The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Screenshot bg1qp, BGI Quest pack
Galactygon
post Nov 18 2005, 06:38 PM
Post #21



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Not necessarily walls, but the structures are a bit too plain/one-coloured and they have no texture/bump-mapping (for example, the railings are a simple yellow colour). Something that fits with the rest of the architecture would be nice.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
ronin69hof
post Nov 18 2005, 09:06 PM
Post #22





Forum Member
Posts: 65
Joined: 15-July 05




One word..... WOW!!!

beer.gif


ronin
Go to the top of the page
 
Quote Post
Salk
post Nov 28 2005, 07:21 AM
Post #23


Multiclass F/C/M


Forum Member
Posts: 256
Joined: 17-October 04
From: Sweden




Very nice, Sir-Kill! Keep it up! thumb.gif
Go to the top of the page
 
Quote Post
b04rng
post Nov 28 2005, 04:14 PM
Post #24





Forum Member
Posts: 2
Joined: 28-November 05




Sounds great, all of it!
But when is the mod actually released??
Go to the top of the page
 
Quote Post
Baronius
post Nov 28 2005, 04:24 PM
Post #25


Master of energies
Group Icon

Council Member
Posts: 3319
Joined: 9-July 04
From: Magyarország




No idea. I doubt it will finished in 2006.


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
b04rng
post Nov 28 2005, 08:24 PM
Post #26





Forum Member
Posts: 2
Joined: 28-November 05




Wow...that's quite some time...
But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult?
I've tried with BG-Harder Patch and Heart of Fury, but neither of them seems to work with Tutu...

Any ideas guys?

BTW, I think it's possible to make the spells in BG1 looks as in BG2...does anyone remember how to do that?

This post has been edited by b04rng: Nov 28 2005, 08:24 PM
Go to the top of the page
 
Quote Post
NiGHTMARE
post Nov 29 2005, 09:48 AM
Post #27





Forum Member
Posts: 70
Joined: 7-September 04
From: Hampshire, UK




QUOTE
But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult?


I don't know about existing mods, but there's one in development ATM. You can find out the details here.

This post has been edited by NiGHTMARE: Nov 29 2005, 09:50 AM
Go to the top of the page
 
Quote Post
Sir-Kill
post Nov 29 2005, 12:13 PM
Post #28


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




Galactygon, I toned down the general lighting added a few local lights. there are textures on the gold and red areas. The gold I wanted smooth but made it a bit more bumpy I left the red alone.

This post has been edited by Sir-Kill: Nov 29 2005, 12:17 PM


--------------------
Go to the top of the page
 
Quote Post
Borsook
post Dec 15 2005, 10:19 PM
Post #29





Forum Member
Posts: 1
Joined: 7-June 05




QUOTE(b04rng @ Nov 28 2005, 08:24 PM)
Wow...that's quite some time...
But does anyone know if there is a mod that IS compatible with BG Tutu, that makes the enemies (preferably all of them) more difficult?
I've tried with BG-Harder Patch and Heart of Fury, but neither of them seems to work with Tutu...

Any ideas guys?

BTW, I think it's possible to make the spells in BG1 looks as in BG2...does anyone remember how to do that?

My MixMod includes a harder enemies component for all IE games (including tutu and BGT)
Go to the top of the page
 
Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 12th November 2024 - 04:13 PM