Screenshot bg1qp, BGI Quest pack |
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Screenshot bg1qp, BGI Quest pack |
Nov 18 2005, 06:38 PM
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#21
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Not necessarily walls, but the structures are a bit too plain/one-coloured and they have no texture/bump-mapping (for example, the railings are a simple yellow colour). Something that fits with the rest of the architecture would be nice.
-Galactygon -------------------- |
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Nov 18 2005, 09:06 PM
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#22
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Forum Member Posts: 65 Joined: 15-July 05 |
One word..... WOW!!!
ronin |
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Nov 28 2005, 07:21 AM
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#23
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Very nice, Sir-Kill! Keep it up!
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Nov 28 2005, 04:14 PM
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#24
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Forum Member Posts: 2 Joined: 28-November 05 |
Sounds great, all of it!
But when is the mod actually released?? |
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Nov 28 2005, 04:24 PM
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#25
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Master of energies Council Member Posts: 3317 Joined: 9-July 04 From: Magyarország |
No idea. I doubt it will finished in 2006.
-------------------- Mental harmony dispels the darkness.
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Nov 28 2005, 08:24 PM
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#26
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Forum Member Posts: 2 Joined: 28-November 05 |
Wow...that's quite some time...
But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult? I've tried with BG-Harder Patch and Heart of Fury, but neither of them seems to work with Tutu... Any ideas guys? BTW, I think it's possible to make the spells in BG1 looks as in BG2...does anyone remember how to do that? This post has been edited by b04rng: Nov 28 2005, 08:24 PM |
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Nov 29 2005, 09:48 AM
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#27
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK |
QUOTE But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult? I don't know about existing mods, but there's one in development ATM. You can find out the details here. This post has been edited by NiGHTMARE: Nov 29 2005, 09:50 AM |
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Nov 29 2005, 12:13 PM
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#28
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
Galactygon, I toned down the general lighting added a few local lights. there are textures on the gold and red areas. The gold I wanted smooth but made it a bit more bumpy I left the red alone.
This post has been edited by Sir-Kill: Nov 29 2005, 12:17 PM -------------------- |
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Dec 15 2005, 10:19 PM
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#29
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Forum Member Posts: 1 Joined: 7-June 05 |
QUOTE(b04rng @ Nov 28 2005, 08:24 PM) Wow...that's quite some time... But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult? I've tried with BG-Harder Patch and Heart of Fury, but neither of them seems to work with Tutu... Any ideas guys? BTW, I think it's possible to make the spells in BG1 looks as in BG2...does anyone remember how to do that? My MixMod includes a harder enemies component for all IE games (including tutu and BGT) |
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Lo-Fi Version | Time is now: 30th October 2024 - 07:35 AM |