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> Midgard Concept Comments
Rabain
post Aug 18 2005, 05:08 PM
Post #1


GOD


Retired team member
Posts: 1728
Joined: 14-July 04
From: Ireland




Edit: Comments Split out - Original Concept Post HERE

WOW!

QUOTE
it's going to be boring as hell to read, I suppose


Not at all, very concise, interesting and I personally am looking forward to this module after reading your concept.

If you want this post removed just let me know.
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Domi
post Aug 18 2005, 06:18 PM
Post #2





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Posts: 283
Joined: 26-October 04




Thanks - I am glad it sounds interesting. Basically if the comments can be moved into a separate thread that probably would be nicer, so if I need to put more info it'll stay all together smile.gif


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Sir-Kill
post Aug 18 2005, 06:29 PM
Post #3


consiglieri
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not before I can chime in with wehehehhaha I am glad you want to do this smile.gif


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dragon_lord
post Aug 19 2005, 12:51 AM
Post #4


The original one


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Joined: 9-September 04
From: WA, Australia




QUOTE(Domi)
I still have no idea how the world map is handled in WTP, so I am working on the assumption for now, that I will have a separate Friggia map (and I don't want to think yet how to do it).
The world map can be changed to your liking easily enough since its made with an editor. Yes the world map really is that big. For big cities a sub map (using the walk on area trick) is used to navigate the sections of the city. Its Great to have you on board!


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Domi
post Aug 19 2005, 02:11 AM
Post #5





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Thanks, guys, and I am sure, I will get introduced to a great many of fun new coding things soon smile.gif


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