The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> New Compilation Features + Download, Version 2.0
Vlad
post Oct 21 2018, 07:14 PM
Post #41



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




QUOTE
Can I get Vlad’s Compilation v1.0 (12.01.18)? It is only version that works with other mods according to BiG World Project guide for mega mod installation.
Sorry, I don't have it. It is overwritten with a new version. I normally do not save the older version. Perhaps, Senka is still keeping that one.

QUOTE
Are you aware of any compatibility issues with a patch that allows conversations with charmed creatures?


Wow, I have never thought about that. Is it really a problem? Why do you need to talk to the charmed creature? How does it work? Anyway, I want this fix in my compilation if Raph would allow me to take it. Yes it should be okay to patch your exe.
Go to the top of the page
 
Quote Post
Senka
post Oct 21 2018, 08:54 PM
Post #42



Group Icon

Premium Member
Posts: 532
Joined: 12-June 05
From: Kiev, Ukraine




QUOTE
Perhaps, Senka is still keeping that one.

Unfortunately no
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 23 2018, 08:58 PM
Post #43





Forum Member
Posts: 15
Joined: 4-September 07




Another issue: I cannot advance to chapter 7 in BG1.

I fought through the Iron Throne building in Baldur's Gate city, and went to report to Duke Elthan at the Flaming Fist HQ. However, instead of starting chapter 7 and teleporting the party to Candlekeep, the game instead displays the story of Chapter 6 from BG2 (when you're leaving the Underdark) and then promptly crashes to desktop.

I reinstalled the game, and with just BGT installed, the transition works fine (leaving aside the issue that my party's characters and items are borked). But the moment I install the compilation, and load the save and talk to Duke Elthan, I get the BG2 chapter 6 cutscene, followed by a CTD. Both lines of dialogue produce the same effect.

This post has been edited by gigi_duru: Oct 23 2018, 09:00 PM
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 24 2018, 07:05 AM
Post #44





Forum Member
Posts: 15
Joined: 4-September 07




With BGT and the compilation installed, I cannot start new BG2 or TOB games by importing a character. The game crashes to desktop in the character screen, before the import action is completed.

Also, when creating a new BG2 game, the game is stuck somewhere after the level up it grants. And the sequence might be out of order (though I'm not sure). The sequence is as follows: Irenicus makes his speech, Imoen releases you from the cage, Shar-Teel makes her speech, the game grants the level up, after which the UI and user input is disabled and I can't do anything except Alt-F4.

Starting a new TOB game works fine, as does importing a save game into TOB (I could import my entire BG1 party).

This post has been edited by gigi_duru: Oct 24 2018, 07:07 AM
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 24 2018, 05:36 PM
Post #45





Forum Member
Posts: 15
Joined: 4-September 07




I've been looking into the issue with not being able to advance to BG1 chapter 7. What I did was to look at Eltan's DLG file (DELTAN.DLG) with NearInfinity, with and without the compilation installed. The action upon selecting the line that is supposed to send you to Candlekeep (response 21 or 22) has been changed.
Here is your version:

GiveGoldForce(2000)
SetGlobal("HelpEltan","GLOBAL",2)
GiveItem("BOOK68",LastTalkedToBy)
IncrementChapter("Chptxt6")
AddJournalEntry(15840,USER)
ActionOverride(Player1,LeaveAreaLUAPanic("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player1,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player2,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player3,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player4,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player5,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
ActionOverride(Player6,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12))
DestroySelf()

And this is the BGT original:

GiveGoldForce(2000)
SetGlobal("HelpEltan","GLOBAL",2)
GiveItem("BOOK68",LastTalkedToBy)
IncrementChapter("Chptxt-6")
AddJournalEntry(75196,INFO)
ActionOverride(Player1,LeaveAreaLUAPanic("AR6526","",[4714.2930],12))
ActionOverride(Player1,LeaveAreaLUA("AR6526","",[4714.2930],12))
ActionOverride(Player2,LeaveAreaLUA("AR6526","",[4714.2930],12))
ActionOverride(Player3,LeaveAreaLUA("AR6526","",[4714.2930],12))
ActionOverride(Player4,LeaveAreaLUA("AR6526","",[4714.2930],12))
ActionOverride(Player5,LeaveAreaLUA("AR6526","",[4714.2930],12))
ActionOverride(Player6,LeaveAreaLUA("AR6526","",[4714.2930],12))
DestroySelf()

