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> Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2
Demivrgvs
post Mar 5 2010, 01:34 PM
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QUOTE(Mike1072 @ Mar 5 2010, 09:43 AM) *
QUOTE(Salk @ Mar 3 2010, 07:43 PM) *
QUOTE(Leomar @ Mar 3 2010, 05:46 AM) *

One question, we install "Item Revisons" at two places in an installation order; the main components very early and the global changes later. Should we install "Cursed Items Revision" before or after the global changes of "Item Revisions"? What is your recommendation?

Greetings Leomar


It doesn't really matter. smile.gif

Since the mod overwrites item descriptions, it should be installed before things that patch those descriptions (like certain IR and Tweak Pack components).

Salk, you have a couple choices for dealing with IR's main component if you want to make the mods compatible:
  1. Take into account abilities that have been changed by IR when you adjust items
  2. Override IR's cursed items with yours by overwriting the .itm files instead of patching them
Deciding between the two will depend on whether or not you want your mod to behave differently when IR is installed.
Ironically the "problem" is that Salk's mod doesn't overwrite. If it did compatibility would be as easy as installing it after IR, just like Mike suggests. I'm not sure he can go for "take into account abilities that have been changed by IR", but there's a third "solution": we include a check within V3 which makes IR not touch cursed items if his mod is detected.

I don't know which solution is better, though I would have preferred Salk to overwrite IR.
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Salk
post Mar 8 2010, 06:44 AM
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Since I am not the coder, I cannot really work out an elegant solution here.

So version 3.4 (I have just emailed Baronius with it) will reintroduce the suggested workaround that has been there since the first version.

I am sorry I cannot do better.
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Salk
post Mar 10 2010, 04:57 AM
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Version 3.4 is out. wink.gif
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Tervadh
post Mar 15 2010, 05:37 AM
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QUOTE(Demivrgvs @ Mar 5 2010, 09:34 AM) *
I would have preferred Salk to overwrite IR.
Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.


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"Humor is an affirmation of dignity, a declaration of man's superiority to all that befalls him." -Romain Gary, Promise at Dawn
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Jarno Mikkola
post Mar 16 2010, 10:55 AM
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QUOTE(Tervadh @ Mar 15 2010, 07:37 AM) *
QUOTE(Demivrgvs @ Mar 5 2010, 09:34 AM) *
I would have preferred Salk to overwrite IR.
Whoa, whoa, one overwriting mod is suggesting another mod should overwrite *it*? What's the modding world come to? I'm lost.
Well, if you wish to patch and get the original result, you have got to patch the original content and thus overwrite it, or make an exception and not patch at all... in this case the IR should offer to do both... as it's the larger mod if it wishes to be 'compatible', while this mod is specialized... yeah, all the mods today would need more components.

This post has been edited by Jarno Mikkola: Mar 16 2010, 10:57 AM
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Salk
post Jun 29 2010, 09:05 AM
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Version 3.5 will be soon available for download from The Dragon's Hoard.

I've corrected a couple of small typos and added a russian translation.
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Keldor
post Aug 8 2011, 03:01 PM
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But what does this mod actually do? Where's the ReadMe? N.B. I don't want to have to download the mod just to read the ReadMe.
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Salk
post Sep 2 2011, 08:23 AM
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Sorry for the late reply.

The readme is in the archive.

I expect interested people to be willing to bear the burden of downloading a 1Mb mod in order to find out.

This post has been edited by Salk: Sep 13 2011, 05:00 AM
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Salk
post Apr 12 2016, 10:39 AM
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After a long time, I will update this modification to finally become fully compatible with Item Revisions (overriding its changes where necessary) so that the user won't have to meddle with manually meddling with files.

This post has been edited by Salk: Apr 12 2016, 10:40 AM
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Salk
post Apr 18 2016, 02:20 AM
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New version (3.7) is out!

Change Log:

- Amendment to the Identify spell description
- Compatibility with Item Revisions no longer requires manual adjustments
- Minor text changes for two items
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Graoumf
post Apr 20 2016, 03:53 AM
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Hi Salk, here is the update for the french translation.

This post has been edited by Graoumf: Apr 20 2016, 04:00 AM
Attached File(s)
Attached File  french_v3.7.zip ( 10.82k ) Number of downloads: 2
 
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ALIEN
post Apr 22 2016, 10:57 AM
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Salk, you changes to install order was reflected in BWS but I have no time to test the installation. Hopefuly it will be fine smile.gif


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Salk
post Apr 24 2016, 06:52 AM
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Thanks for the new translation, Graoumf!

ALIENQuake, I do hope so too! wink.gif
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Zaghoul
post Jul 6 2017, 11:25 AM
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Just thought I would ask to about how this would react to BGEEV2.3 +SoD.
Has it been tested by anyone to see what happens before I tried myself.
Thanks


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And with strange aeons even death may die.”
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Salk
post Jul 17 2017, 05:03 AM
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This modification is officially compatible only with the old engine.
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Salk
post Feb 4 2018, 04:58 AM
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New version (3.8) is out!

Change Log:

- Updated description for Identify spell
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Salk
post Nov 10 2022, 03:50 PM
Post #57


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Cursed Items Revision v4.0 is out.

Change Log:

- Added compatibility with Item Revisions Revised
- Added compatibility with Salk's BG2 EE style game text update
- Corrected typo in .tp2
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zelazko
post Mar 12 2023, 04:46 PM
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Version 4.0 should most likely work for EET too?
Edit: Although the mod does not provide EET compatibility I love how you handled the installation by preventing player form installing Cursed Items Revision on EET so the plays avoids the issues. smile.gif

This post has been edited by zelazko: Mar 12 2023, 07:27 PM
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Salk
post Mar 26 2023, 05:40 PM
Post #59


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Sorry for the late answer.

No, I have never produced an EE compatible version.
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Salk
post Jun 26 2023, 04:53 AM
Post #60


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Cursed Items Revision hits version 4.5.

Change Log:

- Few changes for compatibility with both Item Revisions and Item Revisions Revised
- Minor text changes
- Added correct Identify description to scroll
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