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> Rjali Romance, The latest readme
zelazko
post Oct 16 2018, 02:25 AM
Post #101





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QUOTE(nullset @ Oct 14 2018, 02:46 PM) *
@zelazko It really should be fine with BWS. The components have not changed. I fantasize sometimes about changing things around but, so far, I just smack myself upside the head until I feel better. I shudder everytime I think of the gyrations I would have to go through with BWS to make changes like that. Nope. I am and will remain a wuss.


LoL this tool actually takes more patience than installing mods manually. Ditched it because it doesn't have option of auto detecting mods in your folder and configuring instillation. Basically you have to check all the mods and its components to be installed and it is a hassle because installer won't recognize the mod even if there is one letter or number added/changed. It is easier to manually install the mods.

Btw this mod is compatible with classic non-EE version of BGII? SPOILER!
(I am actually setting up BGT but it shouldn't matter because engine is still BG2)


This post has been edited by zelazko: Oct 16 2018, 02:28 AM
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nullset
post Oct 18 2018, 01:00 AM
Post #102


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QUOTE(zelazko @ Oct 15 2018, 10:25 PM) *
Btw this mod is compatible with classic non-EE version of BGII? SPOILER!
(I am actually setting up BGT but it shouldn't matter because engine is still BG2)


This mod is only compatable with BG2EE. To the best of my knowledge, it will not work with classic BGII, BGT, or EET. I assume the BG2EE specific NPCs are present in the game; I employ script/dialog actions/triggers that are specific to BG2EE; and I have made no adjustments to suit the trilogies. I will note that other users have also had issues with the GOG and STEAM versions; evidently, they trimmed elements that are available in the Beamdog version, eg. the siren .cre and animation, which I use.


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nullset
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zelazko
post Oct 29 2018, 11:20 PM
Post #103





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QUOTE(nullset @ Oct 17 2018, 10:30 PM) *
QUOTE(zelazko @ Oct 15 2018, 10:25 PM) *
Btw this mod is compatible with classic non-EE version of BGII? SPOILER!
(I am actually setting up BGT but it shouldn't matter because engine is still BG2)


This mod is only compatable with BG2EE. To the best of my knowledge, it will not work with classic BGII, BGT, or EET. I assume the BG2EE specific NPCs are present in the game; I employ script/dialog actions/triggers that are specific to BG2EE; and I have made no adjustments to suit the trilogies. I will note that other users have also had issues with the GOG and STEAM versions; evidently, they trimmed elements that are available in the Beamdog version, eg. the siren .cre and animation, which I use.

That's why we need Rjali NPC v8.5. According to BiG World Project author Leonardo Watson v8.5 was the last version you could use for BGT. He tried to patch version 9.0 to BGT but was unable. Could we please get the download link for v8.5? smile.gif

This post has been edited by zelazko: Oct 29 2018, 11:45 PM
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nullset
post Oct 30 2018, 12:49 PM
Post #104


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QUOTE(zelazko @ Oct 29 2018, 07:20 PM) *
That's why we need Rjali NPC v8.5. According to BiG World Project author Leonardo Watson v8.5 was the last version you could use for BGT. He tried to patch version 9.0 to BGT but was unable. Could we please get the download link for v8.5? smile.gif


Getting a Rjali v8.5 download set up on BWL right now. Should be up soon. I suspect that the main trouble with v9.0 and up is the post EOG victory lap extension. I was unaware of all of this because I never intended to make Rjali available other than in BG2EE, and nobody (until you) told me otherwise. Caveat: When you get old, your mind loses flexibility!


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nullset
post Oct 30 2018, 01:10 PM
Post #105


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@zelazko Just put up a new Rjali topic for v8.5 which contains the download link which is up and active now.


