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The Black Wyrm's Lair Terms of Use |
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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
As suggested; a picture of a drow building in one of the many areas to come in your new venture through the underdark. Hope you like it.
![]() This post has been edited by Sir-Kill: Mar 29 2005, 06:15 PM -------------------- |
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
That looks marvellous!
(Being one of the BG1Questpack team members now I'm not writing this to "illegitimately" increase the number of positive feedbacks but because I'm seeing this picture the first time, too. ![]() |
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#3
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![]() Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic ![]() |
Sir-Kill: very nice
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#4
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Forum Member Posts: 22 Joined: 2-August 04 ![]() |
Nice, it's quite in-theme with the other drow homes. *Awaits the release of a tile-pack...*
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#5
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Really marvellous! If all locations are drawn with such skill I expect the graphic to be astonishing! I hope to see more pics here!
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#6
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
here is another screenshot there will be more in a clp of days the map is 90% done just some lighting and items lying about
This post has been edited by Sir-Kill: Mar 25 2005, 09:05 AM -------------------- |
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#7
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
This is pretty - sort of foresty touch on Drow arcitecture
![]() -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#8
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
well that is not good, it is not what I was going for, tho the whole area is dominated by green, but for a reason. I'll load another SS when i get back home. (if I remember)
![]() This post has been edited by Sir-Kill: Mar 29 2005, 05:08 PM -------------------- |
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#9
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![]() Master of energies ![]() Council Member Posts: 3315 Joined: 9-July 04 From: Magyarország ![]() |
Mold is not uncommon in the Underdark... maybe these drow lost their servants in a fight and noone can clean the house...
Mold would look different I know... but who cares! I like your building very much! -------------------- Mental harmony dispels the darkness.
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#10
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 ![]() |
It's so unfair that I possess no graphical skill at all.
Nice work. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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#11
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
thanks for the kind words all.
well I posess on mod skill at all ![]() This post has been edited by Sir-Kill: Mar 29 2005, 09:55 PM -------------------- |
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#12
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
Nice, but the ground looks a little off. It doesn't look very easy to walk on, for some reason. But good work, nonetheless.
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#13
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
I like very much the first and last screenshot. Not the middle one instead...For one thing, it reminds me too much of Baldur's Gate 2 Underdark (I have vague memories but is it sort of ripped from it even ?) and for the other, the colouring is confusing. Extremely good instead, I repeat, the first two screenshots...
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#14
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There is a very limited amount of pic's that I can get of underdark so yes it is ripped from soa. I am not an artist as in I can not create something new on the scale of a large city.
anyway here is propabaly the last screen shot (and my fav.) of this city -------------------- |
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#15
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![]() The Raven ![]() Mod Developer Posts: 590 Joined: 4-September 04 From: California, USA ![]() |
Nice. I think that would look really great if you had the center of the room actually swirling around.
-------------------- And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?
Member of the World Transition Project And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door; And his eyes have all the seeming of a demon's that is dreaming, And the lamp-light o'er him streaming throws his shadow on the floor; And my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore! Like dealing with terrorists by giving them explosives |
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#16
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
I like the last picture too. All are very nice except the one ripped from BG2 as it gives this extremely unpleasant sense of deja vu for all the people that have played both games. I would strongly advise about trying and replacing it with another one. I can understand finding pictures of the Underdark to implement might be difficult, but using one that was in Baldur's Gate 2 seems not really a good idea...Keep it up, SirKill!
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#17
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![]() Forum Member Posts: 70 Joined: 25-June 05 ![]() |
umm i am pretty sure they are all from the underdark in bg2... also, a note to sk, pst maps have very drow-looking buildings *says this after looking at community assets* some could be darkened and well, drowified by adding spikes ect...
This post has been edited by Lord-Jyssev: Jul 21 2005, 05:05 AM --------------------
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#18
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
this is a shot of an interior for a house in the drow city
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#19
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
Am I correct to assume you used a 3D modeling tool in this? The structures look quite nice, although I might make 2 alterations:
1.) Give some texture to your walls and the like 2.) Reduce the lighting to a dim lights and more shadows, since it is underground and the torches don't give off that much light. -Galactygon -------------------- |
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#20
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
yep max7, thanks
the lighting level was more for my own viewing, so that will probably be toned down. walls? I cant see any walls in the image, what are you refering to? This post has been edited by Sir-Kill: Nov 18 2005, 04:05 PM -------------------- |
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