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> Bugs, any of them goes here...
Baronius
post Jun 30 2008, 09:13 AM
Post #21


Master of energies
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The "fix" (workaround) that was first introduced to this problem seems to be correct, and I see the same code in ToD 3.1 for it. So it's interesting that the bug caused by UB appeared again, but Valiant will surely find the reason. Perhaps something has changed, indeed. (I don't assume you accidently use the outdated version, Leomar.)

QUOTE
You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread.

BG1 UB or (BG2) UB? I think you meant the latter. Anyway, it's an incompatibility of UB with all mods that use the Crooked Crane inn's original script, and has nothing to do with ToD apart from the fact that ToD is also the victim of that error. To my knowledge, the developers have fixed it (but not yet released the fixed version), so hopefully the new release of UB will solve this problem once and for all.


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The Bigg
post Jun 30 2008, 09:26 AM
Post #22





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From: Modena (Italy)




It might have to do with some kind of biffing not leaving the correct file in the override.

CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////

ACTION_IF FILE_EXISTS ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
      PRINT @102
      COPY_EXISTING ~ar0021.bcs~ ~override~
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0021.baf~ ~override/ar0021.bcs~
END


ACTION_IF FILE_EXISTS ~ar0004.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is not installed
      PRINT @102
      COPY_EXISTING ~ar0004.bcs~ ~override~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0004.baf~ ~override/ar0004.bcs~
END


optimized rewrite:
CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~


EXTEND_TOP creates the bcs file if missing, and doesn't require to be inside COPY_EXISTING (EXTEND_* is an action, not a patch). It might be more mod friendly if a biffing routine removes ar0021.bcs from the override, or something. If we want to nitpick, there's also the option of moving Tian to another location altogether, and/or summon him in the City Door district area and then move him to the Crooked Crane (Keto does the same thing to summon her in an area without an area script).


--------------------
Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.

Thanks for your cooperation.
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Leomar
post Jul 1 2008, 03:39 AM
Post #23





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QUOTE(Baronius @ Jun 30 2008, 11:13 AM) *
The "fix" (workaround) that was first introduced to this problem seems to be correct, and I see the same code in ToD 3.1 for it. So it's interesting that the bug caused by UB appeared again, but Valiant will surely find the reason. Perhaps something has changed, indeed. (I don't assume you accidently use the outdated version, Leomar.)

No, we used v3.1, now.

QUOTE
QUOTE
You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread.

BG1 UB or (BG2) UB? I think you meant the latter. Anyway, it's an incompatibility of UB with all mods that use the Crooked Crane inn's original script, and has nothing to do with ToD apart from the fact that ToD is also the victim of that error. To my knowledge, the developers have fixed it (but not yet released the fixed version), so hopefully the new release of UB will solve this problem once and for all.

Uups. wacko.gif Sorry, yes I mean BG2 UB.

Sikret is right. Valiant is very kindly to make his mod with UB compatible and has of course thereby now additional work and one thinks his mod is incompatible with UB. Right, that's not fair. ToD is a supportet mod and UB unfortunately not more. The last fixes of UB are long ago. Valiant should decide if he want to do the changes or we all hope of a new version of UB. I think, that's why I asking, that Valiant could be helpful in this case, because he is active and we have with him a chance, to get both mods installed together. Unfortunately, this I can't say for UB. I see not really a new update of UB in the near future.

Now we have two options.
1.) Valiant make the needed changes (this would be again a very kindly help of him, but don't forget Sikret words)
2.) We try to make a patch/fix without bothering Valiant.

Greetings Leomar

This post has been edited by Leomar: Jul 1 2008, 03:41 AM


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Leomar
post Jul 1 2008, 05:19 PM
Post #24





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Valiant, you don't need to make changes. As it is mentioned in your readme, we should install ToD after Devine Remix. If we do that, we install ToD after UB, too. And if we install ToD after UB the bug not occurs. Tian is normally showing up. So I think we have fixed this problem with the right installation order.

Edit: The only thing you could do is to mention it in the readme like you do with Divine Remix.

A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .

Greetings Leomar

This post has been edited by Leomar: Jul 2 2008, 03:26 AM


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Sikret
post Jul 2 2008, 05:52 AM
Post #25


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QUOTE(Leomar @ Jul 1 2008, 09:49 PM) *
A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .


This is strange. I remember that Valiant and Razfallow had tested that component (once with and once without IA installed) for ToD v3 and no other player has reported any such problem.

Have you possibly changed those dialogue lines for v3.1, Valiant?


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Razfallow
post Jul 2 2008, 02:46 PM
Post #26





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Posts: 57
Joined: 6-April 05
From: Czech Republic




QUOTE(The Bigg @ Jun 30 2008, 11:26 AM) *
It might have to do with some kind of biffing not leaving the correct file in the override.

CODE
/////////////////////////////
// Extending Existing Bafs //
/////////////////////////////

ACTION_IF FILE_EXISTS ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
      PRINT @102
      COPY_EXISTING ~ar0021.bcs~ ~override~
          EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0021.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0021.baf~ ~override/ar0021.bcs~
END


ACTION_IF FILE_EXISTS ~ar0004.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is not installed
      PRINT @102
      COPY_EXISTING ~ar0004.bcs~ ~override~
          EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~
END
ELSE BEGIN
          COMPILE ~TOD/AppendBaf/ar0004.baf~ ~override/ar0004.bcs~
END

In version 3.1 it was changed to
CODE
EXTEND_TOP ~ar0004.bcs~ ~TOD/AppendBaf/ar0004.baf~

ACTION_IF FILE_EXISTS_IN_GAME ~ar0021.bcs~ THEN BEGIN  // if Teleport mod or Unfinished Business is installed
           EXTEND_TOP ~ar0021.bcs~ ~TOD/AppendBaf/ar0004.baf~
END

UB still has to be installed before ToD, but I've suggested to Valiant to remove ACTION_IF FILE_EXISTS_IN_GAME ..., then it won't be dependent on installation order.