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zelazko
post Nov 11 2018, 04:43 PM
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Readme says to install components multi-romances and nothing kills romances from CD/Tweaks Anthology mod. Will Rijali multi romanaces function properly if I don't install component nothing kills romances?
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nullset
post Nov 11 2018, 05:17 PM
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That quote is from 8.5. In 9.0 and up, the readme cautions you to NOT install "nothing kills romances" as it conflicts with some of Rjali's actions. This really does apply to 8.5 as well; I just don't retrofit the readmes.


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zelazko
post Nov 11 2018, 06:51 PM
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Perfecto. Now I can recruit Anomen and not be forced to listen to his advances. I like to recruit this buffoon just to turn him into chaotic neutral and then ditch him.
Thank you for the prompt answer. smile.gif

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zelazko
post Nov 12 2018, 11:54 PM
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I have another question. As am I am nearing closer and closer to installing Rjali v8.5. Can I install [Crossmod Romance Conflicts] from Crossmod Banter Pack for BG2 v16 with Rjali mod? Provided I will first install [Crossmod Romance Conflicts] and then Rjali mod. I wonder if anyone tested [Crossmod Romance Conflicts] from Crossmod Banter Pack and Rjali mod.

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nullset
post Nov 13 2018, 01:12 PM
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Never checked it out, but it should be OK. Dunno why you'ld want to, however. Rjali mod is designed to REMOVE romance conflicts. If Crossmod Romance Conflicts uses the same dialogs and scripts that I have already identified as romance conflict repositories, CRC will have no effect. If CRC uses other techniques for its effects, it would probably contradict the intent of Rjali and you could get some nonsense. So, on balance and not having checked deeper, I would recommend that you NOT install the CRC. Regular Crossmod Banters work just fine.

On the "nothing kills romances" thingy, what happens is that Rjali kills male romances at first sniff. If the "nothing kills" is used, you get an infinite loop. Now, in v9.0+, I fixed this for the regular BG2EE characters (including Anomen), but a male romance mod would be subject to this loop. v8.5 does not have this fix for BG2EE characters.

This post has been edited by nullset: Nov 13 2018, 01:14 PM


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zelazko
post Nov 14 2018, 01:21 AM
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There are kills conditions for romances. I pasted them from crossmodbg2\romanceconflicts\romanceconflictscripts folder.
I want to install both Crossmod banter pack romance conflicts and Rjali. Romance conflicts would be good option if you don't have Rjali in the party aka your PC is of evil alignment.
Could those two mods Crossmod banter pack romance conflicts and Rjali work together? That is - Crossmod banter pack romance conflicts work when you don't have Rjali in the party?

AMBER
CODE
// Name: Amber
// SoA Script: m#amber
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: M#AmberRomanceActive

// Note: Amber can also romance player2, so you should also check that M#AmberMatch is not 3 before killing anything.

/* EXTEND_TOP of m#amber.bcs */
IF
  !Global("M#AmberRomanceActive","GLOBAL",0)
  !Global("M#AmberRomanceActive","GLOBAL",3)
  !Global("M#AmberMatch","GLOBAL",0)
  !Global("M#AmberMatch","GLOBAL",3)
  OR(11)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("M#AmberRomanceActive","GLOBAL",3)
END


FADE

CODE
// Name: Fade
// SoA Script: E3FADE
// ToB Script: E3FADE25 (she's just SoA at the moment, of
// course, but that's the one we'll be using for ToB)
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: E3FADEROMANCEACTIVE

/* EXTEND_TOP of E3FADE.bcs and E3FADE25.bcs */
IF
  !Global("E3FADEROMANCEACTIVE","GLOBAL",0)
  !Global("E3FADEROMANCEACTIVE","GLOBAL",3)
  OR(10)
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("E3FADEROMANCEACTIVE","GLOBAL",3)
END

IF
  !Global("E3FADEROMANCEACTIVE","GLOBAL",0)
  !Global("E3FADEROMANCEACTIVE","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("E3FADEROMANCEACTIVE","GLOBAL",3)
END


