Typo in AR9800.BCS, the everlasting cutscene |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Typo in AR9800.BCS, the everlasting cutscene |
Jan 8 2006, 01:49 AM
Post
#1
|
|
Forum Member Posts: 58 Joined: 11-January 05 |
No biggie, just thought I'd bring it to surface:
CODE IF GlobalLT("VP_Hrothgar_Tilorn","GLOBAL",8) THEN RESPONSE #100 SetGlobal("VP_Hrothgar_Tilorn","MYAREA",8)// should be "GLOBAL" ClearAllActions() StartCutSceneMode() StartCutScene("VPCutH06") END |
|
|
Jan 8 2006, 04:22 AM
Post
#2
|
|
Forum Member Posts: 58 Joined: 11-January 05 |
Caught another one, in Tilorn.D. I noticed it because the convo with Hrothgar did not start. A top block is missing its condition, and thus has become external referrence.
CODE BEGIN ~TILORN~ IF ~~THEN BEGIN 0 SAY ~Hrothgar, well met my friend. It is wonderful to see you again and I see that you have <CHARNAME> with you. That is good.~ [tilorn05] IF ~~ THEN EXTERN ~HROTHJ~ 56 END Should read: CODE BEGIN ~TILORN~
IF ~Global("VP_Know_Tilorn","GLOBAL",1)~ THEN BEGIN 0 SAY ~Hrothgar, well met my friend. It is wonderful to see you again and I see that you have <CHARNAME> with you. That is good.~ [tilorn05] IF ~~ THEN EXTERN ~HROTHJ~ 56 END |
|
|
Jan 8 2006, 11:09 AM
Post
#3
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
In my upcoming BGT-TS-NeJ2 compatibility and tweak pack I'm going to change AR9800 to AR9799. Thanks for noticing typos.
|
|
|
Jan 8 2006, 05:37 PM
Post
#4
|
|
Forum Member Posts: 58 Joined: 11-January 05 |
Excellent; I'll try to get the Boo & Veter files finished in time for that. Boo is mostly done, and tested, right now.
|
|
|
Jan 20 2006, 05:53 PM
Post
#5
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE No biggie, just thought I'd bring it to surface: CODE IF GlobalLT("VP_Hrothgar_Tilorn","GLOBAL",8) THEN RESPONSE #100 SetGlobal("VP_Hrothgar_Tilorn","MYAREA",8)// should be "GLOBAL" ClearAllActions() StartCutSceneMode() StartCutScene("VPCutH06") END I guess you didn't install patch v6.02. It is fixed there. QUOTE Should read: CODE BEGIN ~TILORN~ IF ~Global("VP_Know_Tilorn","GLOBAL",1)~ THEN BEGIN 0 SAY ~Hrothgar, well met my friend. It is wonderful to see you again and I see that you have <CHARNAME> with you. That is good.~ [tilorn05] IF ~~ THEN EXTERN ~HROTHJ~ 56 END It's better: CODE ADD_STATE_TRIGGER TILORN 0 ~NumTimesTalkedTo(0)~ This post has been edited by Vlad: Jan 20 2006, 06:20 PM |
|
|
Jan 20 2006, 10:54 PM
Post
#6
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE It's better: CODE ADD_STATE_TRIGGER TILORN 0 ~NumTimesTalkedTo(0)~ No, it's wrong! Again I see you didn't install the fixpack 6.02. I have to discard all these changes. Please install v6.02 before posting another bug here. I hate to tell you but you'll need to rework all your changes you made for NeJ2 prior to installation of v6.02. The fix pack is very big by the way - you missed many new and edited things. This is the excerpt form rPalyer1.d: CODE APPEND ~PLAYER1~ IF WEIGHT #-1 ~Global("VP_Know_Tilorn","GLOBAL",1)~ THEN BEGIN FixWeight SAY ~(*You see a man watching you from a distance... Tilorn?*)~ IF ~~ THEN DO ~SetGlobal("VP_Know_Tilorn","GLOBAL",2)~ EXTERN ~TILORN~ 0 END END This post has been edited by Vlad: Jan 20 2006, 10:58 PM |
|
|
Jan 21 2006, 12:40 AM
Post
#7
|
|
Forum Member Posts: 58 Joined: 11-January 05 |
Damn, my bad. I just checked my weidu.log...sure enough, I forgot it. Thank goodness I put all patch files into the same bif file, and saved backups right before installing/biffing any mod patches. I can easily revert backwards, no sweat. It also gives me a chance to test my progress on BP-Weiduv171.tp2. Looks like I'll check the Academy again next game, but for an evil path--in the same game as TS-evil, starring Horred the Plague PC.
Sorry to bother you with squashed bugs, I really thought I had that installed. It was getting late that night, I was pretty hazy... Installers all look the same after about 8-10 hours of watching DOS scroll by. I'll make sure it is in before my next run through your turf. I'm in chapter 6 with my current test/play game, so all is well for now. |
|
|
Jan 21 2006, 01:41 AM
Post
#8
|
|
Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE Sorry to bother you with squashed bugs, I really thought I had that installed. Don't worry Bill, you deserve some rest. |
|
|
Lo-Fi Version | Time is now: 7th November 2024 - 02:35 PM |