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> First question, Well, more than one
egm
post Feb 3 2005, 11:04 PM
Post #1


Eminence Grise Machiavelic
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From: Monthléry




Hello,

1)So, what is it about really?
2)How do you plan to import all avatars?
3)Have you managed to deal with hardcoded stuff?
4)mmmhhh, that's all tongue.gif
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Galactygon
post Feb 3 2005, 11:09 PM
Post #2



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You'll see after I make some important topics.

-Galactygon


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egm
post Feb 3 2005, 11:13 PM
Post #3


Eminence Grise Machiavelic
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From: Monthléry




Ah, too hard to wait.. biggrin.gif
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Awake
post Feb 5 2005, 02:21 AM
Post #4


The Raven
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Obviously this is meant for modders, mostly. So, will you be making it possible for modders to use small parts of your mod in their own? For example; let's say I want to use the Collector, Abisashi, and Morte animations from PS:T and that's all. Would it be possible to only incorporate those parts into the mod? Making a person download two massive mods in order to make one would be a pain for the player. I really don't know how exactly you are going about this, so I can't figure out if this is possible or not yet.

Good luck, and I'm looking forward to this. thumb.gif


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And can we finally say that the bhaal spawn idea has had the final nail hammered in its coffin?


Member of the World Transition Project

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives
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SimDing0
post Feb 5 2005, 11:47 AM
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How are you handling the death animations? I was discussing it with Horred the other day, and the best we could come up with was scripted death using a directional VVC. Unfortunately, I quickly realised that that'd probably look like shit, since it'd result in upside-down anims and stuff. You're probably gonna have to settle with always having the creature face south for the death animation, which is kind of a shame, but possibly better than not having death animations at all.
Incidentally, what was the solution to the spellcasting issue?

This post has been edited by SimDing0: Feb 5 2005, 11:48 AM
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Galactygon
post Feb 5 2005, 05:06 PM
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QUOTE

Obviously this is meant for modders, mostly.
Yeah, although some changes (see the F.A.Q.) will affect the game too.

QUOTE

So, will you be making it possible for modders to use small parts of your mod in their own? For example; let's say I want to use the Collector, Abisashi, and Morte animations  from PS:T and that's all. Would it be possible to only incorporate those parts into the mod?


At the moment, I don't think so, not because I am an @$$, but because the mod wouldn't work fine if a few small parts are left out. Things might change, in time.

QUOTE

Making a person download two massive mods in order to make one would be a pain for the player.  I really don't know how exactly you are going about this, so I can't figure out if this is possible or not yet.
A person who wouldn't download a massive mod, probabbly wouldn't download another massive mod. A person who would download a massive mod, would most likely download another massive mod.

At the moment, I am trying to think of ways to compress this mod quite a bit. Perhaps by distributing the entire mod in a few .biff files? I don't know if there is such a feature in WeiDU that allows .biff installation (not creating a .biff file out of a group of files during installation).

QUOTE

How are you handling the death animations?


I haven't thought about it much yet.

QUOTE
Incidentally, what was the solution to the spellcasting issue?


It just happened to be working fine for me, using the standard MxxxwSP, MxxxwSPE, MxxxwCA, and MxxxwCAE naming. smile.gif

-Galacytygon


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