Mirrabo's Imoen Romance

CODE
// Name: Lord Mirrabbo's Imoen
// SoA Script: imoen2
// ToB Script: imoe25
// Romance is serious number: 2
// Romance kill number: 4
// For female?: 1
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: ImoenRomanceActive
// SoA Check: imdream.cre
// ToB Check: No ToB yet

/* EXTEND_TOP of imoen2.bcs */
IF
  !Global("ImoenRomanceActive","GLOBAL",0)
  !Global("ImoenRomanceActive","GLOBAL",4)
  OR(21)
    Global("C#AjantisRomanceActive","GLOBAL",2)   //Ajantis
    Global("ADAngelRomanceActive","GLOBAL",2)     //Angelo
    Global("ChloeRomanceActiveCR","GLOBAL",2)     //Chloe
    Global("T1DarRomanceActive","GLOBAL",2)       //Darian
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("B!GavRA","GLOBAL",2)                  //Gavin
    Global("B!KeldornRA","GLOBAL",2)              //Keldorn
    Global("J#KelseyRomanceActive","GLOBAL",2)    //Kelsey
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("SK#NehtRomanceActive","GLOBAL",2)     //Neh'taniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SarahRomanceActive","GLOBAL",2)       //Sarah
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("TsujathaRomanceActive","GLOBAL",2)    //Tsujatha
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
    Global("O#XanRomanceActive","GLOBAL",2)       //Xan
THEN
  RESPONSE #100
    SetGlobal("ImoenRomanceActive","GLOBAL",4)
END

IF
  !Global("ImoenRomanceActive","GLOBAL",0)
  !Global("ImoenRomanceActive","GLOBAL",4)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("ImoenRomanceActive","GLOBAL",4)
END


IF
  !Global("ImoenRomanceActive","GLOBAL",0)
  !Global("ImoenRomanceActive","GLOBAL",4)
  Global("H#ValygarRomanceActive","GLOBAL",2)   //Valygar
  Global("H#ValygarLover","GLOBAL",1)           //Additional romance kill condition
THEN
  RESPONSE #100
    SetGlobal("ImoenRomanceActive","GLOBAL",4)
END



Ninde

CODE
// Name: Ninde
// SoA Script: lk#nins.bcs
// ToB Script: only SoA content right now
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: LK#NindeRomanceActive

/* EXTEND_TOP of lk#nins.bcs */
IF
  !Global("LK#NindeRomanceActive","GLOBAL",0)
  !Global("LK#NindeRomanceActive","GLOBAL",3)
  OR(10)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("LK#NindeRomanceActive","GLOBAL",3)
END

IF
  !Global("LK#NindeRomanceActive","GLOBAL",0)
  !Global("LK#NindeRomanceActive","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("LK#NindeRomanceActive","GLOBAL",3)
END



Saerileth

CODE
// Name: Saerileth
// SoA Script: SAERILET
// ToB Script: SAERIL25
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: SaerilethRomanceActive

/* EXTEND_TOP of SAERILET.bcs and SAERIL25.bcs */
IF
  !Global("SaerilethRomanceActive","GLOBAL",0)
  !Global("SaerilethRomanceActive","GLOBAL",3)
  OR(10)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("SaerilethRomanceActive","GLOBAL",3)
END

IF
  !Global("SaerilethRomanceActive","GLOBAL",0)
  !Global("SaerilethRomanceActive","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("SaerilethRomanceActive","GLOBAL",3)
END



Tashia

CODE
// Name: Tashia
// SoA Script: TASHIA
// ToB Script: TASH25
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: TashiaRomanceActive

/* EXTEND_TOP of TASHIA.bcs and TASH25.bcs */
IF
  !Global("TashiaRomanceActive","GLOBAL",0)
  !Global("TashiaRomanceActive","GLOBAL",3)
  OR(10)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("TashiaRomanceActive","GLOBAL",3)
END

