The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

4 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Bugs, any of them goes here...
Valiant
post Mar 30 2007, 07:50 PM
Post #1


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




If you find some, post it here, please... biggrin.gif


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Avenger_teambg
post Mar 31 2007, 08:25 PM
Post #2





Forum Member
Posts: 78
Joined: 13-July 05




va#calan:

1. weilder -> wielder
2. how did this end up in Faerun smile.gif


--------------------
See GemRB !
Go to the top of the page
 
Quote Post
Valiant
post Mar 31 2007, 08:30 PM
Post #3


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Already noticed, you´re not the first one... Shame on me... Will remane it to something else... Although I don´t know anything else with this properties... Maybe I must imagine some...

Thanks.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
nataben1314
post Apr 1 2007, 07:20 AM
Post #4





Forum Member
Posts: 66
Joined: 14-January 07




Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB.

Regardless, I will just CLUA him in and have a go at the tower that way biggrin.gif
Go to the top of the page
 
Quote Post
Valiant
post Apr 1 2007, 09:51 AM
Post #5


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
nataben1314
post Apr 2 2007, 03:28 AM
Post #6





Forum Member
Posts: 66
Joined: 14-January 07




Hey it's no problem at all! It isn't as if its very difficult for me to simply CLUAConsole the guy in! biggrin.gif

my solo M/T will hopefully tackle the great tower tonight or tomorrow morning! biggrin.gif

Thanks again for the cool mod!
Go to the top of the page
 
Quote Post
HERD
post Apr 3 2007, 06:28 AM
Post #7


The Islander
Group Icon

Member of Graphics Dept.
Posts: 365
Joined: 31-January 05
From: Queens, NY




I’ve come across a strange situation while playing ToD

The floor right under the area with the frozen girls.
1. I let my mage go upstairs alone (leaving PC downstairs) and cast fireball on a dryad
2. She starts the dialog, then goes hostile and moves herself and the other (still frozen) girl downstairs
3. I move the rest of my party upstairs, while the dryads are still down with Gulin, casting spells
4. Upstairs I am able to sleep, until most of the spells are cast, and then kill the dryad
5. When I come back to the portal, their frozen copies are still there, but immune to fireball this time.
The end.

This post has been edited by HERD: Apr 3 2007, 06:30 AM
Go to the top of the page
 
Quote Post
Valiant
post Apr 3 2007, 06:51 AM
Post #8


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Funny. I didn´ t count with this option. Maybe I will just temporary block the travel region back to Gulin while you fight with Wistemach. So you won´t be able to run away from battle anymore. And of course, party will be required from next version forward to go to dryads room... rolleyes.gif

Anyway, they shouldn´t be there next time forzen because of global variable. And while Wistemach is alive, Pandaira should be still in snare. She shouldn´t be moving at all... dry.gif And I wonder how Wistemach could go downstairs? Travel region to Gulin´s room has flag "NPC can´t pass"...

HERD, man, you just cheated my mod.... biggrin.gif

This post has been edited by Valiant: Apr 3 2007, 06:59 AM


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
HERD
post Apr 3 2007, 08:08 AM
Post #9


The Islander
Group Icon

Member of Graphics Dept.
Posts: 365
Joined: 31-January 05
From: Queens, NY




QUOTE
...how Wistemach could go downstairs...

She wants to talk to PC only smile.gif
QUOTE
...they shouldn´t be there next time forzen because of global variable...

I managed to save the second girl from destruction by lightning, while killing the first one, but she wouldn't talk to me, and now I have three frozen girls - two upstairs, one downstairs. wink.gif
QUOTE
won´t be able to run away from battle anymore

(check the guardian area for similar stuff)

This post has been edited by HERD: Apr 3 2007, 08:22 AM
Go to the top of the page
 
Quote Post
Valiant
post Apr 3 2007, 09:58 AM
Post #10


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




QUOTE
She wants to talk to PC only smile.gif


Yes, but shouldn´t the travel region´s flag "NPC can´t pass" prevent her from going to lower levels? What good is it then for?? huh.gif

QUOTE
won´t be able to run away from battle anymore


I will simply deactivate those regions, both for dryad´s room and for guardian´s room as well biggrin.gif


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Avenger_teambg
post Apr 3 2007, 06:43 PM
Post #11





Forum Member
Posts: 78
Joined: 13-July 05




Probably it disables fleeing, could you set it to the entrance so the zombies don't flee into the tower when turned?

