Screenshots |
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Screenshots |
Apr 26 2005, 02:00 AM
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#81
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The next 2 screenshots demonstrate that an area effect spell penetrates and disperses mirror images.
Here, we have 2 mirrore-imaged characters before a flamstrike is cast on them.
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Apr 26 2005, 02:02 AM
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#82
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
After the flamstrike. Not only are the images removed, but the characters took damage as well.
-Galactygon
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Apr 26 2005, 02:04 AM
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#83
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
We still have 5 more screenshots left.
I have polymorphed my main character into a nymph creature. See the kiss attack icon on the bottom. -Galactygon
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Apr 26 2005, 02:07 AM
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#84
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Polymorph Self could turn you into any creature (no larger than a hippopotamus and no smaller than a bird) you desire.
You could turn into an ettercap and slash your enemies, then into a large spider to poison them, and then run away from them by turning into a cheetah (as I have over here). You should note that unlike before, you could cast spells in polymorphed form (if you have a head that could pronounce the syllables and at least 2 hands to complete the gestures). -Galactygon This post has been edited by Galactygon: Apr 26 2005, 02:09 AM
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Apr 26 2005, 02:12 AM
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#85
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Shadow Door. Until Mindflayer finishes the nice new archway for the spell, I am using a slightly modified BG1 animation.
The door remains there for 1 round/level, and any creature short of a demi-power or genius will be mazed if they step through the door, to mimick the 1 round spent searching within the 10x10 room. Large creatures that do not fit through the door don't get mazed, as well as some undead. -Galactygon
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Apr 26 2005, 02:15 AM
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#86
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Storm of Vengeance. It is now centered on the caster (rather than on a designated point due to the largeness of the area of effect and the smallness of the LOS), and works in a similar way to chant. This means that if the caster undertakes a different action, the spell ends.
I will remove the protection graphics played on the caster when I have a chance to create denser storm-clouds -Galactygon
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Apr 26 2005, 02:19 AM
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#87
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The last screenshot of this update. In addition to partial magic resistance and protection from non-magical weapons, a wraithformed character appears to be specter-like, confusing non-intelligent undead of thinking him as their kind. Liches, vampires, and other intelligent undead could discern the caster as a living creature under the influence of the 3rd-level wizard spell, wraithform.
Wizards under the influence of the wraithform spell may only move around (making them excellent scouts), but they can end the spell at will. -Galactygon
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Apr 26 2005, 02:30 AM
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#88
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
nice work
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Jul 21 2005, 01:15 AM
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#89
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Forum Member Posts: 70 Joined: 25-June 05 |
i cant see any of them
cept some of the summons and jaheira's record This post has been edited by Lord-Jyssev: Jul 21 2005, 01:20 AM --------------------
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Jul 21 2005, 07:14 AM
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#90
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary |
They work well for me - nice touches Galactygon.
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Jul 21 2005, 05:08 PM
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#91
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Lord-Jyssev, your connection might be slower, and that's why your browser doesn't load all of the screenshots. Try refreshing the page more times, or check the screenshots in different browser windows based on their URL (right-click on the placeholder of the non-appearing image, and click Properties or something like that).
-------------------- Mental harmony dispels the darkness.
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Nov 19 2005, 01:14 AM
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#92
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
After many months, I decided it is time for a new update.
The first screenshot is the spell, forcecage. I will probabbly develop it more, depending whether or not I can get hold of a 3D artist. -Galactygon
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Nov 19 2005, 01:16 AM
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#93
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The quest-level spell, shooting stars.
-Galactygon
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Nov 19 2005, 01:17 AM
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#94
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
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Nov 19 2005, 01:19 AM
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#95
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The Dual-Class screenshot. The borders still need refining, and the window needs to be centered.
-Galactygon
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Nov 19 2005, 01:21 AM
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#96
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
The distribution of thieving skills if you dual-class to a thief. Again, the borders need refining and the window needs to be centered for a "feel" consistent to everything else.
-Galactygon
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Nov 19 2005, 01:24 AM
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#97
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Wall of Fire. Notice that at the time of the casting, the wall always faces the caster (due to engine limitations the caster may not control the direction and dimensions of the wall as in PnP).
-Galactygon
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Nov 19 2005, 01:30 AM
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#98
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
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Nov 19 2005, 01:32 AM
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#99
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Just for the fun of it, I decided to blast the screen by casting Meteor Shower three times during a timestop.
-Galactygon
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Nov 19 2005, 01:34 AM
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#100
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
And lastly, the Black Blade of Disaster. You should also note the sword icon in the attack slot, and that the Black Blade can be used on targets far away (as in the IWD version of Mordenkainen's Sword).
-Galactygon
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