compatibility, ... with BP-BGT... |
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compatibility, ... with BP-BGT... |
Apr 2 2007, 07:07 AM
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#1
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Forum Member Posts: 2 Joined: 16-January 07 |
Hi!
First of all, thanks to all modders for their works! Here's my question: is this mod compatible with BP-BGT? Is there any incompatibility with worldmap version 6.4 for example? Thanks |
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Apr 2 2007, 03:12 PM
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#2
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Welcome on BWL...
Mod doesn´t use a worldmap file in any way, tower is not showing up on any worldmap, so there should be no issues with that I believe... So it should be compatible with Yacomo´s worldmap. With BG-BGT: don´t know. If those mods modify original area AR0021, then it won´t be compatible. If not, then it should be. Just try and see, didn´t tested it, as I don´t have these mods installed... This post has been edited by Valiant: Apr 2 2007, 05:15 PM -------------------- Valiant
Tower Of Deception creator. |
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Apr 3 2007, 07:17 AM
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#3
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Forum Member Posts: 2 Joined: 16-January 07 |
Thanks for you explanation.
I'll try this mod as soon as possible. |
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May 22 2007, 12:44 PM
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#4
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Forum Member Posts: 66 Joined: 14-January 05 From: Alicante, Spain |
And how can we know if those mods modify this area? Goes investigate.
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May 22 2007, 02:24 PM
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#5
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia |
QUOTE And how can we know if those mods modify this area? Install them and search for ar0021.are inside main game folder. I always use this method if want to detect changes and where they come from. This post has been edited by Ardanis: May 22 2007, 02:25 PM -------------------- aka GeN1e
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May 22 2007, 03:17 PM
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#6
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Contributor Posts: 118 Joined: 7-February 06 |
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May 22 2007, 04:38 PM
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#7
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
You don´t have to search AR0021.are, as my mod doesn´t modify it. Only thing that is modified is script AR0004.BCS (original script) or AR0021.BCS (if you have Unfinished Business or Teleport mod installed). If none of these scripts is modified, it should be compatible...
Should be... -------------------- Valiant
Tower Of Deception creator. |
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May 22 2007, 07:38 PM
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#8
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Forum Member Posts: 65 Joined: 15-July 05 |
It works fine with BP and BGT doesnt do anything to that area.
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May 22 2007, 08:17 PM
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#9
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Forum Member Posts: 66 Joined: 14-January 05 From: Alicante, Spain |
Thankies
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May 22 2007, 08:33 PM
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#10
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
@ronin69hof: thanks, I couldn´t make a research myself, I don´t have these installed at the moment. Glad it works...
-------------------- Valiant
Tower Of Deception creator. |
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May 22 2007, 10:59 PM
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#11
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Forum Member Posts: 66 Joined: 14-January 05 From: Alicante, Spain |
Some spanish guy reported compatibility with this (well he told its everything working ok and this is his installation):
BG2FIXPACK BGT DUNGEONBEGONE PLANARSPHEREMOD UNDERREP THALANTYR UB SCSBGT BG2_TWEAKS BGTTWEAK Regards -------------------- |
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May 23 2007, 04:22 AM
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#12
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Thanks, Januszka. BTW, expect some new modtexts for translation soon...
-------------------- Valiant
Tower Of Deception creator. |
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May 23 2007, 06:38 AM
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#13
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Forum Member Posts: 66 Joined: 14-January 05 From: Alicante, Spain |
Okie
Is it completely new texts or rewritten? Anyway, won't make offtopic. If I have more news about compatibility I'll let you know -------------------- |
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May 23 2007, 07:14 AM
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#14
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Some are totally new, some are just rewritten. You´ll see.
-------------------- Valiant
Tower Of Deception creator. |
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