IF
  !Global("TashiaRomanceActive","GLOBAL",0)
  !Global("TashiaRomanceActive","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("TashiaRomanceActive","GLOBAL",3)
END



Tyris Flare

CODE
// Name: Tyris Flare
// SoA Script: g#tyris
// ToB Script: g#tyrs25
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: G#TF.TyrisRomanceActive

/* EXTEND_TOP of g#tyris.bcs and g#tyrs25.bcs */
IF
  !Global("G#TF.TyrisRomanceActive","GLOBAL",0)
  !Global("G#TF.TyrisRomanceActive","GLOBAL",3)
  OR(9)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("PGNaliaRomanceActive","GLOBAL",2)     //Pocket Plane Group's Nalia
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
THEN
  RESPONSE #100
    SetGlobal("G#TF.TyrisRomanceActive","GLOBAL",3)
END

IF
  !Global("G#TF.TyrisRomanceActive","GLOBAL",0)
  !Global("G#TF.TyrisRomanceActive","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("G#TF.TyrisRomanceActive","GLOBAL",3)
END



de'Arnise Romance

CODE
// Name: Pocket Plane Group's Nalia Romance
// SoA Script: nalia
// ToB Script: nali25
// Romance is serious number: 2
// Romance kill number: 3
// For female?: 0
// For male?: 1
// Can kill other romances?: 1
// Can be killed by other romances?: 1
// Romance Variable: PGNaliaRomanceActive

/* EXTEND_TOP of nalia.bcs and nalia25.bcs */
IF
  !Global("PGNaliaRomanceActive","GLOBAL",0)
  !Global("PGNaliaRomanceActive","GLOBAL",3)
  OR(10)
    Global("E3FADEROMANCEACTIVE","GLOBAL",2)      //Fade
    Global("ImoenRomanceActive","GLOBAL",2)       //Mirrabo's Imoen
    Global("NaliaRomanceActive","GLOBAL",2)       //Arnel's Nalia
    Global("NathRomanceActive","GLOBAL",2)        //Nathaniel
    Global("LK#NindeRomanceActive","GLOBAL",2)    //Ninde
    Global("SaerilethRomanceActive","GLOBAL",2)   //Saerileth
    Global("SimeRomanceActive","GLOBAL",2)        //Sime
    GlobalGT("SolaTalk","GLOBAL",14)              //Solaufein
    Global("TashiaRomanceActive","GLOBAL",2)      //Tashia
    Global("G#TF.TyrisRomanceActive","GLOBAL",2)  //Tyris Flare
THEN
  RESPONSE #100
    SetGlobal("PGNaliaRomanceActive","GLOBAL",3)
END

IF
  !Global("PGNaliaRomanceActive","GLOBAL",0)
  !Global("PGNaliaRomanceActive","GLOBAL",3)
  Global("M#AmberRomanceActive","GLOBAL",2)       //Amber
  !Global("M#AmberMatch","GLOBAL",0)              //No Player2 romance
  !Global("M#AmberMatch","GLOBAL",3)
THEN
  RESPONSE #100
    SetGlobal("PGNaliaRomanceActive","GLOBAL",3)
END


This post has been edited by zelazko: Nov 14 2018, 01:24 AM
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nullset
post Nov 14 2018, 01:02 PM
Post #112


Master of Paradox


Forum Member
Posts: 248
Joined: 7-April 15
From: Canada




Rjali install will reverse some of those. I do not deal with the Soulafein romance and I do not block the ToB scripts because they never had any conflict management. Again, I ask: Why would you want to do this? If you want Rjali, you want multiple romance. This is the antithesis of multiple romance. If that is what you want, have fun; I don't want to know.

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nullset
post Nov 17 2018, 06:59 PM
Post #113


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Posts: 248
Joined: 7-April 15
From: Canada




I just released v10.2 which fixes a bug when Horace summons Annah, Grace, or Ravel. This also caused problems with the SoA group banter which is also fixed. Sorry about that.


