Brief Status Update, 20.08.2005 |
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Brief Status Update, 20.08.2005 |
Dec 27 2005, 06:00 PM
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#21
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Mod Developer Posts: 210 Joined: 3-December 05 |
My mod won't be compatible with BG1, it's tutu exclusive.
I use many BG2 things, from spells to items and effects. I see no point to make things for bg1 when we can play tutu. But maybe I am wrong For scripts, I'm ok for sure, I didn't make them only to be restricted to original bg1 npc |
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Dec 27 2005, 11:20 PM
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#22
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Contributor Posts: 44 Joined: 17-September 05 |
Do people still play classic BG1? Surely, it isn't that impoverishing to purchase BG2. And it isn't like Tutu is in its Alpha phase...
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Dec 28 2005, 03:25 PM
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#23
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Classic BG1 is just that...classic! I am sure people still play it just as I am sure there are people who dislike BG2.
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Jan 19 2006, 03:19 PM
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#24
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Forum Member Posts: 12 Joined: 2-January 06 |
I have lot of fun with classic BG1 ! BG TuTu is great too, good enhancements, but is not exactly the same experience.
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Feb 9 2006, 01:04 AM
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#25
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Forum Member Posts: 17 Joined: 13-June 05 |
Back there, how it is going ?
Ive read the post since my last visit there and it seems the mod as gone well, so maybe its time for an progress update |
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Feb 11 2006, 09:43 AM
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#26
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Sorry for not responding sooner resp. giving more updates. We have to admit it's a bit quite back the scenes atm, as everybody is busy with other mods and RL issues. From my side it will have a high priority in summer, and then it will get a bit more busy here. Up to now I finished one more of my "commoner additions" quests, and I drafted five others, which will be placed all over the BG cities, as well as the new (mod) town. The big quests and the underdark areas were designed further, but Rabain and Sir-Kill could say more to that.
Thank you for your interest! |
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Feb 14 2006, 05:51 AM
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#27
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Forum Member Posts: 17 Joined: 13-June 05 |
Thanks you Jastey !
News are always welcome, and progress update more than any other. So its at better 6 month before an possible release ? This post has been edited by Eden: Mar 22 2006, 11:03 PM |
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Mar 22 2006, 11:04 PM
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#28
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Forum Member Posts: 17 Joined: 13-June 05 |
Still no news from Rabain or Sir-Kill ?
On the other hand, it is planned that the mod work with BGT weidu ? |
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Mar 22 2006, 11:14 PM
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#29
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
BGT weidu compatibility was somewhat at the end of our list, to be honest. The first release should be compatible with original BG and BG Tutu. But it will be some time before this release will become reality (I would say 6 month is a rather optimistic guess), and there is a lot going on with BGT Tutu Weiduing so who knows. We are willing to support BGT compatibilty though.
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Mar 23 2006, 12:21 AM
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#30
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
heh I cant blame RL on anything but WTP is taking almost every second of my free time. I posted a screenshot of an Drow interior a cpl of months ago
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Aug 7 2006, 12:31 PM
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#31
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Forum Member Posts: 92 Joined: 22-July 06 |
Great! Another good mod to look forward to.
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Aug 7 2006, 02:37 PM
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#32
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
The earliest possible date I can return to this mod is winter, or next summer. I don't want to abandon this project!
-------------------- Mental harmony dispels the darkness.
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May 1 2007, 11:52 PM
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#33
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Forum Member Posts: 127 Joined: 28-August 04 From: California |
This mod sounds really cool! I really would love to play it! How much is finnished/nearly finnished? Could the mod be released with just 50/30/10 quests and a few new items? I, and I think others, would be willing play what would be released currently and when more of the mod is ready then install the update. I fully understand how real life can take someone away from moding and just hope that what has been done will not be lost.
-------------------- I Ride for the King!
a.k.a. Chevalier |
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May 2 2007, 12:03 AM
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#34
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
QUOTE This mod sounds really cool! I really would love to play it! How much is finnished/nearly finnished? Could the mod be released with just 50/30/10 quests and a few new items? Thanks for the interest, Chev. It's always nice to hear your enthusiasm. If its developers had time to accomplish the statistics you've listed, then there would be a chance to stay with the original plan. But currently no one is working on it. I'm the founder of this project, and I don't want to bury it. Modding is one of my hobbies, but I've little time and several things to do at BWL, so unless someone revives this project, it will remain around the last position of BWL's mod release list. Though if there will still be player interest in IE mods in a few years, this mod will definitely be released. -------------------- Mental harmony dispels the darkness.
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Oct 8 2007, 09:42 AM
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#35
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Contributor Posts: 118 Joined: 7-February 06 |
I'm actually amongst the ones who look forward to play this one! BG1 game is simply great, i play it often (in a BGT game) ... but it's really enjoable. Playing low level characters is nice as well. That's also why i appreciate a lot mods like TGCE1, SoB, etc ...
If ever i start modding ... i can help about this one, but real life forces me to remain a good player, not a modder yet ... but never say never mm75 This post has been edited by melkor_morgoth75: Oct 8 2007, 09:43 AM |
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Jul 9 2008, 10:33 AM
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#36
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Forum Member Posts: 467 Joined: 23-February 05 From: My den |
Since there's been no progress for a while, and half the team retired while the other half has no time, shouldn't it be moved to an "inactive BG1 mods" section? Or is that only for BG2 mods, since there's a lot more of those here at BWL?
-------------------- -Transition into darkness-
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Jul 9 2008, 12:01 PM
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#37
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Yeah, that's the reason. We have only three mods in this category.
-------------------- Mental harmony dispels the darkness.
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Nov 1 2009, 02:01 PM
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#38
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Forum Member Posts: 4 Joined: 1-August 09 |
Is this project still alive? I hope we're not waiting in vain.
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Nov 1 2009, 08:21 PM
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#39
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
It is in sleeping (deep-freezed) state, just like all of my other projects.
-------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 17th November 2024 - 12:26 AM |