Unfixed bugs of vanilla game, Send them here if you find any |
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Unfixed bugs of vanilla game, Send them here if you find any |
Jun 1 2013, 08:10 AM
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#421
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
Well...personally, didn't think that someone will find THAT one. It's one of the most well-hidden infinite gold exploits... Personally I think the best, the most simple and the only really non-fixable gold exploit is the following: CLUAConsole:AddGold("#") I do not understand why some people try to use more the more complicated ones. In my opinion either use that one or play the game as it was intended but then of course do not use any exploit. But of course everybody can play the game as he/she wants. -------------------- History of my party in IA can be seen here!
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Jun 1 2013, 09:39 AM
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#422
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Forum Member Posts: 237 Joined: 23-April 13 |
Well...personally, didn't think that someone will find THAT one. It's one of the most well-hidden infinite gold exploits... Personally I think the best, the most simple and the only really non-fixable gold exploit is the following: CLUAConsole:AddGold("#") I do not understand why some people try to use more the more complicated ones. In my opinion either use that one or play the game as it was intended but then of course do not use any exploit. But of course everybody can play the game as he/she wants. The answer is simple. There are certain challenges on other forums (like Bioware's BG2 no-reload or trilogy no-reload challenges) which of course forbid external cheats like export-import, CLUAConsole or Shadowkeeper, but have no objections against applying in-game exploits like for example wrap-around CHA to 25 with the Rod of Terror usage (or the cursed +2 katana from BG1), infinite killing of respawning random monsters for xp and gold, etc. That's my main reason to look for them. Whether you call them cheats is up to you, it's allowed by the game engine. I have to admit I became seriously worried that you guys are gonna find all exploits still available. The Sahuagin city exploit wasn't very hard to detect, but the Sewer Bridge exploit was IMO nearly impossible for anyone to detect... But there are more indeed, much more, keep looking there are in-game xp exploits in every chapter of the game! Another recently found stat exploit I want to report is the Machine of Lum the Mad. With enough patience and the right equipment, the Dexterity of party members can be wrapped around to 25. |
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Jun 1 2013, 10:20 AM
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#423
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Using in-game exploit is cheating, Period.
But, since some people want to fool their own conscience and say they are allowed or are somehow different from using the console, we will do our best to block as many as we find. Tons of them are already blocked actually and we keep looking and appreciate player reports to find more exploits. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 1 2013, 10:50 AM
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#424
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
The answer is simple. There are certain challenges on other forums (like Bioware's BG2 no-reload or trilogy no-reload challenges) which of course forbid external cheats like export-import, CLUAConsole or Shadowkeeper, but have no objections against applying in-game exploits like for example wrap-around CHA to 25 with the Rod of Terror usage (or the cursed +2 katana from BG1), infinite killing of respawning random monsters for xp and gold, etc. That's my main reason to look for them. Whether you call them cheats is up to you, it's allowed by the game engine. Ok, I see now the reason, however I still cannot understand it completely. To be honest XP harvesting is really boring and it is much more fun to play the game "normally". But we are all different and I understand that for some people it is challenging and interesting. -------------------- History of my party in IA can be seen here!
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Jun 1 2013, 11:01 AM
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#425
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Ok, I see now the reason, however I still cannot understand it completely. To be honest XP harvesting is really boring and it is much more fun to play the game "normally". But we are all different and I understand that for some people it is challenging and interesting. There is actually no challenge in xp and gold harvesting. It's just a way to kill the challenge and win the game. The self-contradiction is when someone installs IA and even plays it on insane, but then uses those exploits, which clearly defeats the purpose of installing IA and seeking the challenge. The only remaining logical explanation is that it is not for the challenge, but just to win and "show off" in various forums. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 9 2013, 08:22 AM
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#426
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
When speaking with one of prisoners, one which give encoded note (go monkey go), everytime he gives one which stack in inventory and can be sold about 90 g. Exploit blocked. In second lvl of WK near acid pool*(dont remember exactly how is called pool) are summoned green slime*(again not sure the name is correct) which give ~60 xp. From what I have seen they are summooned periodically and probably infinit xp gain. Blocked. One XP exploit I would report is the master vampires. I did not test that for 4 hours in a row, but long enough to be pretty certain that the number of vampire brides they can summon is not finite. One particular application of this exploit could be on watcher's keep level 5, where 4 master vampires spawn with purple globe Fixed. The first 4 waves will still give xp, after that, the brides won't give xp any more. Ok then... I have no time for trying eventual exploits for hours (sorry) but someone can confirm it: in that location with screaming statue, where you have to answer some questions, wrong answer=summoned opponent, and if 1-st answer is right but second is wrong then skeleton warrior appears... and it drop 2h sword+1 and some stuff like gold, but one can summon many of them(tried 5 and every1 dropped sword+1) And blocked. Thanks for the reports, guys. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 25 2013, 07:02 PM
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#427
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I have found a very minor bug regarding the Dryad quest from the dungeon. If the Acorn is in a Bag of Holding when you speak with the Dryad at the lake then program behaves in a way like you do not have the Acorn. If it is in your inventory and not in the Bag of Holding then everything goes normally and you can offer it to her.
