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> Spell Revisions and SpellPack
Leomar
post Nov 16 2008, 11:46 AM
Post #1





Contributor
Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




Gamers has reported the following:

Spell "Chaos" is defect

@ Gamer One
QUOTE
Namely mighty defective. Instead of that the people behave like under the influence of this magic they disappear because simply. So as if there had never been them. Quite silly if to the HC it happens. Indeed, then there comes no death sequence, one can continue the play quite normally, only without HC just. A short look in NI says me, that the spell on the effect "CAS05. SPL" wants to access which is not to be found, however, at all.
Changelog:
CODE
Mods affecting SPWI508.SPL:
00000: /* from game biffs */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 2 // Arcane spells
00001: /* from game biffs */ ~SETUP-SPELLPACKB5.TP2~ 0 0 // Spell Pack (Core Files and Graphics)
00002: ~SETUP-SPELLPACKB5.TP2~ 0 13 // Cloudkill, Cone of Cold, Shadow Door, Domination, Chaos, Invulnerability to Normal Weapons, Lower Resistance

QUOTE
It seems to be the component of SPELLPACKB5, after the spell from the backup was laid in the override, gone it in such a way, as one would have it with pleasure.

@ Gamer Two
QUOTE
Hmm, maybe lies it, however, also with it the Spell Revisions and Spellpack bite, because I have installed only Spellpack and CHAOS functioned perfectly!


It looks like that the bug appears only if you installed Spell Revisions and SpellPack together.

Greetings Leomar

This post has been edited by Leomar: Nov 16 2008, 11:47 AM


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Demivrgvs
post Nov 17 2008, 11:32 AM
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Posts: 33
Joined: 12-January 07




I don't know what's happening...Spell Revisions Chaos works fine on its own. I would have to know what SpellPack does to Chaos to guess what may be causing this issue.
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Galactygon
post Dec 14 2008, 04:57 PM
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Posts: 1158
Joined: 22-July 04
From: Sweden




I cannot confirm or deny this; I haven't tried SpellRevisions along with SpellPack. Other than one overriding the other, there should theoretically be no crashes if you have both installed.

This might have to do with opcode #151 (Summon: Replace Creature) not functioning in certain .exes; I use this opcode to allow saving throws for creatures with certain INT scores.

Other spells in SpellPack use this opcode extensively; I would ask this gamer to try SpellPack's implosion, and see if the caster disappears.

-Galactygon


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Leomar
post Apr 4 2009, 05:28 AM
Post #4





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Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




All right, I'll ask the gamer.

Greetings Leomar


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