When doing a compile check with your code, NearInfinity throws seven warning about unknown resource AR2626. Manually replacing your code with the BGT original (while VC is installed) seems to fix the problem. The chapter advances, and the party is teleported to Candlekeep, which does in fact have the area code of AR6526. However, since I am a total noob at Infinity Engine and BG scripting, I can't tell if the hack job I just pulled, didn't break something else.
Go to the top of the page
 
Quote Post
Vlad
post Oct 24 2018, 05:59 PM
Post #46



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Your WeiDU.log please.
Go to the top of the page
 
Quote Post
Vlad
post Oct 24 2018, 06:01 PM
Post #47



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




/

This post has been edited by Vlad: Oct 24 2018, 06:36 PM
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 24 2018, 06:18 PM
Post #48





Forum Member
Posts: 15
Joined: 4-September 07




No tweak packs. No mods other than BGT, VC and NEJ. The Weidu log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~SETUP-VCV20.TP2~ #0 #0 // MY COMPILATION
~SETUP-VCV20.TP2~ #0 #1 // Improved Monk Class (by Vlad)
~SETUP-VCV20.TP2~ #0 #2 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-VCV20.TP2~ #0 #3 // Leina - New Bard NPC Character and Quest (by Vlad)
~SETUP-VCV20.TP2~ #0 #4 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira (by Vlad)
~SETUP-VCV20.TP2~ #0 #6 // Restored Anti-Dragon Items and Powerful Swords (by Vlad)
~SETUP-VCV20.TP2~ #0 #7 // Restored Twisted Rune Quest (by Vlad)
~SETUP-VCV20.TP2~ #0 #8 // Improved Copper Coronet (by Vlad)
~SETUP-VCV20.TP2~ #0 #9 // Improved Shadows and Shadow Dragon (by Vlad)
~SETUP-VCV20.TP2~ #0 #10 // Restored Dak'kon's Blade (by Vlad)
~SETUP-VCV20.TP2~ #0 #11 // Improved Nymph (Woodland Being) Script (by Goeran Rimen)
~SETUP-VCV20.TP2~ #0 #12 // Dual Wielding Fix for Rogues (by aVENGER)
~SETUP-VCV20.TP2~ #0 #13 // Cromwell in Brynnlaw and Item Upgrade (by Vlad)
~SETUP-VCV20.TP2~ #0 #14 // Improved Character Anomen - Stats and Items (by Vlad)
~SETUP-VCV20.TP2~ #0 #15 // Improved Character Nalia - Stats and Items (by Vlad)
~SETUP-VCV20.TP2~ #0 #16 // Improved Character Jan Jansen (by Vlad)
~SETUP-VCV20.TP2~ #0 #17 // Improved Character Aerie - Wildwanderer of Baervan (by Vlad)
~SETUP-VCV20.TP2~ #0 #18 // Improved Character Edwin - Red Wizard (by Vlad)
~SETUP-VCV20.TP2~ #0 #19 // Improved Character Viconia - Darkcloak of Shar (by Vlad)
~SETUP-VCV20.TP2~ #0 #20 // Continuous and Custom Kit Imoen (by Vlad)
~SETUP-VCV20.TP2~ #0 #21 // Enhanced Encounter with Illasera in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #22 // Enhanced Encounter with Gromnir in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #23 // Enhanced Encounter with Yaga Shura in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #24 // Enhanced Encounter with Abazigal in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #25 // Merchant League Bank (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #26 // Tougher Black Talone Elites (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #27 // Stats and Portraits of Viconia and Jaheira. BG1 Viconia and Jaheira can get their BG2 portraits and stats (by Vlad).
~SETUP-VCV20.TP2~ #0 #28 // Improved Character Edwin (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #29 // Improved Character Xan (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #30 // Items Upgrade (by Vlad)
~SETUP-VCV20.TP2~ #0 #31 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU (by Kevin Dorner)
~SETUP-NEJ3V702.TP2~ #0 #0 // Never Ending Journey Third Edition v7.02
~SETUP-NEJ3V702.TP2~ #0 #1 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ3V702.TP2~ #0 #2 // Areas & Sounds (This component is required to play NeJ2!)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.07
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch): 4
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music

The above mentioned bad code seems to come from VCv20\NeJE\bdash\new_fix\fixglobal.d at line 228

This post has been edited by gigi_duru: Oct 24 2018, 06:25 PM
Go to the top of the page
 
Quote Post
Vlad
post Oct 24 2018, 06:42 PM
Post #49



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




Yes, you are absolutely right. My bad! I've corrected the broken triggers and actions in the BG1 residue files from BG2 without having BGT installed.

Please place the attached fixglobal.d in that directory inside the archive. Everything should be fine now.

