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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello people!
Here I have the pleasure of introducing this little tweak of mine. (downloadable here) In short this modification changes the game over condition for BG2, (Easy)TuTu and BGT so that the game won't finish when the protagonist dies but rather when the whole party is defeated. To accomplish this, a workaround is used: when the protagonist is knocked out cold (HPs one or less), the rest of the party continues the battle and if successful, the protagonist will join them back (although in need of urgent cure). Just like for Cursed Items Revision, I didn't code it myself but rather had initial help by Miloch and talented Ardanis/GeNiE do most of the work. This modifiation needs Ascension64 ToBEx v20 or later to work (if this is not detected, it will be installed automatically). Thanks and enjoy! This post has been edited by Salk: Jun 18 2011, 06:04 AM |
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#2
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Forum Member Posts: 2 Joined: 28-November 11 ![]() |
okay, that's pretty sexy...
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#3
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
A new version (1.1) is uploaded.
It includes a russian translation and a very important ToBEx update (to v21). |
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#4
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
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#5
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Forum Member Posts: 1 Joined: 16-December 11 ![]() |
Hello!
I LOVE this idea! I can't believe no one's done this before! I can't wait to try it, but I am getting a corrupted download when I try from both the downloads page & the link on this forum topic page. Both links are downloading me a 855 KB file that won't open (corrupted) instead of a 966 KB file as the description says. Thank you! |
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#6
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![]() Forum Member Posts: 3 Joined: 27-December 11 From: Tampa, FL ![]() |
Yes, this is a big deal. I will need to try this out. I have always hated that. Why can my clerics not have an opportunity to revive the protagonist? Thanks!
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#7
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
There will very soon be an update of this mod. It will include a new version of ToBEx and more translations.
MuppetLovers, the size of the archive is right. It's the size reported at the download page being wrong. I have downloaded the file and opened it without any problem (I use 7zip) so the file is not corrupted. Still, I suggest you to wait untill version 1.2 is out. Thanks for the kind words. |
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#8
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Forum Member Posts: 15 Joined: 5-January 08 From: All over the place ![]() |
I haven't downloaded the mod so I don't know if the ReadMe already answers this...
Some mods/quests/battles have a situation where the protagonist is fighting alone (e.g. dueling) thus the other party members cannot even assist -- how does your mod handle such situations? -------------------- QUOTE People want [M. Night Shyamalan] to do what he has done before...make good movies. People want [Rob Zombie] to do what he hasn't done before...make good movies. Community Contributions * Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides * |
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#9
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![]() little Bounaï ![]() Gold Member Posts: 1873 Joined: 17-August 07 ![]() |
This mod is a GREAT idea!
![]() I love fighting till the end, was always frustated (to say the least) to have to give up a fight when protag died and rest of party was still standing. Just one question, I am not familiar with Tobex (think I might have installed it just once with many other mods), is there some known and obvious compatibility issues/checks to make with other mods? Rgds |
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#10
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Azazello,
I am not the coder but I can try and answer your question. The scenario you are thinking about should not cause an issue for this modification in two cases: 1) The duel is not mortal 2) The duel is mortal but even if the party members are alive, they are not active (they're not in the party list but return to be only after the protagonist has survived the duel). If instead the duel is mortal and the party members count as in the party, then I guess it all depends on the script. In normal case, the protagonist would get up with only little hit points but I would guess very different scripting conditions might apply there. Unfortunately I cannot say what happens by experience because the testing done on this mod has been only superficial. This post has been edited by Salk: Jan 3 2012, 05:42 AM |
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#11
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
This mod is a GREAT idea! ![]() I love fighting till the end, was always frustated (to say the least) to have to give up a fight when protag died and rest of party was still standing. Just one question, I am not familiar with Tobex (think I might have installed it just once with many other mods), is there some known and obvious compatibility issues/checks to make with other mods? Rgds Thanks for the compliments! I hope you'll have fun with Game Over on Party Dead! ToBEx is created with full compatibility in mind. In fact, it works more like a Fixpack and as such should be installed just after the official patch. It requires Throne of Bhaal to work (it's one of the few good things about Throne of Bhaal, I guess... ![]() |
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#12
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Version 1.2 is out.
The modification supports now german and spanish. ToBEx is updated to v23 Beta and there's been a small but important change in the game text. NOTE: Ascension64, author of ToBEx recommends to not use v23 but stick to the more stable/tested v22. I'll probably be uploading a new version as soon as 23 enters its final stage. Sorry about this. |
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#13
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Forum Member Posts: 1 Joined: 29-January 12 ![]() |
okay, that's pretty sexy... ![]() Thanks! It seems there are not many who are interested in this but I consider it a breakthrough. ![]() And it is! Boy, have I been looking for this. I, quite simply, despise that about the game. How you absolutely cannot die at all despite how easy it is to bring someone back to life. This is brilliant and I love it, even though I have yet to use it. Thanks a lot for doing this. I did not use it yet mostly because I'm worried it'll screw my current games. Will it? I have quite a few things installed (fixpack, tweaks, scs, ascension mostly). Would this work in ongoing games properly? I don't want to screw anything up. Also, how does this handle things such as petrify? Or vanilla imprisonment? |
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#14
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello and thanks for the positive comments!
I am not the coder so I am not sure how the modification copes with situation in which the protagonist is scripted to die (in a BGT game I am speaking of the meeting with Shoal, for example) but when it comes to petrification/imprisonment I am not sure how we handled it. I think there are already modifications that don't force a game over in case of imprisonment or petrification of the protagonist but I suppose that Game Over Only on Party Dead should include this. I will speak with Ardanis (the coder) and ask him about it and return to you with a safe answer once I have it! My recommendation is to not install this mod in the middle of a game. I would definitely start a new one. |
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#15
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
There will soon be a new release that includes both Petrification and Imprisonment tweaks created by The_bigg for his Tweak package.
It will prevent game over when Imprisonment is cast on the protagonist and when the protagonist is turned to stone. |
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#16
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Verion 1.3 is out!
Enjoy! ![]() |
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#17
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Version 1.31 adds french translation.
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#18
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Forum Member Posts: 37 Joined: 5-June 05 From: France ![]() |
Thank you, Salk!
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#19
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
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#20
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![]() ![]() Mod Developer Posts: 1399 Joined: 19-April 05 ![]() |
Salk, you could go further and add the feature of replacing the protagonist with any NPC from the party. This is my old code which I sometimes used in the cutscenes.
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Lo-Fi Version | Time is now: 10th September 2024 - 10:15 AM |