The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Announcing Game Over Only on Party Dead, A MiniMod for BG2, (Easy)TuTu and BGT
Salk
post Jun 18 2011, 06:04 AM
Post #1


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Hello people!

Here I have the pleasure of introducing this little tweak of mine.
(downloadable here)

In short this modification changes the game over condition for BG2, (Easy)TuTu and BGT so that the game won't finish when the protagonist dies but rather when the whole party is defeated. To accomplish this, a workaround is used: when the protagonist is knocked out cold (HPs one or less), the rest of the party continues the battle and if successful, the protagonist will join them back (although in need of urgent cure).

Just like for Cursed Items Revision, I didn't code it myself but rather had initial help by Miloch and talented Ardanis/GeNiE do most of the work. This modifiation needs Ascension64 ToBEx v20 or later to work (if this is not detected, it will be installed automatically).

Thanks and enjoy!

This post has been edited by Salk: Jun 18 2011, 06:04 AM
Go to the top of the page
 
Quote Post
reverendratba...
post Dec 1 2011, 06:03 AM
Post #2





Forum Member
Posts: 2
Joined: 28-November 11




okay, that's pretty sexy... thumb.gif
Go to the top of the page
 
Quote Post
Salk
post Dec 5 2011, 05:32 AM
Post #3


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




A new version (1.1) is uploaded.

It includes a russian translation and a very important ToBEx update (to v21).
Go to the top of the page
 
Quote Post
Salk
post Dec 5 2011, 05:40 AM
Post #4


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




QUOTE(reverendratbastard @ Dec 1 2011, 07:03 AM) *
okay, that's pretty sexy... thumb.gif


Thanks!

It seems there are not many who are interested in this but I consider it a breakthrough. happy.gif
Go to the top of the page
 
Quote Post
MuppetLovers
post Dec 16 2011, 02:45 PM
Post #5





Forum Member
Posts: 1
Joined: 16-December 11




Hello!

I LOVE this idea! I can't believe no one's done this before!

I can't wait to try it, but I am getting a corrupted download when I try from both the downloads page & the link on this forum topic page. Both links are downloading me a 855 KB file that won't open (corrupted) instead of a 966 KB file as the description says.

Thank you!
Go to the top of the page
 
Quote Post
Sapience
post Dec 28 2011, 12:21 PM
Post #6





Forum Member
Posts: 3
Joined: 27-December 11
From: Tampa, FL




Yes, this is a big deal. I will need to try this out. I have always hated that. Why can my clerics not have an opportunity to revive the protagonist? Thanks!
Go to the top of the page
 
Quote Post
Salk
post Dec 29 2011, 09:06 AM
Post #7


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




There will very soon be an update of this mod. It will include a new version of ToBEx and more translations.

MuppetLovers,

the size of the archive is right. It's the size reported at the download page being wrong. I have downloaded the file and opened it without any problem (I use 7zip) so the file is not corrupted. Still, I suggest you to wait untill version 1.2 is out.

Thanks for the kind words.
Go to the top of the page
 
Quote Post
Azazello
post Dec 31 2011, 01:09 PM
Post #8





Forum Member
Posts: 15
Joined: 5-January 08
From: All over the place




I haven't downloaded the mod so I don't know if the ReadMe already answers this...

Some mods/quests/battles have a situation where the protagonist is fighting alone (e.g. dueling) thus the other party members cannot even assist -- how does your mod handle such situations?


--------------------
QUOTE
People want [M. Night Shyamalan] to do what he has done before...make good movies.

People want
[Rob Zombie] to do what he hasn't done before...make good movies.

Community Contributions
* Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Shar Nadal (DSotSC-BGT) revision * Weimer's-Tactics: revised TP2 for MegaInstalls * a directory of Mega-Installation Guides *
Go to the top of the page
 
Quote Post
nicoper
post Jan 2 2012, 12:05 PM
Post #9


little Bounaï
Group Icon

Gold Member
Posts: 1873
Joined: 17-August 07




This mod is a GREAT idea! thumb.gif

I love fighting till the end, was always frustated (to say the least) to have to give up a fight when protag died and rest of party was still standing.

Just one question, I am not familiar with Tobex (think I might have installed it just once with many other mods), is there some known and obvious compatibility issues/checks to make with other mods?

Rgds

Go to the top of the page
 
Quote Post
Salk
post Jan 3 2012, 05:39 AM
Post #10


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Azazello,

I am not the coder but I can try and answer your question. The scenario you are thinking about should not cause an issue for this modification in two cases: 1) The duel is not mortal 2) The duel is mortal but even if the party members are alive, they are not active (they're not in the party list but return to be only after the protagonist has survived the duel).