Attached File  fixglobal.d ( 44.91k ) Number of downloads: 4


Thanks a lot for spotting this problem.

This post has been edited by Vlad: Oct 24 2018, 06:55 PM
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 24 2018, 07:35 PM
Post #50





Forum Member
Posts: 15
Joined: 4-September 07




No problem.

May I ask why that particular dialogue replacement is needed? It looks to me like your replacing the BGT code with an exact copy of itself.

Also, something else I've been meaning to ask: should Jaheira be able to use light crossbows or not?
Go to the top of the page
 
Quote Post
Vlad
post Oct 24 2018, 10:18 PM
Post #51



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




QUOTE
May I ask why that particular dialogue replacement is needed? It looks to me like your replacing the BGT code with an exact copy of itself.
Because it was not a BGT code. It was an original BG1 code which was broken. Now it is a proper BGT code.

QUOTE
I've been meaning to ask: should Jaheira be able to use light crossbows or not?


Of course. There are good crossbows for her in the game.
Go to the top of the page
 
Quote Post
gigi_duru
post Oct 26 2018, 05:47 PM
Post #52





Forum Member
Posts: 15
Joined: 4-September 07




Hi Vlad, all,

I've finished the BG1 part, however I've been unable to start BG2. The scripted cutscene with Irenicus doesn't work properly. Shar-Teel isn't in her cage, and after Irenicus is done torturing you, and Imoen is supposed to come out and spring you, the door opens, but nobody comes out, and the game is stuck. Given what I've described a few posts up, I couldn't start any BG2 game.

So, I've uninstalled and reinstalled the game, and skipped installing BGT this time, just choosing to import the save. All is well, except for one, minor, issue: Jaheira doesn't seem to be able to use crossbows. I can neither equip any crossbows, or bolts (they're all brown), not put proficiency points into crossbows at level up. She is correctly a Priest of Sylvanus kit.

I had the same issue in BGT, even with the updated .cre files, and I restarted a BG1 game and played it to the Friendly Arms Inn, just to recruit a fresh Jaheira. She had the right kit, but still no luck on the crossbows.

And I have no idea how to edit her with Shadowkeeper, to make her be able to use crossbows.
Go to the top of the page
 
Quote Post
Vlad
post Oct 26 2018, 06:32 PM
Post #53



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




I'm installing BGT and checking what's going on there.
Go to the top of the page
 
Quote Post
Vlad
post Oct 26 2018, 07:14 PM
Post #54



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




My installation:

CODE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~SETUP-VCV20.TP2~ #0 #0 // MY COMPILATION
~SETUP-VCV20.TP2~ #0 #1 // Improved Monk Class (by Vlad)
~SETUP-VCV20.TP2~ #0 #2 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-VCV20.TP2~ #0 #3 // Leina - New Bard NPC Character and Quest (by Vlad)
~SETUP-VCV20.TP2~ #0 #4 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira (by Vlad)
~SETUP-VCV20.TP2~ #0 #5 // New Jaheira Portrait (by Vlad)
~SETUP-VCV20.TP2~ #0 #6 // Restored Anti-Dragon Items and Powerful Swords (by Vlad)
~SETUP-VCV20.TP2~ #0 #7 // Restored Twisted Rune Quest (by Vlad)
~SETUP-VCV20.TP2~ #0 #8 // Improved Copper Coronet (by Vlad)
~SETUP-VCV20.TP2~ #0 #9 // Improved Shadows and Shadow Dragon (by Vlad)
~SETUP-VCV20.TP2~ #0 #10 // Restored Dak'kon's Blade (by Vlad)
~SETUP-VCV20.TP2~ #0 #11 // Improved Nymph (Woodland Being) Script (by Goeran Rimen)
~SETUP-VCV20.TP2~ #0 #12 // Dual Wielding Fix for Rogues (by aVENGER)
~SETUP-VCV20.TP2~ #0 #13 // Cromwell in Brynnlaw and Item Upgrade (by Vlad)
~SETUP-VCV20.TP2~ #0 #14 // Improved Character Anomen - Stats and Items (by Vlad)
~SETUP-VCV20.TP2~ #0 #15 // Improved Character Nalia - Stats and Items (by Vlad)
~SETUP-VCV20.TP2~ #0 #16 // Improved Character Jan Jansen (by Vlad)
~SETUP-VCV20.TP2~ #0 #17 // Improved Character Aerie - Wildwanderer of Baervan (by Vlad)
~SETUP-VCV20.TP2~ #0 #18 // Improved Character Edwin - Red Wizard (by Vlad)
~SETUP-VCV20.TP2~ #0 #19 // Improved Character Viconia - Darkcloak of Shar (by Vlad)
~SETUP-VCV20.TP2~ #0 #20 // Continuous and Custom Kit Imoen (by Vlad)
~SETUP-VCV20.TP2~ #0 #21 // Enhanced Encounter with Illasera in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #22 // Enhanced Encounter with Gromnir in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #23 // Enhanced Encounter with Yaga Shura in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #24 // Enhanced Encounter with Abazigal in ToB (by Vlad)
~SETUP-VCV20.TP2~ #0 #25 // Merchant League Bank (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #26 // Tougher Black Talone Elites (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #27 // Stats and Portraits of Viconia and Jaheira. BG1 Viconia and Jaheira can get their BG2 portraits and stats (by Vlad).
~SETUP-VCV20.TP2~ #0 #28 // Improved Character Edwin (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #29 // Improved Character Xan (BGT required!) (by Vlad)
~SETUP-VCV20.TP2~ #0 #30 // Items Upgrade (by Vlad)
~SETUP-VCV20.TP2~ #0 #31 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU (by Kevin Dorner)
~SETUP-NEJ3V702.TP2~ #0 #0 // Never Ending Journey Third Edition v7.02
~SETUP-NEJ3V702.TP2~ #0 #1 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ3V702.TP2~ #0 #2 // Areas & Sounds (This component is required to play NeJ2!)


