do with the Pit Fiend animation (It's only 6-7 lines, as I recall). This way, you will have the Belhifet animation (if you need it), but the Pit Fiend will go unaltered. -Galactygon This post has been edited by Galactygon: Mar 24 2005, 03:11 PM -------------------- |
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Mar 24 2005, 04:04 PM
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#5
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Hi!
I download it yesterday, and give a try with a clean BGII path. Galac', you're a genius! |
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Mar 30 2005, 08:15 PM
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#6
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Forum Member Posts: 27 Joined: 18-August 04 |
Stepping into the pit fiend controversy....
IMHO the Belheifet animation is better than the ravager one, but I'd prefer a pit fiend with wings TGM: any chance of making the pit fiend animation shown in the ToB refinements forum on FW available to Galactygon?. Would the Belheifet animation be suitable for the 'demon lord' that gets summoned in the temple of Lolth? (IIRC ATM it uses the 'generic nabassu' animation)? TGM (again): do you know of a suitable replacement animation for a balor (preferably something big, winged, firey, and 'honest I'm not a rip-off of a balrog' looking)? Ok, I'll shut up now Charles |
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Apr 1 2005, 07:25 AM
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#7
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
Just a random though, but could polymorphing in anyway help with the death animation issue?
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Apr 2 2005, 05:23 PM
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#8
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Unfortunately, not.
-Galactygon -------------------- |
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May 26 2005, 08:46 AM
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#9
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
QUOTE TGM: any chance of making the pit fiend animation shown in the ToB refinements forum on FW available to Galactygon? Of course, every animation there is available for Bestial Animations.QUOTE TGM (again): do you know of a suitable replacement animation for a balor (preferably something big, winged, firey, and 'honest I'm not a rip-off of a balrog' looking)? Indeed, Worm makas an excellent work by converting NWN animations into BG2. See this thread for more details and a few impressive screenshots: here. As a side not, it would be most fortunate for us all if the two projects would become one, it is something that should be arranged. -------------------- |
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Sep 7 2005, 09:38 AM
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#10
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
@ Galactygon: do you plan to progress with this project in the near future (this year)? I mean, implementing the 2nd and 3rd parts, especially the third with the death anim. fix?
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Sep 16 2005, 05:34 PM
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#11
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Parts 2 and 3 depend on several circumstances, one being that Avenger implements all of the .bam editor features I requested for DLTCEP, and the other being WoRm's creature animations being completed since I intend to include most of his animations in part 2.
And I apologize for forgetting to give an answer for a long time. -Galactygon -------------------- |
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Sep 20 2005, 10:16 AM
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#12
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
Sure, thanks for the info!
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Sep 14 2014, 09:22 PM
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#13
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Forum Member Posts: 17 Joined: 13-June 05 |
What happened to the file & Readme ?
Seem to have been an interesting mod, but without any more detail .. |
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Nov 16 2014, 11:55 AM
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#14
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Hi Eden!
Sorry for the late reply. At the time I first made this mod, there was the issue of limited creature animation slots and therefore I used the weapon slots to create new animations within existing animations. With the coming of Infinity Animations which hacks the executable to enable limitless amount of creature animation slots, this problem has been solved. Bestial Animations is now an outdated mod and a relic of past. I am not supporting it anymore. -------------------- |
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Lo-Fi Version | Time is now: 9th November 2024 - 05:23 AM |