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> Brief Status Update, 20.08.2005
aigleborgne
post Dec 27 2005, 06:00 PM
Post #21



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My mod won't be compatible with BG1, it's tutu exclusive.
I use many BG2 things, from spells to items and effects.

I see no point to make things for bg1 when we can play tutu. But maybe I am wrong smile.gif

For scripts, I'm ok for sure, I didn't make them only to be restricted to original bg1 npc laugh.gif
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Ascension64
post Dec 27 2005, 11:20 PM
Post #22





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Do people still play classic BG1? Surely, it isn't that impoverishing to purchase BG2. And it isn't like Tutu is in its Alpha phase...
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Rabain
post Dec 28 2005, 03:25 PM
Post #23


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Classic BG1 is just that...classic! I am sure people still play it just as I am sure there are people who dislike BG2.
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Sir Alexander
post Jan 19 2006, 03:19 PM
Post #24





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I have lot of fun with classic BG1 ! BG TuTu is great too, good enhancements, but is not exactly the same experience.
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Eden
post Feb 9 2006, 01:04 AM
Post #25





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Back there, how it is going ?

Ive read the post since my last visit there and it seems the mod as gone well, so maybe its time for an progress update wink.gif
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jastey
post Feb 11 2006, 09:43 AM
Post #26





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Sorry for not responding sooner resp. giving more updates. We have to admit it's a bit quite back the scenes atm, as everybody is busy with other mods and RL issues. From my side it will have a high priority in summer, and then it will get a bit more busy here. Up to now I finished one more of my "commoner additions" quests, and I drafted five others, which will be placed all over the BG cities, as well as the new (mod) town. The big quests and the underdark areas were designed further, but Rabain and Sir-Kill could say more to that.
Thank you for your interest!
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Eden
post Feb 14 2006, 05:51 AM
Post #27





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Thanks you Jastey !

News are always welcome, and progress update more than any other.

So its at better 6 month before an possible release ?

This post has been edited by Eden: Mar 22 2006, 11:03 PM
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Eden
post Mar 22 2006, 11:04 PM
Post #28





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Still no news from Rabain or Sir-Kill ?

On the other hand, it is planned that the mod work with BGT weidu ?
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jastey
post Mar 22 2006, 11:14 PM
Post #29





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BGT weidu compatibility was somewhat at the end of our list, to be honest. The first release should be compatible with original BG and BG Tutu. But it will be some time before this release will become reality (I would say 6 month is a rather optimistic guess), and there is a lot going on with BGT Tutu Weiduing so who knows. We are willing to support BGT compatibilty though.
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Sir-Kill
post Mar 23 2006, 12:21 AM
Post #30


consiglieri
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heh I cant blame RL on anything but WTP is taking almost every second of my free time. I posted a screenshot of an Drow interior a cpl of months ago


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berelinde
post Aug 7 2006, 12:31 PM
Post #31





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Great! Another good mod to look forward to.
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Baronius
post Aug 7 2006, 02:37 PM
Post #32


Master of energies
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The earliest possible date I can return to this mod is winter, or next summer. I don't want to abandon this project!


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Mental harmony dispels the darkness.
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Chev
post May 1 2007, 11:52 PM
Post #33





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This mod sounds really cool! I really would love to play it! How much is finnished/nearly finnished? Could the mod be released with just 50/30/10 quests and a few new items? I, and I think others, would be willing play what would be released currently and when more of the mod is ready then install the update. I fully understand how real life can take someone away from moding and just hope that what has been done will not be lost.


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Baronius
post May 2 2007, 12:03 AM
Post #34


Master of energies
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QUOTE
This mod sounds really cool! I really would love to play it! How much is finnished/nearly finnished? Could the mod be released with just 50/30/10 quests and a few new items?

Thanks for the interest, Chev. It's always nice to hear your enthusiasm.

If its developers had time to accomplish the statistics you've listed, then there would be a chance to stay with the original plan. But currently no one is working on it.

I'm the founder of this project, and I don't want to bury it. Modding is one of my hobbies, but I've little time and several things to do at BWL, so unless someone revives this project, it will remain around the last position of BWL's mod release list. sad.gif Though if there will still be player interest in IE mods in a few years, this mod will definitely be released.


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Mental harmony dispels the darkness.
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melkor_morgoth75
post Oct 8 2007, 09:42 AM
Post #35





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I'm actually amongst the ones who look forward to play this one! BG1 game is simply great, i play it often (in a BGT game) ... but it's really enjoable. Playing low level characters is nice as well. That's also why i appreciate a lot mods like TGCE1, SoB, etc ...

If ever i start modding ... i can help about this one, but real life forces me to remain a good player, not a modder yet ... but never say never closedeyes.gif

mm75

This post has been edited by melkor_morgoth75: Oct 8 2007, 09:43 AM
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Moongaze
post Jul 9 2008, 10:33 AM
Post #36





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Since there's been no progress for a while, and half the team retired while the other half has no time, shouldn't it be moved to an "inactive BG1 mods" section? Or is that only for BG2 mods, since there's a lot more of those here at BWL? happy.gif


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-Transition into darkness-
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Baronius
post Jul 9 2008, 12:01 PM
Post #37


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Yeah, that's the reason. smile.gif We have only three mods in this category.


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Mental harmony dispels the darkness.
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Alv
post Nov 1 2009, 02:01 PM
Post #38





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Is this project still alive? I hope we're not waiting in vain.
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Baronius
post Nov 1 2009, 08:21 PM
Post #39


Master of energies
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It is in sleeping (deep-freezed) state, just like all of my other projects.


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