I've tested the transition, and everything worked fine. Please see my test here:

BG1-->BG2 transition

What you described is only possible if you don't have those NPCs in your group upon transition. In other words, if in the end of BG1, before the transition, Shar-Teel is not in your group, then she won't appear in the cell. This is logical. The same is about all other NPCs including Imoen. Yes, I agree, that way you must be sure that Imoen is with you and this is a pre-requisite for starting the BG2 inside the BGT game. So, please make sure they are all in the group. As you see, I don't have Minsc, and therefore his cell is empty.

Regarding cross-bows, I'll check a bit later. I think I removed this feature in BG2 at all.
Go to the top of the page
 
Quote Post
zelazko
post Nov 1 2018, 10:02 PM
Post #55





Forum Member
Posts: 25
Joined: 27-September 09




Does Vlad's Compilation/Tortured Souls edit original Bioware Coran NPC? Readme says Coran was removed as joinable NPC.

This post has been edited by zelazko: Nov 1 2018, 10:03 PM
Go to the top of the page
 
Quote Post
Senka
post Nov 1 2018, 10:58 PM
Post #56



Group Icon

Premium Member
Posts: 532
Joined: 12-June 05
From: Kiev, Ukraine




QUOTE
Does Vlad's Compilation/Tortured Souls edit original Bioware Coran NPC?
No
QUOTE
Readme says Coran was removed as joinable NPC.

It was tooooooo long ago... wink.gif
Go to the top of the page
 
Quote Post
Vlad
post Nov 1 2018, 11:06 PM
Post #57



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




You are confusing Coran in BG1 and BG2. Tortured Souls has always been a mod for BG2 and never modified anything in BG1. In earlier versions of Tortured Souls (until 2007-2008), Coran in BG2 was joinable, as well as Dynaheir, but then I removed those plots.
Go to the top of the page
 
Quote Post
zelazko
post Nov 2 2018, 02:58 AM
Post #58





Forum Member
Posts: 25
Joined: 27-September 09




Bioware made Coran non joinable NPC in BG2. He can be found in Forest of Tethyr during chapter 6 and ask you to rescue Safana (joinable NPC in BG1 as well). If Coran and \ Either way I already tested Coran and Safana NPC from mod BG1NPCs in SoA and both are joinable and they work as intended.
Go to the top of the page
 
Quote Post
Vlad
post Nov 2 2018, 11:24 AM
Post #59



Group Icon

Mod Developer
Posts: 1399
Joined: 19-April 05




All these ideas come originally from Tortured Souls. I made Coran joinable in BG2 and then removed this option, because Domi decided to develop her own projects instead of continuing writing for Tortured Souls.

This post has been edited by Vlad: Nov 2 2018, 11:36 AM
Go to the top of the page
 
Quote Post
gigi_duru
post Nov 16 2018, 08:17 AM
Post #60





Forum Member
Posts: 15
Joined: 4-September 07




Can the chromatic dragon in Tortured Souls be killed? He seems completely immune to any weapon damage I do.
Go to the top of the page
 
Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 18th November 2024 - 03:34 PM