Combat maneuver |
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Combat maneuver |
Jan 17 2005, 08:21 PM
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#1
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
I start a new topic to present what I am currently working on: combat maneuvers!
They allow the characters (and their enemies) call upon a wide range of tactics during battles. There are two types of maneuvers: attack and defense one. Attacks maneuvers are not cumulativ with each others, of course, as the defense ones. The topic start with Adjust blow (or aimed strike, i don't know yet ) When the "spell" is cast, you can choose between five different options: the first give you a +1 damage but inflict a -1 THAC0 modifier. The fifth just gives +5/-5 modifiers at damage/THAC0. you can choose anyone. Here is the screen: EDIT: the screen with the true bams This post has been edited by egm: Jan 19 2005, 09:54 PM
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Jan 21 2005, 11:06 PM
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#2
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Eminence Grise Machiavelic Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
The blue icons: defense, dodge, iron wall
The red icons: heavy strike, adjusted blow, full attack Blue icons are for defensiv maneuvers, and red icons for offensiv ones. You can choose one offensiv and one defensiv maneuvers at a time, except for some that exclude each other (you can't dodge when you full attack, for example). Each maneuver has special effects (of course). This post has been edited by egm: Jan 21 2005, 11:18 PM
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