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The Black Wyrm's Lair Terms of Use |
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#61
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![]() Premium Member Tactical reputation: 2 Posts: 6098 Joined: 23-February 08 ![]() |
No problem. I'd appreciate feedback on these patches if you have the time.
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#62
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
I downloaded the patched versions and replaced the files with the new ones. Re-started the game. Started a new game. Consoled in the items. (I'm not sure when the changes are supposed to be visible but I'm quite sure I can't do anything else)
I don't see changes in the items though. Am I doing something wrong? **** Imoen's pendant; the patch -saving throws are broken -still doesn't grant any bonus hp's it heals for 20 hp's instead of granting +20HP) -it's still wearable by anyone (ironically, if you start a new game the pendant is wearable by anyone besides Imoen) -bonus to magic damage resistance is missing still Nalias Ring; the patch - doesn't fix it, it's still "unusable" This post has been edited by pekkae: Jan 28 2022, 08:22 PM |
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#63
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![]() Premium Member Tactical reputation: 2 Posts: 6098 Joined: 23-February 08 ![]() |
QUOTE I downloaded the patched versions and replaced the files with the new ones. How did you replace the files, exactly? |
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#64
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
QUOTE I downloaded the patched versions and replaced the files with the new ones. How did you replace the files, exactly? I just deleted the old files from ia/resources/items/new - folder and then copied in the new ones. This is probably why there was no changes n the game. I just deleted the s!amul08 - file and the item is still in the game - so apparently something else needs to be done. EDIT: Then I also re-installed the mod and, voila, changes. So both of the items seem fine now. Imoen's pendant works the way it supposed to (I cant test if immunity to level drain is ok though) & Nalia can use her ring. Great! This post has been edited by pekkae: Jan 29 2022, 08:21 PM |
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#65
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![]() Premium Member Tactical reputation: 2 Posts: 6098 Joined: 23-February 08 ![]() |
Yeah, you need to reinstall after refreshing the resources because the installer puts everything into the override folder for the game to pick up. Glad to hear the fixes are working.
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#66
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![]() Forum Member Tactical reputation: 1 Posts: 215 Joined: 4-August 08 ![]() |
When asked to forge Githzerai blade, Cromwell asks (and truly needs) the silver sword, but he doesn't take it from the party's inventory when he does the forging. Didn't test with Cespenar but maybe he does the same.
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#67
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![]() Forum Member Tactical reputation: 1 Posts: 215 Joined: 4-August 08 ![]() |
The same applies to skullcrusher +3 when forging treefolk +4
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#68
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![]() Forum Member Posts: 2569 Joined: 10-May 13 ![]() |
Here's a few additional notes that I've come across. -Ring of djinn summoning keeps disappearing after you use it [...] Hello, pekkae, do you remember how exactly did the ring disappear? It's supposed to be destroyed once your djinni dies and there's even an info text attached to that: "With the death of your djinni, the summoning ring vanishes." |
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#69
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Once again this looks more like a chunked death issue or something. I don't have a clear idea at the moment. One thing I am pretty sure of is there shouldn't percentage based loot reductions. If some drops were restricted, they were guaranteed to be so based on specific condition (e.g., character's class). Hey! Thanks for the reply! This was my mistake as indeed the ring disappearing was due to the djinn getting killed. I thought I added a note regarding this I can't find it now. |
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#70
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![]() Forum Member Posts: 2569 Joined: 10-May 13 ![]() |
Due to a surge of motivation and current absence of critto, I decided to tackle some issues and bugs that are on our to-do list. Many of them come from this topic, so thank you very much for your vigilance! Sadly, we don't have the manpower needed for proper testing anymore, but we might still be able to fix the issues as they come.
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#71
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Due to a surge of motivation and current absence of critto, I decided to tackle some issues and bugs that are on our to-do list. Many of them come from this topic, so thank you very much for your vigilance! Sadly, we don't have the manpower needed for proper testing anymore, but we might still be able to fix the issues as they come. ![]() Great ![]() No problem, my pleasure. I'm happy I could / can help. ps. stacking 3 PO's into a spell sequencer seems to be a little bit broken. It releases only two, even though the trigger has three (enemies only ever do 2 saves). This post has been edited by pekkae: May 18 2022, 09:45 AM |
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#72
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![]() Forum Member Posts: 2569 Joined: 10-May 13 ![]() |
Hahh, my memory of all those names are a bit blurry, what does "PO" stand for?
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#73
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
![]() Polymorph Other, we use to turn golems into chickens all the time. |
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#74
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![]() Forum Member Posts: 2569 Joined: 10-May 13 ![]() |
I will add this to to-do list, but contingencies are far too complicated for me. Could you please attach a saved game, so we can test it easier?
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#75
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
I will add this to to-do list, but contingencies are far too complicated for me. Could you please attach a saved game, so we can test it easier? I can't attach a save here (due to kb limit), but I'm happy to send one over if needed. But this is easy to try out, just cast spell sequencer (the 7th level spell) with a mage and load 3x "polymorph other" on it. Launch the trigger and whomever you target needs to just make 2 saves. |
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#76
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Forum Member Posts: 554 Joined: 30-November 20 ![]() |
Here's a screencap of what happens.
Only two saves are made, even though three PO's were triggered.
Attached File(s)
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#77
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![]() Premium Member Tactical reputation: 2 Posts: 6098 Joined: 23-February 08 ![]() |
QUOTE When asked to forge Githzerai blade, Cromwell asks (and truly needs) the silver sword, but he doesn't take it from the party's inventory when he does the forging. Didn't test with Cespenar but maybe he does the same. QUOTE The same applies to skullcrusher +3 when forging treefolk +4 These two should already be fixed, I think, in the v7 branch. The treefolk one definitely, at least. But it wouldn't hurt to re-check. Jacek, could you please add these to the current todo list? Or maybe even check them inside crom.d/cespy.d if you have the time. |
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Lo-Fi Version | Time is now: 30th August 2024 - 06:17 AM |