Random encounters |
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Random encounters |
Jun 23 2010, 12:26 PM
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#1
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Hello folks,
I wonder which mods are modifying the random encounters during your travels in Athkatla? Because I want to remove one area from the list of random encounter areas, and, if some mod out there is using exactly that one particular area, it would be broken... I know all random areas are using the same script (perhaps with a few minor changes like actor positions, but that´s all), so I guess it won´t affect encounters at all, if I cut out one area and substitute it with another (in wmp)... Anybody knows about some?? So far I know about Swordcoast Stratagems and Tactics... anything else?? -------------------- Valiant
Tower Of Deception creator. |
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Jun 23 2010, 12:42 PM
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#2
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Hi, Valiant!
IA uses those areas too. So, if you are planning this modification to be added to ToD, I suggest that you do it only for the non-IA version of ToD and leave the IA compatible version intact to keep the compatibility between the two mods in that version of ToD. Good luck -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 27 2010, 07:45 PM
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#3
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Ajoc's minimod uses one of those areas and I know Deeper Shadows of Amn mods all of them for more random encounters the same as Sword Coast Strategems II just with different encounters. The only one I know of that has a particular quest script is Ajoc's and is only for AR0042.
-------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Jun 30 2010, 08:13 PM
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#4
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Thanks Hoppy, will take a look on these mods...
-------------------- Valiant
Tower Of Deception creator. |
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Jul 25 2010, 12:51 AM
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#5
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Thanks Hoppy, will take a look on these mods... Or you may just add another new area to the worldmap encounter areas so yours stays by itself. Check the Bodies does this but it gets overridded by another mod I noticed . Not sure what it is yet. -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Aug 4 2010, 09:18 AM
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#6
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
I will, but my area is derivated from existing random area art, so I must disable this particular one in worldmap and subtitute it with another city one...
-------------------- Valiant
Tower Of Deception creator. |
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