The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

8 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> Screenshots
Galactygon
post Feb 6 2005, 05:20 PM
Post #61



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




The Contingency screen.

-Galactygon
Attached File(s)
Attached File  BALDR051.JPG ( 109.93k ) Number of downloads: 82
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Feb 6 2005, 05:23 PM
Post #62



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




The mage book screenshot. This is the final look of the new-spell icons. I haven't made one for polymorph self/other yet.

You can see the irregularities on the border of the background and the 2 sidebars. It will be fixed before the release of the GUI mod.

-Galactygon
Attached File(s)
Attached File  BALDR052.JPG ( 124.89k ) Number of downloads: 86
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Feb 6 2005, 05:25 PM
Post #63



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Another mage-book screenshot. With many old and new spell icons (can you guess which one is the timestop spell icon?).

-Galactygon
Attached File(s)
Attached File  BALDR053.JPG ( 84.6k ) Number of downloads: 78
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Feb 6 2005, 05:28 PM
Post #64



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




The last screenshot: the journal screen. I haven't really found much space for the buttons on the bottom, but I thought of making them as bookmarks as seen in the priest scroll menu.

-Galactygon
Attached File(s)
Attached File  BALDR054.JPG ( 117.32k ) Number of downloads: 65
 


--------------------
Go to the top of the page
 
Quote Post
PolarBear
post Feb 9 2005, 10:49 AM
Post #65





Forum Member
Posts: 2
Joined: 26-January 05
From: Hungary




I'm stunned! Awesome work! wink.gif
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:14 AM
Post #66



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




2 days late as promised, we have yet another screenshot update. I have around 20 right now, but they aren't as graphically spectacular as some of the previous ones, but I do pay attention to small detail.

The first one the new character screen GUI. I have been working on GUI as well, but at a much slower pace (since I am involved in some secret mod projects as well as betatesting for another mod).

I am still experimenting with the sidebars, so they don't look as good as they eventually turn out to be.

-Galactygon

This post has been edited by Galactygon: Apr 26 2005, 01:15 AM
Attached File(s)
Attached File  chargui.jpg ( 127.1k ) Number of downloads: 69
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:16 AM
Post #67



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Chromatic Blade. Notice the blade keeps flashing through the colours of the spectrum, as demonstrated by the array of small screenshots.

-Galactygon
Attached File(s)
Attached File  chrblde1.jpg ( 17.02k ) Number of downloads: 96
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:21 AM
Post #68



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Some people enjoy igniting others by moving close after a 'Fire Aura' is cast. It not only wards all fire from the caster, but ignites those who dare to touch the flames. Creatures ignited will be burning for a random number (2-8) of rounds.

-Galactygon
Attached File(s)
Attached File  fraura.jpg ( 84.01k ) Number of downloads: 88
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:24 AM
Post #69



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




A firestaff that ignites both ends of a conjured staff in blue flames.

-Galactygon
Attached File(s)
Attached File  frstaff.jpg ( 18.9k ) Number of downloads: 86
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:27 AM
Post #70



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Curious how Implosion looks like? Here it is. It will be a feature for the next version of SpellPack. The surrounding air molecules around the character implode upon him/her, blasting the character into a million pieces.

-Galactygon
Attached File(s)
Attached File  implos1.jpg ( 81.9k ) Number of downloads: 96
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:36 AM
Post #71



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




This screenshot is here to prove the constitution check DOES work when calculating the amount of times a caster may concentrate to implode a creature, and characters with lower constitution scores (think of Aerie and Viconia) have very small chances of making it to round 3.

The way a constitution check works, is a 20-sided dice is rolled. If the dice-value is greater than the constitution of the character, the constitution check fails. If a character's constitution is 20 or greater, the constitution check is always successful.

So, after the casting of the implosion spell, the character may call upon the spell again (found in the innates section) to implode a creature of his choosing (it could be the same creature, if it succeeded its saving throw). He can do so once per round for 3 rounds after the casting of the spell. However, the character must make a constitution check each round to sustain the spell. That's why characters with average/below-average constitution scores have little chance of getting past the 2nd or 3rd round.

-Galactygon
Attached File(s)
Attached File  implos2.jpg ( 91.17k ) Number of downloads: 73
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:38 AM
Post #72



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




I combine the best of BG1 and IWD2 when making the GUI screens. Here is an example.

-Galactygon
Attached File(s)
Attached File  itemgui.jpg ( 101.41k ) Number of downloads: 78
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:41 AM
Post #73



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




The types of creatures that could be summoned in Monster Summoning 1. From top to bottom and left to right, we have Xvarts, Giant Rats, Giant Bats, Goblins, Hobgoblins, Gibberlings, Kobolds, and Tasloi.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm1.jpg ( 34.87k ) Number of downloads: 96
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:43 AM
Post #74



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Monster Summoning II. I will not state the creatures, but you could try to guess what they are.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm2.jpg ( 38.39k ) Number of downloads: 78
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:44 AM
Post #75



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Monster Summoning III. I will not state the creatures, but you could try to guess what they are.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm3.jpg ( 26.99k ) Number of downloads: 69
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:46 AM
Post #76



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Monster Summoning IV. Some of the creatures not yet seen in any of the games are Heucuvae (they look like shades for now), Yeti (the recoloured ogrillon is temporary; I will use the IWD animation), and Hellhounds (the recoloured wolf).

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm4.jpg ( 32.44k ) Number of downloads: 82
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:47 AM
Post #77



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Monster Summoning V. I will not state the creatures, but you could try to guess what they are.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm5.jpg ( 109.21k ) Number of downloads: 83
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:51 AM
Post #78



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Monster Summoning VI. The recoloured Wyvern is the Dracolisk, accompanied by a Lesser Basilisk, a Stag Beetle (I think), and a few phase spiders. Not this many creatures are summoned through a single casting; I had to cast the spell 3 times to summon these creatures.

Also note the gaze attack icon I have selected for the basilisk below.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon

This post has been edited by Galactygon: Apr 26 2005, 01:52 AM
Attached File(s)
Attached File  msumm6a.jpg ( 107.37k ) Number of downloads: 80
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:53 AM
Post #79



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Yet another Monster Summoning VI screenshot. A single casting, and a single wyvern.

Note the purple summoning circle plays above the creature rather than below the creature. I shall correct that in time.

-Galactygon

This post has been edited by Galactygon: Apr 26 2005, 01:54 AM
Attached File(s)
Attached File  msumm6b.jpg ( 118.06k ) Number of downloads: 79
 


--------------------
Go to the top of the page
 
Quote Post
Galactygon
post Apr 26 2005, 01:58 AM
Post #80



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




And lastly, the 9th-level Monster Summoning VII (ignore the force sphere around Imoen for now). We have 2 will 'o wisps, a frost giant, an ettin, and a remorhaz (which is just being summoned).

Some (not all) of the creatures not shown here, but summonable through the monster summoning VII spell are the Chimerea, the Fire Giants, Umberhulks, and even the Greater Basilisks. It seems the Flesh to Stone spell became obsolete, since you can "use" it several times per round through the eyes of the Basilisks.

There are more types of creatures that are summonable via monster summoning spells, and these are just a handful of examples.

-Galactygon
Attached File(s)
Attached File  msumm7.jpg ( 108.31k ) Number of downloads: 89
 


--------------------
Go to the top of the page
 
Quote Post

8 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 18th November 2024 - 09:31 PM