If instead the duel is mortal and the party members count as in the party, then I guess it all depends on the script. In normal case, the protagonist would get up with only little hit points but I would guess very different scripting conditions might apply there. Unfortunately I cannot say what happens by experience because the testing done on this mod has been only superficial.

This post has been edited by Salk: Jan 3 2012, 05:42 AM
Go to the top of the page
 
Quote Post
Salk
post Jan 3 2012, 05:47 AM
Post #11


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




QUOTE(nicoper @ Jan 2 2012, 01:05 PM) *
This mod is a GREAT idea! thumb.gif

I love fighting till the end, was always frustated (to say the least) to have to give up a fight when protag died and rest of party was still standing.

Just one question, I am not familiar with Tobex (think I might have installed it just once with many other mods), is there some known and obvious compatibility issues/checks to make with other mods?

Rgds


Thanks for the compliments! I hope you'll have fun with Game Over on Party Dead!

ToBEx is created with full compatibility in mind. In fact, it works more like a Fixpack and as such should be installed just after the official patch. It requires Throne of Bhaal to work (it's one of the few good things about Throne of Bhaal, I guess... happy.gif ). The only thing you must look out for is that some of its components (the so called "extra") are superseding others (ToB hacks), doing the same thing through the .dll instead of an .exe hack. So it's either one or the other.
Go to the top of the page
 
Quote Post
Salk
post Jan 25 2012, 05:53 PM
Post #12


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Version 1.2 is out.

The modification supports now german and spanish.
ToBEx is updated to v23 Beta and there's been a small but important change in the game text.

NOTE: Ascension64, author of ToBEx recommends to not use v23 but stick to the more stable/tested v22. I'll probably be uploading a new version as soon as 23 enters its final stage. Sorry about this.
Go to the top of the page
 
Quote Post
SFJake
post Jan 29 2012, 06:26 PM
Post #13





Forum Member
Posts: 1
Joined: 29-January 12




QUOTE(Salk @ Dec 5 2011, 12:40 AM) *
QUOTE(reverendratbastard @ Dec 1 2011, 07:03 AM) *
okay, that's pretty sexy... thumb.gif


Thanks!

It seems there are not many who are interested in this but I consider it a breakthrough. happy.gif

And it is!

Boy, have I been looking for this. I, quite simply, despise that about the game. How you absolutely cannot die at all despite how easy it is to bring someone back to life. This is brilliant and I love it, even though I have yet to use it. Thanks a lot for doing this.

I did not use it yet mostly because I'm worried it'll screw my current games. Will it? I have quite a few things installed (fixpack, tweaks, scs, ascension mostly). Would this work in ongoing games properly? I don't want to screw anything up.

Also, how does this handle things such as petrify? Or vanilla imprisonment?
Go to the top of the page
 
Quote Post
Salk
post Feb 2 2012, 01:05 PM
Post #14


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Hello and thanks for the positive comments!

I am not the coder so I am not sure how the modification copes with situation in which the protagonist is scripted to die (in a BGT game I am speaking of the meeting with Shoal, for example) but when it comes to petrification/imprisonment I am not sure how we handled it. I think there are already modifications that don't force a game over in case of imprisonment or petrification of the protagonist but I suppose that Game Over Only on Party Dead should include this.

I will speak with Ardanis (the coder) and ask him about it and return to you with a safe answer once I have it!

My recommendation is to not install this mod in the middle of a game. I would definitely start a new one.
Go to the top of the page
 
Quote Post
Salk
post Feb 8 2012, 02:15 PM
Post #15


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




There will soon be a new release that includes both Petrification and Imprisonment tweaks created by The_bigg for his Tweak package.

It will prevent game over when Imprisonment is cast on the protagonist and when the protagonist is turned to stone.
Go to the top of the page
 
Quote Post
Salk
post Feb 15 2012, 06:41 AM
Post #16


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Verion 1.3 is out!

Enjoy! happy.gif
Go to the top of the page
 
Quote Post
Salk
post Mar 13 2012, 04:32 PM
Post #17


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Version 1.31 adds french translation. happy.gif
Go to the top of the page
 
Quote Post
Graoumf
post Mar 16 2012, 12:18 AM
Post #18





Forum Member
Posts: 37
Joined: 5-June 05
From: France




Thank you, Salk! smile.gif
Go to the top of the page
 
Quote Post
Salk
post Mar 17 2012, 05:22 AM
Post #19


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




QUOTE(Graoumf @ Mar 16 2012, 01:18 AM) *
Thank you, Salk! smile.gif


Thank you for providing the french translation! wink.gif
Go to the top of the page
 
Quote Post
Vlad
post Mar 28 2012, 02:04 PM
Post #20



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Salk, you could go further and add the feature of replacing the protagonist with any NPC from the party. This is my old code which I sometimes used in the cutscenes.
Go to the top of the page
 
Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th September 2024 - 10:15 AM