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KronoKinesis
post Nov 20 2018, 11:15 PM
Post #114





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I'm a little confused now - the readme says in one part to install the "Multiple Romance Cheat" option, and in another part NOT to install it but only if you are using a fixpack. In the comments it seems to be implied that it is not needed for the current version at all, but also is a fixed issue for the current version so it's fine to install anyway???

It would be helpful if the readme could be updated so that only current information is reflected, but mostly what I want to know is - is there any point in installing the "Multiple Romance Cheat" option of the Tweaks Anthology or is that functionality now taken care of by Rjali entirely? If not, is it fine to install the "Multiple Romance Cheat" option if I don't plan on ever picking up any male characters?
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nullset
post Nov 21 2018, 12:50 PM
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QUOTE(KronoKinesis @ Nov 20 2018, 06:15 PM) *
I'm a little confused now - the readme says in one part to install the "Multiple Romance Cheat" option, and in another part NOT to install it but only if you are using a fixpack. In the comments it seems to be implied that it is not needed for the current version at all, but also is a fixed issue for the current version so it's fine to install anyway???

It would be helpful if the readme could be updated so that only current information is reflected, but mostly what I want to know is - is there any point in installing the "Multiple Romance Cheat" option of the Tweaks Anthology or is that functionality now taken care of by Rjali entirely? If not, is it fine to install the "Multiple Romance Cheat" option if I don't plan on ever picking up any male characters?

You should have read it more carefully. What was actually said was: "When using the fixpacks, it is recommended that you do NOT activate the "Nothing kills romance" option of the Romance Cheats. This conflicts with Rjali's insistence on curtailing certain romances, and you get a never-ending-loop." You will note that this is specifically a caveat against chosing the "nothing kills romance" suboption of the multiple romance option, NOT against using the multiple romance option itself.
I have never tested without the multiple romance cheat option. I do know that, if it misses anything, Rjali mod catches it. If you try without the multiple romance option entirely, please let me know how it works out for you.


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KronoKinesis
post Nov 21 2018, 08:42 PM
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Thanks for clearing that up! I probably won't be trying that if it's safe to install the way you say. I'm in no particular mood to waste several hours on a bugged play through just to see if something works out of curiosity...
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nullset
post Nov 23 2018, 04:16 PM
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@KronoKinesis OK. I'm trying a runthrough without the CDTweaks Romance Cheats installed. I'll let you know how it works out. If it works or I can fix any problems, I will update the readme with the next release.


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nullset
post Nov 29 2018, 01:56 AM
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Runthrough works just fine. The Tweaks Romance Cheat is NOT needed! I will be releasing v10.3 very soon, with a workaround for occasions when Tyris dialogues get lost in a conflict of dialogues. V10.3 readme is updated for the romance cheats thing. BTW, the v10.2 download is a little different from the usual. I screwed up the zip, so install is: unzip somewhere, then move the files in the unzipped folder into your game folder, instead of just unzipping directly into your game folder. Sorry about that. v10.3 will be back on track.


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nullset
post Nov 29 2018, 02:32 AM
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v10.3 released. Probably the last for a while. Might be getting a German translation made. We'll see...


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Predatel
post Dec 12 2018, 05:51 PM
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Hi, I'm having some trouble installing the mod - I get:

[Rjali/Scripts/SOA/RJAERI/RJLOCSOA.baf] PARSE ERROR at line 7 column 1-34
Near Text: )
[BitCheck] not found in TRIGGER.IDS

[Rjali/Scripts/SOA/RJAERI/RJLOCSOA.baf] ERROR at line 7 column 1-34
Near Text: )
Parsing.Parse_error
ERROR: parsing [Rjali/Scripts/SOA/RJAERI/RJLOCSOA.baf]: Parsing.Parse_error
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset], rolling back to previous state

Thanks for the great work on a great game!
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