Not like my team would have more chance that way smile.gif


--------------------
See GemRB !
Go to the top of the page
 
Quote Post
Valiant
post Apr 3 2007, 08:19 PM
Post #12


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Flag in travel region to Baloar´s room already set... Thanks Avenger.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Daulmakan
post Jan 30 2008, 02:37 AM
Post #13





Forum Member
Posts: 71
Joined: 13-July 07
From: The Houses of the Holy




A few typos:

va#gulin.tra:
QUOTE
But Ustran did not care. He laughed at their plight and continued his nefarious work. He used the power of the Astral Shard to kidnap creatures and travellers in the middle of teleporting... like he kidnapped me.


setup.tra:
QUOTE
Legends says that this warblade was made a long time ago, during the Time Of Troubles, when the need for such weapons was obvious.

If it's legends (in plural), it should be 'say'.


Also, Baloar, the tower guardian, is he a singular being/demon, or is he supposed to be one of Planescape's Greater Tanar'ri? If it's the latter, the proper name is Balor.


--------------------
I ain't evil, I'm just good looking.

Go to the top of the page
 
Quote Post
Valiant
post Jan 30 2008, 08:24 AM
Post #14


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




Hi, Daulmakan, thanks for the typos...smile.gif

About tower Guardian - Baloar is his own name, it is not supposed to mean his kind. Yes, he´s Balor, if you mean his origin, and his name is Baloar.... wacko.gif Funny, isn´t it??


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Leomar
post Jun 29 2008, 04:58 AM
Post #15





Contributor
Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




This happens with ToD v3.1, too.
QUOTE
Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB.
You wrote:
QUOTE
to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that.

It looks like, that this is not corrected in the new version of ToD.

Greetings Leomar


--------------------
Go to the top of the page
 
Quote Post
Valiant
post Jun 29 2008, 06:59 AM
Post #16


3ds Max Mage
Group Icon

Mod Developer
Posts: 663
Joined: 25-December 05
From: Slovensko




As I'm not at home atm (...on my way to Czech Republic...), I'll correct it after I'll return back.


--------------------
Valiant

Tower Of Deception creator.
Go to the top of the page
 
Quote Post
Baronius
post Jun 29 2008, 11:58 AM
Post #17


Master of energies
Group Icon

Council Member
Posts: 3319
Joined: 9-July 04
From: Magyarország




Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug. It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.


--------------------
Mental harmony dispels the darkness.
Go to the top of the page
 
Quote Post
Leomar
post Jun 29 2008, 11:37 PM
Post #18





Contributor
Posts: 60
Joined: 5-December 07
From: Germany beneath Cologne




QUOTE(Baronius @ Jun 29 2008, 01:58 PM) *
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug.

You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked.

QUOTE
It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.

Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB.
Valiant, you want to correct this or shoud I ask at PPG forum?

Greetings Leomar

This post has been edited by Leomar: Jun 29 2008, 11:37 PM


--------------------
Go to the top of the page
 
Quote Post
Sikret
post Jun 30 2008, 12:01 AM
Post #19


The Tactician
Group Icon

Distinguished Developer
Posts: 7781
Joined: 1-December 05




@Valiant

Fixing other mods' bugs in your mod has exactly this problem that people will keep asking you rather than the main culprit to do more and more fixes. If you remember, when you decided to fix UB's bug in ToD for the first time, I told you not to do it, but you didn't listen. Now, as you read in the posts, the plain bug in UB has changed name to "ToD's incompatibility with UB"! This is the price of not taking the advice I gave you at that time.

UB is a heavily bugged and low quality mod, anyway. I don't understand why some people are still using it.

This post has been edited by Sikret: Jun 30 2008, 03:07 PM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
Hoppy
post Jun 30 2008, 04:46 AM
Post #20



Group Icon

Gold Member
Posts: 402
Joined: 24-May 07
From: New York, USA




QUOTE(Leomar @ Jun 29 2008, 06:37 PM) *
QUOTE(Baronius @ Jun 29 2008, 01:58 PM) *
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug.

You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked.

QUOTE
It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.
Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB.
Valiant, you want to correct this or shoud I ask at PPG forum?

Greetings Leomar


Something happened between ToD 3.0 and 3.1 maybe because I have installed UB for BG2 (with the Restore Crooked Crane comp.) with ToD 3.0 before and had no problems and I don't think BG1 UB would have any thing to do with that.



--------------------
“May God defend me from my friends; I can defend myself from my enemies.” - Voltaire

Go to the top of the page
 
Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 15th November 2024 - 01:03 AM