WTP Screenshots, new spell animations and areas |
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WTP Screenshots, new spell animations and areas |
Jun 22 2005, 10:29 AM
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#21
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
a small sample of the 100's (meaning closer to 1000) of new bams that will be in the WTP.
helmets, some blunt weapons, a few sets of armor, boots, swords (some things will have effects) some robes, and finaly a set of bracers what do you think? This post has been edited by Sir-Kill: Jun 22 2005, 10:46 AM -------------------- |
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Jun 22 2005, 10:34 AM
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#22
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Wow, this is fantastic!
The BAMs look great, Sir-Kill! |
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Jun 22 2005, 02:16 PM
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#23
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Forum Member Posts: 13 Joined: 21-June 05 From: Clarendon Hills IL |
QUOTE(Sir-Kill @ Jun 22 2005, 10:29 AM) a small sample of the 100's (meaning closer to 1000) of new bams that will be in the WTP. helmets, some blunt weapons, a few sets of armor, boots, swords (some things will have effects) some robes, and finaly a set of bracers what do you think? They sure do, that is some fine art work... I also just noticed that those are BG II graphics on BG I. Would somebody explain to me how I might go about doing that? I am assuming I will simply have to download something but I may be wrong... |
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Jun 22 2005, 02:27 PM
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#24
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Forum Member Posts: 13 Joined: 21-June 05 From: Clarendon Hills IL |
QUOTE(Sir-Kill @ Apr 13 2005, 06:04 AM) this is the sub-map for the human city of Elista it is a reformed map of amn, some edits added more water reflections, grass areas, fixed some flaws, left the bad shadows (eh, sue me ) Now this one is intresting! It looks like you took waukeen's promanade, temple, government, and the docks and rearanged parts of them. |
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Jun 22 2005, 02:28 PM
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#25
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
thanks both of you.
if you know how to do area graphics it is just a matter of importing the .bmp of that area and saving it as a bg2 area. (or more the oppsit but that explanation is a bit more confusing) but if you have bg1 installed Infinity explorer can export it. if not the community assets has the maps up for download. If you do not know I would suggest that you read the IETME tutorial that comes in the download of that utility. -------------------- |
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Jun 22 2005, 02:53 PM
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#26
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Forum Member Posts: 13 Joined: 21-June 05 From: Clarendon Hills IL |
I understand, I used to work on Mods for Neverwinter Nights but as you probably know that was a lot easier with a graphic interface instead of the code. I was usually busy with 2da files and conditions to make servers work well tho... I was a hacker then and im a hacker now. But when it comes to BG Modding seems like a more useful area to specialize in than hacking it for no reason. (sory for the little off-topic)
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Jun 22 2005, 04:53 PM
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#27
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
QUOTE It looks like you took waukeen's promanade, temple, government, and the docks and rearanged parts of them QUOTE it is a reformed map of amn, :-) I quite like it. The water looks a little... 'canvas-y' but that could be a result of the resizing/resampling. EDIT: Fixed quote tags... This post has been edited by igi: Jun 22 2005, 04:53 PM -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Jun 22 2005, 04:57 PM
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#28
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
there is also the graveyard and the bridge district.
that is BG seemless tile that you would not really recognize being that you are so close to it, but alas there is only so much you can do with it.... or is there I guess that is in need of a fix (thanks for pointing that out) .I did however make the waves near the shore and the breakwater/wall This post has been edited by Sir-Kill: Jun 22 2005, 05:17 PM -------------------- |
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Jun 25 2005, 03:59 AM
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#29
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The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
I just put together a screenshot/graphics page today, it has more inventory bams and some commentary from me .
-------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. |
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Jun 25 2005, 11:54 PM
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#30
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Forum Member Posts: 70 Joined: 25-June 05 |
wow baldur's gate seems to dwarf "athkatla"... even though they are out of proportion... "athkatla looks great!
it's just me but i wouldve remove the backing of the bridge district, or at least shortened it, but that's just me... and i am just a little crazy... QUOTE The signature was made using a gif animation program (to put the different animations together), and a program called Infinity Explorer. Infinity Explorer allows you to extract animations out of the game. what gif program did u use... i've been trying to make a "banner" for the ppg group to display... NOTE: now edited three times... anyway, the poor promenade looks sooooo lonely over there... lol This post has been edited by Lord-Jyssev: Jun 25 2005, 11:58 PM --------------------
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Jun 26 2005, 03:08 AM
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#31
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The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
QUOTE what gif program did u use... i've been trying to make a "banner" for the ppg group to display... An old version of Ulead Gif Animator. In case you were wondering what my sig was when I posted that:-------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. |
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Jun 29 2005, 09:45 AM
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#32
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Forum Member Posts: 8 Joined: 29-August 04 From: Vienna, Austria |
Nice job! You cannot leave the shadows untouched as that would distract in the transition areas. Redoing shadows properly is a major pain in the a$$ IMO.
-------------------- 'It's 106 miles to Arroyo, we got a full fusion cell, half a pack of RadAway, it's midnight, and I'm wearing a 50-year old Vault 13 Jumpsuit. Let's hit it!' -The Chosen One
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Aug 16 2005, 08:34 PM
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#33
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
to make igi happy I redid the water for amn/Elista. But as I said I will not touch the shadows, if someone wants to, that would be grand.
This post has been edited by Sir-Kill: Aug 16 2005, 08:35 PM -------------------- |
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Aug 17 2005, 04:17 PM
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#34
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Forum Member Posts: 283 Joined: 26-October 04 |
This is way cool. My question is though (I am dumb, I know) - is that a single map? or will it be divided into a series of areas? It looks awfully busy for just one area.
-------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Aug 17 2005, 04:57 PM
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#35
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
think of this like the mini map of baldurs gate city or of amn it is sort of actual size. it will be just a sub map of the actual world map.
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Sep 10 2005, 07:13 PM
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#36
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
I have completed 200+ bams of aprox. 1000 or so bams that are needed, about 1/4 - 1/3 of the remaining are misc. item bams (keys, wine, statues, ect.) and most likly will be made on a request based system some base line items will, of course need to be made.
If you noticed that there are a lot of just color changes that is so the item makers do not have to be forced to just pick one thing. I plan to have at least 3 different models of each weapon and armor, and up to as many as 8 models for certin weapons. with about 6 color themes. this image is at about 25% of the original size and badly jpg compressed. A side note to graghic people: this image was created by opening 200 sized 200x200 .bmps and converting it to 200 layers, w00t! my best/most yet. This post has been edited by Sir-Kill: Sep 10 2005, 07:49 PM -------------------- |
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Sep 14 2005, 11:24 PM
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#37
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Forum Member Posts: 70 Joined: 25-June 05 |
QUOTE A side note to graghic people: this image was created by opening 200 sized 200x200 .bmps and converting it to 200 layers, w00t! my best/most yet. you have too much time on your hands my friend. This post has been edited by Lord-Jyssev: Sep 14 2005, 11:25 PM --------------------
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Sep 20 2005, 03:32 AM
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#38
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The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia |
Slowly populating away, one area at a time:
Not pictured: The area's music -------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. |
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Sep 20 2005, 07:11 PM
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#39
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Forum Member Posts: 283 Joined: 26-October 04 |
Neat Like the up-beat dialogue.
-------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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Nov 18 2005, 02:24 AM
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#40
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
A part of Fort Unity under construction about 10% complete
things will change alot when the finished so it will probably not look like this too much. This post has been edited by Sir-Kill: Nov 18 2005, 02:33 AM -------------------- |
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