-------------------- History of my party in IA can be seen here!
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Jun 25 2013, 07:11 PM
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#428
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Will check it. Thanks.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 26 2013, 10:25 PM
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#429
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Forum Member Posts: 2607 Joined: 10-May 13 |
The description of monk should be changed a bit, there is(about damage):
Level 15-17 1-20 Level 18+ 1-20 A really small change, but descendants of Chuck Norris deserve it And... if their hands become a +4 weapon it should be mentioned(hmm don't they?) This post has been edited by SparrowJacek: Jun 26 2013, 10:26 PM |
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Jul 11 2013, 12:51 PM
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#430
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
There is an interesting bug in the cold room in the Sphere. There is a snow troll and sometimes it cannot be killed. If I move the mouse pointer over on him then I see that he is dead (text says: "Dead") but he is still fighting. Reload can help on the issue fortunately.
Update: This time after the reload I was able to kill him twice. First he layed down and text said that he is dead (I got the XP as well) but he behave just like normal trolls when they "Near Dead" status. Kitrixx bite him and he died really (giving me the XP again). This post has been edited by Vuki: Jul 11 2013, 12:55 PM -------------------- History of my party in IA can be seen here!
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Aug 3 2013, 01:28 PM
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#431
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I used Limited wish in the first battle against Ironicus. I wished MGoI on everybody (there was no better option, so why not?). When it was casted one of my character was already dead. Battle finished, 5 chars survived, party memorize and rested (MGoI was already expired before resting). After rest I raised my dead char and suddenly everybody except that character become protected again by MGoI. The game text says:
X - Minor Globe of Invulnerability : Y This text occurs 5 times where X was changed every time (5 times for the 5 survived chars) and Y was always the raised char. also game displayed 5 times the X - Shielded message. Just one comment: why does Ironicus fight so badly in this battle? Is there a special role play reason for it? Maybe he underestimated party? Because the casting of 2 Dispel Maic, some MMMs and a True Sight (maybe 2) must be far away from his full potential. -------------------- History of my party in IA can be seen here!
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Aug 3 2013, 02:02 PM
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#432
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
I reload the game and this time the dead character become shielded after the raise dead. The text still appears five times but this time it was
Y - Minor Globe of Invulnerability : Y where Y is the raised char. -------------------- History of my party in IA can be seen here!
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Aug 3 2013, 03:50 PM
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#433
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Forum Member Posts: 237 Joined: 23-April 13 |
This happens 100% when using Limited Wish for MGoI. I've noticed a similar bug happening with Wishes for mass Heal too - raised character is fully healed despite the Wish for Heal being a long time ago - even before resting.
I don't consider Hell Irenicus to be out of potential, since he can dispel specific protections on hit. Alongside his spells (triple ADHW CC) this is very dangerous to party fighters. |
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Aug 3 2013, 07:27 PM
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#434
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Premium Member Posts: 663 Joined: 9-June 08 From: Budapest, Hungary |
This happens 100% when using Limited Wish for MGoI. I've noticed a similar bug happening with Wishes for mass Heal too - raised character is fully healed despite the Wish for Heal being a long time ago - even before resting. I was sure that this is more general however I was not sure if it is working excatly this way every time. Especially because it did not work this way if you reload after saving the game. QUOTE I don't consider Hell Irenicus to be out of potential, since he can dispel specific protections on hit. Alongside his spells (triple ADHW CC) this is very dangerous to party fighters. In this fight he did not trigger his CC. Please do not forget it was the first fight in Spellhold and not the fight in Hell. -------------------- History of my party in IA can be seen here!
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