QUOTE(Sikret)
QUOTE(Leomar)
A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .



This is strange. I remember that Valiant and Razfallow had tested that component (once with and once without IA installed) for ToD v3 and no other player has reported any such problem.

Leomar forgot to mention that this bug is in german TRA only, all other languages are OK.

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Leomar
post Jul 3 2008, 03:51 AM
Post #27





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Posts: 60
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From: Germany beneath Cologne




QUOTE(Razfallow @ Jul 2 2008, 04:46 PM) *
QUOTE(Leomar)
A new bug: The component [Encounter with Ustrain] will not be installed, because by va#ustrn.TRA is missing a "~" at the end of @27 and @46 .

Leomar forgot to mention that this bug is in german TRA only, all other languages are OK.

Then it is our mistake, because we made the German translation. Sorry. sad.gif
Could you correct this?

Greetings Leomar


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Razfallow
post Jul 3 2008, 05:27 AM
Post #28





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From: Czech Republic




cool.gif

This post has been edited by Razfallow: Jul 4 2008, 07:41 PM
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Valiant
post Jul 3 2008, 07:55 PM
Post #29


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From: Slovensko




So, I have finally returned back from Prague. I had some work to do there. To conclude all this:

- I have corrected the .tp2 code according to The Bigg and Razfallow´s advices
- checked the German translation file, but it seems to be fine, all lines have "~" at the end.

Compiled a new version, but the name will remain the same, V3.1...

Already uploaded, so please, Baronius, transfer it to DHDC as usual. Hope you all will be satisfied now.


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Tower Of Deception creator.
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Razfallow
post Jul 3 2008, 08:29 PM
Post #30





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From: Czech Republic




QUOTE(Valiant @ Jul 3 2008, 09:55 PM) *
- checked the German translation file, but it seems to be fine, all lines have "~" at the end.

That's weird, because I downloaded ToD this morning and german's va_ustrain.tra had two ~ missing. I uploaded corrected file in the post above.

This post has been edited by Razfallow: Jul 3 2008, 08:46 PM
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Valiant
post Jul 3 2008, 09:21 PM
Post #31


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Weird or not, I just checked it, few seconds ago, no missing signs. Maybe some bug during the RAR compression? Really doubt it smile.gif

Don´t know if Baronius already transfered it to DHDC by now, but I uploaded it to my own ftp few hours ago. Just give him time..

This post has been edited by Valiant: Jul 3 2008, 09:24 PM


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Baronius
post Jul 3 2008, 09:25 PM
Post #32


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It has just been uploaded!


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Leomar
post Jul 4 2008, 03:08 AM
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Thank you all for your help and special thanks for Valiant for the new updated ToD.

Greetings Leomar


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Spike
post Jul 4 2008, 09:54 AM
Post #34





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can't install the newest version. Any help?

The error message:
CODE
Press any key to install Tower Of Deception Mod ...
[Setup-TOD.exe] WeiDU version 20700
[Setup-TOD.exe] Using scripting style "BG2"
In state 66, I expected one of these tokens:
  [2] ~~
Parse error (state 66) at LPAREN

[TOD/SETUP-TOD.TP2] PARSE ERROR at line 20 column 1-19
Near Text: (
        GLR parse error

[TOD/SETUP-TOD.TP2]  ERROR at line 20 column 1-19
Near Text: (
        Parsing.Parse_error
ERROR: parsing [TOD/SETUP-TOD.TP2]: Parsing.Parse_error
ERROR: problem parsing TP file [TOD/SETUP-TOD.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

Press ENTER to exit.


Greetings
Spike

\edit: Wrong placed "~" in line 20 in SETUP-TOD.TP2. It is working now.

This post has been edited by Spike: Jul 4 2008, 10:12 AM
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Baronius
post Jul 5 2008, 01:29 AM
Post #35


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Replaced with the new file!


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Valiant
post Jul 5 2008, 07:17 AM
Post #36


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Thanks, Baronius smile.gif Now it should be working just fine...


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Valiant

Tower Of Deception creator.
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leandrobrito
post Jan 11 2009, 04:32 AM
Post #37





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Hi!
Hope you guys are still visiting this forum.
I encountered something weird.
I talked to Tian, he takes me to the captain, and when everybody is on the ship, the game asks for CD 255 and then crashes.
This is the screen, right before it crash:

Anybody knows what the problem is?

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Razfallow
post Jan 11 2009, 04:22 PM
Post #38





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From: Czech Republic




I guess the movie, which should play after you get on the ship, is causing this crash, but I don't know why. I suggest to reinstall the mod and try it again. And if it still crashes, download the attached file, rename it to va#04sc.bcs and put it to override, it will disable the movie.

This post has been edited by Razfallow: Jan 11 2009, 06:37 PM
Attached File(s)
Attached File  va_04sc.bcs ( 4.47k ) Number of downloads: 3
 
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Valiant
post Jan 12 2009, 04:03 PM
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3ds Max Mage
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Funny, I´ve never noticed this kind of bug, neither my testers and the rest of the mod players... Raz is right, try to reinstall it and if it won´t work, then use Raz´s script...


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The Bigg
post Jan 12 2009, 04:45 PM
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This sort of thing can happen if you didn't do a full install of BG2; the easiest solution is to put "Disable Movies=1" in the [Movie Options] section of baldur.ini.
source.


--------------------
Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.

Thanks for your cooperation.
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